Used Game Sales - Possible Solution

This topic is locked from further discussion.

Avatar image for USBxDVD
USBxDVD

520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 USBxDVD
Member since 2011 • 520 Posts

Is it legal for publishers to have retail stores agree not to sell used copies of their games before they sell them inventory? If its legal, then it could work out just fine. Consumers will still flock to Craigslist and Ebay but those impulse buyers who buy used because they see its $5 cheaper at the store will just go to the store and get a new copy rather than deal with the hassle of meeting up locally with another Craigslister.

Im much more content with publishers taking away the rights of the retailers than the consumer.

Avatar image for Jynxzor
Jynxzor

9313

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 Jynxzor
Member since 2003 • 9313 Posts
Once retailers purchase the video games from publishers they can do anything with the games they want. Hell they could sell them as expensive frisbees for all the legal system could care. You purchase a product from a producer and you are allowed to sell it however you damn well please, likewise with "used" games. There is no law stating that you can't purchase a game from a customer and sell it to another customer without paying the publisher any fees. Games are not on any type of licensing deal, it's a flat out purchase, you buy the disc it's your to do with as you please "Legally"
Avatar image for Weenski
Weenski

990

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#3 Weenski
Member since 2011 • 990 Posts
'Used Game Sales - Possible Solution' There isn't a problem so a solution isn't needed.
Avatar image for USBxDVD
USBxDVD

520

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 USBxDVD
Member since 2011 • 520 Posts

'Used Game Sales - Possible Solution' There isn't a problem so a solution isn't needed.Weenski

Yeah, online passes arent a problem. Im not against used game sales. Im just against publishers finding solutions that end up screwing us.

Avatar image for Gue1
Gue1

12171

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#5 Gue1
Member since 2004 • 12171 Posts

'Used Game Sales - Possible Solution' There isn't a problem so a solution isn't needed.Weenski

The problem is that the servers where you play online, they aren't free you know. They need maintenance and stuff... The online passes are to play online, not the single player campaign.

Avatar image for Avenger1324
Avenger1324

16344

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Avenger1324
Member since 2007 • 16344 Posts

Is it legal for publishers to have retail stores agree not to sell used copies of their games before they sell them inventory? If its legal, then it could work out just fine. Consumers will still flock to Craigslist and Ebay but those impulse buyers who buy used because they see its $5 cheaper at the store will just go to the store and get a new copy rather than deal with the hassle of meeting up locally with another Craigslister.

Im much more content with publishers taking away the rights of the retailers than the consumer.

USBxDVD

The retailers wouldn't agree to it, because what if a game bombs? They get stuck with a load of useless stock they can't shift. If the publishers pushed this kind of strategy, what's to stop the retailers just ordering less and relying on buying back used copies to resell themselves - they only need sufficient stock to get them through the first month or so, and could then probably rely just on trade ins.

Avatar image for AlphaJC
AlphaJC

712

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 AlphaJC
Member since 2010 • 712 Posts

what is this **** against used games, How else am I going to **** trade in games to buy new ones, a derp derp derp, something that publishers want us to do. if they get rid of used sales and used games they will get less new sales because of it, online passes right now are mking certain games have less trade in value as well, so the people wanting to trade in games are getting rammed up the ass just because they want to trade in their games for credit towards a neeeeew one. **** idiot **** publishers.

Avatar image for da_chub
da_chub

3140

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#8 da_chub
Member since 2007 • 3140 Posts
i buy and sell all my games off ebay. it is cheaper and i get more out of a "trade in" then i would at (idk) gamestop. I picked up dark souls new for $45 with free shipping off ebay. i feel bad for all you who had to drive to the store to get it at $60+ tax. and i have never 1 time had a issue witha game ive got used/new...but last game i bought used at bestbuy, had no scratches, but froze all the time.
Avatar image for garrett_daniels
garrett_daniels

610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 garrett_daniels
Member since 2003 • 610 Posts

The problem is that the servers where you play online, they aren't free you know. They need maintenance and stuff... The online passes are to play online, not the single player campaign.

Gue1

The maintenance cost for the online experience is already paid for as part of the new price. It does not and cannot increase through resale.

When you buy a game and play it there's one player online. It doesn't matter whether that copy has one owner or a thousand because there can only ever be one person online with that copy at any one time.

The maintenance cost is very low anyway because the vast majority of console games don't have servers at all, instead using the players' own internet for hosting matches. This makes the online experience significantly cheaper for the publisher but much worse for the players with increased latency and problems like "host advantage" that don't exist with dedicated servers. They will also pull the plug on the already-cheap online component as soon as they consider it to be unprofitable (EA currently holds the record here).

Avatar image for MushroomWig
MushroomWig

11625

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 MushroomWig
Member since 2009 • 11625 Posts
[QUOTE="Weenski"]'Used Game Sales - Possible Solution' There isn't a problem so a solution isn't needed.

If there wasn't a problem we wouldn't be seeing online passes becoming so popular.
Avatar image for TheEroica
TheEroica

24538

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#12 TheEroica  Moderator
Member since 2009 • 24538 Posts

oh you can mark my words it will be the consumer that gets bent over when the dust settles from this storm brewing... its always the consumer.

Avatar image for garrett_daniels
garrett_daniels

610

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 garrett_daniels
Member since 2003 • 610 Posts

If there wasn't a problem we wouldn't be seeing online passes becoming so popular.MushroomWig

The "problem" is that publishers want money they didn't work for. No manufacturer in any industry--including other forms of entertainment--has ever received money from used sales. Should Mazda get a cut of my used car? What about the manufacturers of the used books and DVDs and CDs and clothes and furniture and other stuff I have that I didn't buy new?

All physical goods are exchanged and re-used. This is the way the world has worked for thousands of years. If publishers don't want their products to be subject to the usual treatment of physical goods they shouldn't be making physical goods in the first place.

Avatar image for Weenski
Weenski

990

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#14 Weenski
Member since 2011 • 990 Posts

[QUOTE="Weenski"]

The problem is that the servers where you play online, they aren't free you know. They need maintenance and stuff... The online passes are to play online, not the single player campaign.

Gue1
When the developers produce a game, the servers etc are budgeted for. If they do this correctly then whoever has a game (whether they bought it new or used) the servers etc were budgeted for & therefore paid for. [QUOTE="MushroomWig"][QUOTE="Weenski"]'Used Game Sales - Possible Solution' There isn't a problem so a solution isn't needed.

If there wasn't a problem we wouldn't be seeing online passes becoming so popular.

there's this terrible thing in the World called 'GREED'. Look at how much money the big devs/publishers make.
Avatar image for WhiteKnight77
WhiteKnight77

12605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 WhiteKnight77
Member since 2003 • 12605 Posts

[QUOTE="Gue1"]

The problem is that the servers where you play online, they aren't free you know. They need maintenance and stuff... The online passes are to play online, not the single player campaign.

garrett_daniels

The maintenance cost for the online experience is already paid for as part of the new price. It does not and cannot increase through resale.

When you buy a game and play it there's one player online. It doesn't matter whether that copy has one owner or a thousand because there can only ever be one person online with that copy at any one time.

The maintenance cost is very low anyway because the vast majority of console games don't have servers at all, instead using the players' own internet for hosting matches. This makes the online experience significantly cheaper for the publisher but much worse for the players with increased latency and problems like "host advantage" that don't exist with dedicated servers. They will also pull the plug on the already-cheap online component as soon as they consider it to be unprofitable (EA currently holds the record here).

Those costs are figured in for one person per copy of the game. When someone else stores their game scores, trophies and stats on said servers, that costs the publisher money.

Avatar image for WhiteKnight77
WhiteKnight77

12605

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 WhiteKnight77
Member since 2003 • 12605 Posts

As I said in a different thread, the used game market will force publishers to move to the digital distribution model for console games. This is what will do the used game market in and ultimately impact the profits of close to 50% for GameStop's used game sales business model. The one time codes are just the tip of the iceberg for the console game market. With the newest Batman game having a one time code for SP content, we are seeing a new way for publishers to ensure that they earn something to run the servers for more people than who bought the game from them originally.

Avatar image for dk00111
dk00111

3123

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#17 dk00111
Member since 2007 • 3123 Posts

[QUOTE="Weenski"]

The problem is that the servers where you play online, they aren't free you know. They need maintenance and stuff... The online passes are to play online, not the single player campaign.

Gue1

The initial $60 purchase should cover it. It doesn't matter who's playing the game, it matters how many people are playing at once, and used game sales don't change that.

[QUOTE="MushroomWig"] If there wasn't a problem we wouldn't be seeing online passes becoming so popular.garrett_daniels

The "problem" is that publishers want money they didn't work for. No manufacturer in any industry--including other forms of entertainment--has ever received money from used sales. Should Mazda get a cut of my used car? What about the manufacturers of the used books and DVDs and CDs and clothes and furniture and other stuff I have that I didn't buy new?

All physical goods are exchanged and re-used. This is the way the world has worked for thousands of years. If publishers don't want their products to be subject to the usual treatment of physical goods they shouldn't be making physical goods in the first place.

This guy explains it well.

Avatar image for p4s2p0
p4s2p0

4167

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 p4s2p0
Member since 2010 • 4167 Posts

[QUOTE="Weenski"]'Used Game Sales - Possible Solution' There isn't a problem so a solution isn't needed.Gue1

The problem is that the servers where you play online, they aren't free you know. They need maintenance and stuff... The online passes are to play online, not the single player campaign.

They have been paying their internet/server bill since the beginning, least they can do for all the money they make off us. Otherwsise I just consider it greed like charging for live when all others are free.

Just so u know online pass came out to fight used/piracy not cause they need server money otherwise all copies would need to purchase online pass

Avatar image for Miroku32
Miroku32

8666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 43

User Lists: 0

#19 Miroku32
Member since 2006 • 8666 Posts

[QUOTE="MushroomWig"] If there wasn't a problem we wouldn't be seeing online passes becoming so popular.garrett_daniels

The "problem" is that publishers want money they didn't work for. No manufacturer in any industry--including other forms of entertainment--has ever received money from used sales. Should Mazda get a cut of my used car? What about the manufacturers of the used books and DVDs and CDs and clothes and furniture and other stuff I have that I didn't buy new?

All physical goods are exchanged and re-used. This is the way the world has worked for thousands of years. If publishers don't want their products to be subject to the usual treatment of physical goods they shouldn't be making physical goods in the first place.

Gotta agree with you on this. If developers and publishers don't want to see their products exchanged for money and they don't get a cut of that exchange then go digital, the end. Of course, that won't work for everyone though. Many ppl (like me) won't buy a game at $60.00. We might wait the game to lower the price or a discount like the ones Steam do for buy the game.
Avatar image for Bigboi500
Bigboi500

35550

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#20 Bigboi500
Member since 2007 • 35550 Posts

DD-only is not going to happen for ten years or more--it's just not at a level where broadband is spread out to enough people yet.