@judaspete said:
Blood Omen doesn't hold up that great, but Soul Reaver does. If you think OoT is still playable, you'll probably enjoy it.
Indeed, Soul Reaver for better or worse plays like a 3D game made in the late 90's. It's before the PlayStation 2, Gamecube, or Xbox came in with the 128-bit generation.
Combat for its time was remarkable. Even if the most dated of all its features in 2025. I've played a ton of 32-bit offerings which includes the first few 3D CastleVania games, and they simply pale in comparison to Soul Reaver. The Wraith Blade functions very similar to rank stacking in Devil May Cry; it rewards you never being hit. And in doing so you have.. basically a light saber that blows up enemies in hilarious fashion. Usually in Soul Reaver, namely the early game combat is claws, picking up spears, and throwing enemies into sunlight or beds of water. All to gobble-up those tasty souls.
The exploration is very good however the game has this one puzzle complex and was likely due to limited memory of old hardware. Hope you enjoy cube puzzles, because you'll be doing a lot of them, lol. They are clever with the cube puzzles but I can understand someone new finding it redundant.
The actual pacing of the game is near perfect. Shifting between the Material Realm & Spectral Realm is used extremely well in the first game. Time doesn't move in the Spectral Realm. Which again leaves to some clever head scratchers, not just for puzzles, but boss encounters as well. As you get new skills the game opens up more and more.
On that note in Soul Reaver you technically can't die, if you die in the Material Realm you simply shift to the Spectral. Die in the Spectral and you are just sent back to your master, no progression is lost, you may just have to backtrack some.
It's core design is simply brilliant. Of all the Legacy of Kain games, Soul Reaver is the only game worth playing for its gameplay. The others? well you can just watch the cutscenes on YT, spare yourself the games themselves..
If it seems I'm only praising Soul Reaver 1 and not Soul Reaver 2 that's intentional. SR2 is a pacing mess, is way more linear, the Wraith Blade functions differently. All humans are now aggressive (in the original if you spare the humans they worship you) and the bosses in SR2 are very, very disappointing. SR2 was many the leftovers that didn't make it in SR1, so it heavily focuses on resolving the story of Raziel; his role in the bigger picture that should have been Legacy of Kain series sequel Defiance.
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