[QUOTE="Gue1"]
The problem is that the servers where you play online, they aren't free you know. They need maintenance and stuff... The online passes are to play online, not the single player campaign.
garrett_daniels
The maintenance cost for the online experience is already paid for as part of the new price. It does not and cannot increase through resale.
When you buy a game and play it there's one player online. It doesn't matter whether that copy has one owner or a thousand because there can only ever be one person online with that copy at any one time.
The maintenance cost is very low anyway because the vast majority of console games don't have servers at all, instead using the players' own internet for hosting matches. This makes the online experience significantly cheaper for the publisher but much worse for the players with increased latency and problems like "host advantage" that don't exist with dedicated servers. They will also pull the plug on the already-cheap online component as soon as they consider it to be unprofitable (EA currently holds the record here).
Those costs are figured in for one person per copy of the game. When someone else stores their game scores, trophies and stats on said servers, that costs the publisher money.
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