Haven't played either, but they are adventure games in the grand scheme of things.
I don't know why they need to be called tech demo or "nongame", that's just dumb. A lot of these minimal styled games are more or less a response to doing an adventure game without the obtuse puzzles that plagued older point and clicks, because actually making good puzzles would require them to do work.
That said Gone Home was an interesting concept and had neat ideas, better execution and I could have seen it actually deliver. Her Story is pretty unique and worth a spin, and Journey legitimately achieves all of its goals and is one of the better examples of a game telling its story via gameplay. So I don't inherently mind how Ethan Carter or Rapture do business. My beef with Rapture is taht Dear Esther grade A, bonafide, without a shadow of a doubt bullshit of the highest order, that doesn't achieve any of its goals. It's a terrible example of telling a story through gameplay. It has the same issue as Gone Home, only with shittier writing. And Machine for Pigs was a dramatic step down from how good The Dark Descent was.
Might give Ethan Carter a go one day, but otherwise I still will try a point and click like a book of unwritten tales or deponia. And really I am way more fond of artsy puzzle games, than these type of games.
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