So, I was searching more about this upcoming Story driven FPS with Co-op/Competitive/MMO/RPG/Survival elements and came across some new stuff that I thought would be interesting to share. First things we already know:
- Hardcore online action RPG/Simulator in a contemporary Russian setting. In Escape from Tarkov, everything hinges on the player and their ability to adapt, survive and overcome any obstruction.
- Story-oriented game advancement with unique quest elaboration. By completing missions and tasks, players not only learn the history of the Tarkov conflict, but also increase their chances to survive and escape the hot zone.
- Next-level realism. Escape from Tarkov is a combat simulator that includes a multitude of hazardous influences. Player actions are influenced by numerous factors, from character’s injuries and physical state to environmental effects.
- Absolute freedom of actions and character control. the game employs 100% realistic ballistics, a full procedural effect system, absolute control of movement, interaction with environment, stealth actions and more. Escape from Tarkov also employs advanced system weapon handling and customization.
- Unique skills and character progress system. The character receives different types of experience depending on what they are doing. The player can improve more than 100 skills that are separated into 4 types: physical, cognitive, combat and practical.
- Individual game progress and choice of tactics. Raids on enemy bases, stealth operations, cooperative missions, trading, exploring, collecting resources, radio communications – in Tarkov, every player finds something for themselves.
- AI-controlled economy influenced by players. The character can barter useful resources, engage in auction activities or open their own business with subordinates and systems.
- Multitude of offline activities. Healing, trading, spying, weapons improvement and customization, management of loot stashes, researches, etc.
Not only that but Escape from Tarkov combines Third and First Person animations completely without affecting the gameplay. This is something that very few games have dared try in the past and most of them ended up either affecting the gameplay's fluidity (Thief: Deadly Shadows) or didn't combine them completely (ArmA 3).
Here we have insane amount of detail in every animation in both First and Third Person. Player character interacts with the environment the most realistic way possible. There are different animations even for the smallest task. Weapon detail is insane. They observed actual weapons very closely and made them by combining several small parts, that move realistically during gun fights. These parts can also be customized and your weapons can jam. The game also uses minimal UI, so you'll have to check your remaining bullets manually by observing your magazine, instead of looking at counter at bottom of the screen like other games.
The game also features survival elements and it's necessary to find loot, eat food, drink water, use bandages on wounds, use medicines to cure infections and so on to survive in this visceral world. The game is story based where two opposing factions are trying to escape fictional city of Russia Tarkov during recent disaster. Both of these factions are controlled by different players and the game is sandbox level based. These levels progress the story and reveal more about the reality of the disaster and the history of Tarkov.
Weapon Modeling and Character Animations:
https://www.youtube.com/watch?v=TJfcaCmMy7c
Environment Interaction and Game Objects:
https://www.youtube.com/watch?v=vof9Fquazxs
Weapon Customization:
https://www.youtube.com/watch?v=hBq7Bdexp-M
Action Gameplay:
https://www.youtube.com/watch?v=a70_QmnjhCU
Survival and Exploration Gameplay:
https://www.youtube.com/watch?v=gZiP5kjUii8
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Raw Alpha Footage, showcasing Action and Day and Night Cycle:
https://www.youtube.com/watch?v=RTdwxpSNgCc
The game's beta is coming soon, and I am very excited for the game. Share your thoughts.
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