Unreal Tournament get photo realistic visually improved map! Takes Graphic King from BF1?

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CroidX

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#1  Edited By CroidX
Member since 2013 • 1561 Posts

God damn I Think we have a winner even BF1 may get a run for its money. This is the visual overhaul of the Titan Pass map. I seen no game with texture this good don't even try to change my mine. Haters are going to have a field day with this lol

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Vaidream45

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#3 Vaidream45
Member since 2016 • 2116 Posts

Looks great! But who cares about graphics king. If the game is great thats all that matters really.

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CroidX

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#4 CroidX
Member since 2013 • 1561 Posts

@abtoxin said:

Woo I could have mistaken the first two as a real picture.

That was my impression as well when I saw it on their page was almost to good to be true

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silversix_

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#5  Edited By silversix_
Member since 2010 • 26347 Posts

BF1 has maps that are 10 times bigger, full destruction and land/air vehicles. This has nothing else but visuals.

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BlueEyedCasva

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#6 BlueEyedCasva
Member since 2015 • 599 Posts

In my opinion Unreal Tournament always had rather photo realistic looking map a least with Outpost 23. Looks like they spent time remodeling their previous maps.

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DeathLordCrime

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#7  Edited By DeathLordCrime
Member since 2014 • 893 Posts

I can predict the amount of butt hurt this will cause inb4 but but no grass

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QuadKnight

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#9 QuadKnight
Member since 2015 • 12916 Posts

Time to play some UT :)

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AnthonyAutumns

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#10 AnthonyAutumns
Member since 2014 • 1704 Posts

@deathlordcrime: inb4 gpuking and his alts?

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DeathLordCrime

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#11 DeathLordCrime
Member since 2014 • 893 Posts

@anthonyautumns yep and pretty predictable

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Litchie

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#12 Litchie
Member since 2003 • 36113 Posts

Looks good. I don't think it looks real, though. Graphics in games are still very far from that.

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stereointegrity

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#13 stereointegrity
Member since 2007 • 12151 Posts

Battlefront is still ahead of BF1 tho....

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drew5201

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#14  Edited By drew5201
Member since 2016 • 19 Posts

The game looks amazing , some of best textures i have seen in a game . Unreal engine is damn impressive , Paragon is also a nice looking game with some very detailed character models

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QuadKnight

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#15 QuadKnight
Member since 2015 • 12916 Posts

@drew5201 said:

The game looks amazing , some of best textures i have seen in a game . Unreal engine is damn impressive , Paragon is also a nice looking game with some very detailed character models

So true.

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Cloud_imperium

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#16 Cloud_imperium
Member since 2013 • 15146 Posts

Breathtaking.

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FantasyGamer

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#17  Edited By FantasyGamer
Member since 2015 • 528 Posts

U4 looks better ;)

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UnrealGunner

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#18 UnrealGunner
Member since 2015 • 1073 Posts

They take too long to release this game I am tired of waiting

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Ten_Pints

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#19 Ten_Pints
Member since 2014 • 4072 Posts

Does not look photo realistic or anything approaching it.

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deactivated-58abb194ab6fb

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#20 deactivated-58abb194ab6fb
Member since 2010 • 3984 Posts

Damn I wish this was coming out in the xbox or Playstation. Also Paragon is a gorgeous looking game as well using the unreal 4 engine and definitely the best looking MOBA I've ever seen aND played.

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VanDammFan

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#21 VanDammFan
Member since 2009 • 4783 Posts

@ten_pints said:

Does not look photo realistic or anything approaching it.

kind of my toughts

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Juub1990

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#22 Juub1990
Member since 2013 • 12622 Posts

@ten_pints said:

Does not look photo realistic or anything approaching it.

@VanDammFan said:

kind of my toughts

Agreed. Kind of looks like a painting. I dig the style I gotta say/

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JasonOfA36

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#23 JasonOfA36
Member since 2016 • 3725 Posts
@ten_pints said:

Does not look photo realistic or anything approaching it.

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DragonfireXZ95

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#24 DragonfireXZ95
Member since 2005 • 26716 Posts

It looks great, but yeah, it's going to be missing all of the physics, destruction, and all that other fun stuff that adds to the technical scope.

Still don't think it looks better than BF1.

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zeeshanhaider

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#25 zeeshanhaider
Member since 2004 • 5524 Posts

Kratos manly beard or go bust!

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Wasdie

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#26 Wasdie  Moderator
Member since 2003 • 53622 Posts

Damn. I wonder if the lighting, global illumination, and AO are all dynamic rather than baked. I would guess they are baked to keep performance up.

Still looks really great.

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m3dude1

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#27  Edited By m3dude1
Member since 2007 • 2334 Posts

@Wasdie said:

Damn. I wonder if the lighting, global illumination, and AO are all dynamic rather than baked. I would guess they are baked to keep performance up.

Still looks really great.

all baked except for the AO. U4 still uses lightmass.

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TheFadeForever

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#28  Edited By TheFadeForever
Member since 2013 • 2655 Posts

@Wasdie said:

Damn. I wonder if the lighting, global illumination, and AO are all dynamic rather than baked. I would guess they are baked to keep performance up.

Still looks really great.

This is what one of the user who has prototyped the game had said about the lighting assuming all maps are the same

"It's a mix. From all your lights in the map, you have 3 types:

  1. Static: shadows are built in the map (default type for a lights that doesn't move nor changes color during runtime)
  2. Stationary: shadows are built in the map, color can be changed dynamically
  3. Movable: completely dynamic, hence expensive "
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Wasdie

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#29 Wasdie  Moderator
Member since 2003 • 53622 Posts

@m3dude1 said:
@Wasdie said:

Damn. I wonder if the lighting, global illumination, and AO are all dynamic rather than baked. I would guess they are baked to keep performance up.

Still looks really great.

all baked except for the AO. U4 still uses lightmass.

This game is also built to run at over 100fps at 1080p or higher resolution. I can probably hit 144 FPS at 1440p with this game because it's optimized so well. If was running at 1080p30 they could make everything pointlessly dynamic.

Context is everything.

We know the Unreal 4 engine is completely capable of handling everything dynamically. There are plenty of tech demos out there showing that. However it's extremely difficult to run those advanced features at playable framerates with modest hardware. If there is no point in doing it dynamically, you can prebake for the same visual qualities at much better performance.

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Wasdie

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#30 Wasdie  Moderator
Member since 2003 • 53622 Posts

@TheFadeForever said:
@Wasdie said:

Damn. I wonder if the lighting, global illumination, and AO are all dynamic rather than baked. I would guess they are baked to keep performance up.

Still looks really great.

This is what one of the user who has tested said about the lighting assuming all maps are the same

It's a mix. From all your lights in the map, you have 3 types:

  1. Static: shadows are built in the map (default type for a lights that doesn't move nor changes color during runtime)
  2. Stationary: shadows are built in the map, color can be changed dynamically
  3. Movable: completely dynamic, hence expensive

When I say prebaked I usually only mean stuff like the shadows and global illumination. There are always going to be dynamic lights (those are pretty cheap to render) and some dynamic shadows from select light sources.

Going fully dynamic means the shadows and global illumination would be dynamic based on the light sources. That's kind of pointless for an Unreal Tournament map and it would nuke performance on everything.

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ABtoxin

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#31  Edited By ABtoxin
Member since 2014 • 438 Posts

@Cloud_imperium said:

Breathtaking.

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Telekill

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#32 Telekill
Member since 2003 • 12061 Posts

Sweet. Is that the new Face Off level?

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#33 Wizard
Member since 2015 • 940 Posts

Is it just me or does the image look a bit "grainy"? Chromatic aberration? Either way an excellent looking game but BF1 is a lot more dynamic and let's save judgement for the single player campaign.

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CroidX

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#35 CroidX
Member since 2013 • 1561 Posts

@wizard said:

Is it just me or does the image look a bit "grainy"? Chromatic aberration? Either way an excellent looking game but BF1 is a lot more dynamic and let's save judgement for the single player campaign.

Yes it does have Chromatic Aberration but you can turn it off.

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#36  Edited By Wizard
Member since 2015 • 940 Posts

@CroidX: Off would have made the screenshots look quite a bit better. I have no idea why CA even exists in video games. It's disgusting and doesn't contribute anything realistic.

Edit: Well, using it along objects impacted by light shafts can be kinda pretty.

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m3dude1

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#37 m3dude1
Member since 2007 • 2334 Posts

@Wasdie said:
@m3dude1 said:
@Wasdie said:

Damn. I wonder if the lighting, global illumination, and AO are all dynamic rather than baked. I would guess they are baked to keep performance up.

Still looks really great.

all baked except for the AO. U4 still uses lightmass.

This game is also built to run at over 100fps at 1080p or higher resolution. I can probably hit 144 FPS at 1440p with this game because it's optimized so well. If was running at 1080p30 they could make everything pointlessly dynamic.

Context is everything.

We know the Unreal 4 engine is completely capable of handling everything dynamically. There are plenty of tech demos out there showing that. However it's extremely difficult to run those advanced features at playable framerates with modest hardware. If there is no point in doing it dynamically, you can prebake for the same visual qualities at much better performance.

u3 and u4 are quite slow with dynamic lighting and shadows actually

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CroidX

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#38  Edited By CroidX
Member since 2013 • 1561 Posts

@wizard said:

@CroidX: Off would have made the screenshots look quite a bit better. I have no idea why CA even exists in video games. It's disgusting and doesn't contribute anything realistic.

I would probably wait for user screenshots there always better than the ones released by the developers . No doubt we will see quality shots that will show how truly good the game is.

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#39 GodspellWH
Member since 2013 • 1078 Posts
@drew5201 said:

The game looks amazing , some of best textures i have seen in a game . Unreal engine is damn impressive , Paragon is also a nice looking game with some very detailed character models

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Heil68

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#40 Heil68
Member since 2004 • 60831 Posts

Looks great, deciding on whether to install and get destroyed or not..lol

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#41 ConanTheStoner  Online
Member since 2011 • 23838 Posts

lol @ photo real, looks damn good though.

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#42 PernicioEnigma
Member since 2010 • 6663 Posts

I love how crisp the game looks, but if you think it's "photo-realistic" you need to get out more...

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X_CAPCOM_X

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#43 X_CAPCOM_X
Member since 2004 • 9625 Posts

Yes more reasons for people to come to UT. Get on this people! I've been having so much fun on the pre alpha.

Yes, I'm shamelessly promoting this game.

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#44 ConanTheStoner  Online
Member since 2011 • 23838 Posts

@X_CAPCOM_X said:

Yes more reasons for people to come to UT. Get on this people! I've been having so much fun on the pre alpha.

Yes, I'm shamelessly promoting this game.

As you should, game is dope.

I suck at it, but I still have fun getting my ass kicked.

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#45 ChubbyGuy40
Member since 2007 • 26442 Posts
@X_CAPCOM_X said:

Yes more reasons for people to come to UT. Get on this people! I've been having so much fun on the pre alpha.

Yes, I'm shamelessly promoting this game.

More people would play it if they'd put it out on Steam's early access. I have it downloaded but keep forgetting about it.

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lamprey263

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#46 lamprey263
Member since 2006 • 45469 Posts

these photos aren't really selling the OP's claim

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ABtoxin

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#47  Edited By ABtoxin
Member since 2014 • 438 Posts

@PernicioEnigma said:

I love how crisp the game looks, but if you think it's "photo-realistic" you need to get out more...

@lamprey263 said:

these photos aren't really selling the OP's claim

Photo realistic does not necessary mean it needs to exactly look like a picture yet games way back like Crysis were able to achieve realistic looks. I beat if you compare certain mountains to the texture in UT they will look shocking very similar.

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#48  Edited By uninspiredcup  Online
Member since 2013 • 62837 Posts

Unreal Tournament won't be a pay2win unlockathon.

So I guess it wins even if it looks like Pacman.

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#50 PernicioEnigma
Member since 2010 • 6663 Posts

@zsupermanz said:

BF1 and Unreal are both PC exclusives. Console port of BF1 is totally different just like with older BF1 games with 30fps, limited graphics and aimbot

I don't think so. Ever since BF3 the series has been pretty heavily consolized.