Video Game Mythbusters Episode 2: Natal and hardcore games

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HaloFan77

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#1 HaloFan77
Member since 2006 • 311 Posts

Hello, this is the second episode of my Video Game Mythbusters Series. I don't have a lot of time though so don't expect to see another one soon.

Myth: Natal has no real benefit for hardcore games.

I'll tell you.

I've seen a lot of threads recently about Natal, most people just simply don't understand how it could be used effectively in a "hardcore" game. You know, games like Halo, Gears of War, Half life and many more. So in this thread, I'm going to try to explain how it could very beneficial to to all games, especially story driven first person games like The Elder Scrolls and Half-Life. We all know how the Wiimote works and Sony's Motion Sensitive Controller looks to work the same way. But how does Natal work and what could it do to make Halo better?

Natal is made up of four major components. The RGB camera, depth camera, microphone, and a built-in processor to do all the calculations. Natal allows your XBOX360 to see and hear you, without ever slowing it down. OK, so now we know how it works. Now what can it do for our games?

Voice recognition. This will allow you to communicate verbally with characters in your game instead of entering text in a GUI. Giving you an even more immersive experience. But of course we could already do this with a headset. So what else can Natal do?

Head-tracking(of course Natal can track your body too). So whats so special about tracking your head anyway? By tracking your head movements, Natal can track where your head is in relation to your TV at all times. This allows your 360 to render the world in relation to your head instead of the center of the screen or some other fixed point in space. It also allows the characters in your games to see you and even react to your facial expressions. In other words it allows your 360 to give you a 3D experience like you've never seen before.

If Natal can track your head and body, it should also be able to track inanimate objects. The XBOX360 controller is not motion sensitive, but what if Natal can track your controller too. It can allow sixaxis like control in games. For example in a Baseball game instead of acting like your holding Baseball bat, you could hold a real Baseball bat or a Fisher Price toy! Or, on a more serious note the developer could bundle in a peripheral. And because it would not require electronics, it would be cheap to produce and could be included for free.

So what do you get when you combine all of that together? You get something like Milo. A game where the characters can hear you, speak to you, see you, and interpret your expressions, They know when you're avoiding eye contact and will even know when your checking them out. Imagine playing TES4;Oblivion and instead of choosing between text on the screen to talk to people, you just walk up(using your controller) and say hi(using your mouth). It would be so immersive and creepy.

CONCLUSION

Myth: Natal has no real benefit for hardcore games.
Status: BUSTED.

Natal is useful to hardcore games and hopefully you all will agree the this myth is Busted and needs to be put to rest.

I highly suggest you watch these videos as they are my sources for this thread.

Headtracking
Natal
Milo

I can't find the video where they confirmed that there was a processor inside Natal, if i do find it I'll update the thread.

As I said earlier this is the second episode. You can find the first episode HERE.

BTW, I made this thread before, but it got locked before anyone could see it. At the time there was a sticky, and I failed to see it because I was writing this thread as it was posted. If you would like to see the original post, here's the LINK.

ALSO, IF YOU HAVE ANY SUGGESTIONS FOR FUTURE VIDEO GAME MYTHBUSTERS EPISODES, PLEASE TELL ME!

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mirriorman

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#2 mirriorman
Member since 2009 • 1946 Posts

all they have to do is bring out a game where you can kiss people and it will be a best seller

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PannicAtack

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#3 PannicAtack
Member since 2006 • 21040 Posts
"Hardcore" is a term I really hate. What the hell does that even mean?
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Xire_XII

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#4 Xire_XII
Member since 2007 • 3092 Posts

It's not busted until they actually implement Natal with hardcore games. At least the very same we've been playing. In theory it does sound good but it's up to the developers to use the technology in that very way. Nobody knows if that's going to happen yet because there is no physical example of a game hardcore gamers would like to play with Natal technology. If it happens, then yes, I believe Natal will give something more to experience for gaming from then on. Yet I know I had a lot of heart set for with the Wii and it's produced very little for hardcore gamers. Note, I said little and not any.

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HaloFan77

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#5 HaloFan77
Member since 2006 • 311 Posts

@mirriorman

Hahaha that sounds like a great idea! Maybe that's what RARE's working on. No wonder they canceled PD2 and Kameo 2.

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SpruceCaboose

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#6 SpruceCaboose
Member since 2005 • 24589 Posts
Natal is out? We know nothing about how Natal will or won't be used, so saying it can is not the same as saying it will. It could be used in core games. It could be used in casual games. No one knows, so why not wait a while to guess about it?
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HaloFan77

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#7 HaloFan77
Member since 2006 • 311 Posts

"Hardcore" is a term I really hate. What the hell does that even mean?PannicAtack
I also dislike the term. But, that's not what this thread is about. And that's why used it. Because I knew it would get my point across.

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KSU-Wildcat

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#8 KSU-Wildcat
Member since 2008 • 859 Posts

"Hardcore" is a term I really hate. What the hell does that even mean?PannicAtack

The term is thrown around a lot, but I think "casual" games would be described as games like Wii Sports, Wii Fit, (not taking shots at the Wii, those are just easy examples), and "hardcore" games are games that aren't simple games that you can just play in little 15 minute bursts. Online shooters, RPGs, MMORPGs, etc. Hope that brings some clarity. Not sure if it is even correct, but it is my interpretation.

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flazzle

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#9 flazzle
Member since 2007 • 6507 Posts

So you busted a myth on speculation alone?

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Sollet

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#10 Sollet
Member since 2003 • 8288 Posts
Isn't a bit early to praise or bash NATAL?
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-RPGamer-

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#11 -RPGamer-
Member since 2002 • 34283 Posts

I see this time and time again from people defending Natal. They mention a controller despite MS clearly selling the idea as a way to control the game without a controller. I do not see how a FPS can be fulling implemented with just body movements, without it being an unplayable mess...

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HaloFan77

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#12 HaloFan77
Member since 2006 • 311 Posts

Natal is out? We know nothing about how Natal will or won't be used, so saying it can is not the same as saying it will. It could be used in core games. It could be used in casual games. No one knows, so why not wait a while to guess about it?SpruceCaboose
Because, There are already plenty of threads about how Natal is completely useless and hopefully this thread will be a good counter-argument against that.

So in this thread, I'm going to try to explain how it could be very beneficial to all games.Halofan77
For the rest of your post, The above Quote is my response.

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HaloFan77

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#13 HaloFan77
Member since 2006 • 311 Posts

I see this time and time again from people defending Natal. They mention a controller despite MS clearly selling the idea as a way to control the game without a controller. I do not see how a FPS can be fulling implemented with just body movements, without it being an unplayable mess...

-RPGamer-

Neither I or Microsoft ever made the claim that it could be.

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-RPGamer-

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#14 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="-RPGamer-"]

I see this time and time again from people defending Natal. They mention a controller despite MS clearly selling the idea as a way to control the game without a controller. I do not see how a FPS can be fulling implemented with just body movements, without it being an unplayable mess...

HaloFan77

Neither I or Microsoft ever made the claim that it could be.

And yet here we are talking about "hardcore games" like "Halo, Gears, Half-life" (2 of which are FPS) in the same context as Natal, a way to playgames sans a controller. Basically what you're telling me is that it's not possible, which makes me question why you even made this thread.

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HaloFan77

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#15 HaloFan77
Member since 2006 • 311 Posts

So you busted a myth on speculation alone?

flazzle

[sarcasm]Yeah of course! That's how I do it man![/sarcasm] But seriously, If you doubt anything I said, Then I highly suggest you watch the video's I linked in the OP.

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Phacet

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#16 Phacet
Member since 2008 • 165 Posts

LOL @ the facial expression controller. Good luck with that. LOL

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Filthybastrd

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#17 Filthybastrd
Member since 2009 • 7124 Posts

Honestly, being able to move and speak without my game reacting to it sounds more appealing to me.

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HaloFan77

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#18 HaloFan77
Member since 2006 • 311 Posts

[QUOTE="HaloFan77"]

[QUOTE="-RPGamer-"]

I see this time and time again from people defending Natal. They mention a controller despite MS clearly selling the idea as a way to control the game without a controller. I do not see how a FPS can be fulling implemented with just body movements, without it being an unplayable mess...

-RPGamer-

Neither I or Microsoft ever made the claim that it could be.

And yet here we are talking about "hardcore games" like "Halo, Gears, Half-life" (2 of which are FPS) in the same context as Natal, a way to playgames sans a controller. Basically what you're telling me is that it's not possible, which makes me question why you even made this thread.

Be honest now, Did you even read the OP? I'm guessing you didn't. There's no reason why Natal can't be used in addition to a regular controller. In Fact that's exactly what the very first SMC supported game(RE5) is going to do.

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flazzle

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#19 flazzle
Member since 2007 • 6507 Posts

[QUOTE="flazzle"]

So you busted a myth on speculation alone?

HaloFan77

But seriously, If you doubt anything I said, Then I highly suggest you watch the video's I linked in the OP.

Well, I only mention it because you use the Mythbusters name, and that show's entire premise is rigorous testing. I won't concede you busted any myth, but you wrote a decent argument. We'll have to wait and see

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gamecubepad

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#20 gamecubepad
Member since 2003 • 7214 Posts

Natal will be awesome for all sorts of games. I laugh when people say it has to be somebody running in place while holding their fingers like a gun. Lamers.

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-RPGamer-

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#21 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="-RPGamer-"]

[QUOTE="HaloFan77"] Neither I or Microsoft ever made the claim that it could be.

HaloFan77

And yet here we are talking about "hardcore games" like "Halo, Gears, Half-life" (2 of which are FPS) in the same context as Natal, a way to playgames sans a controller. Basically what you're telling me is that it's not possible, which makes me question why you even made this thread.

Be honest now, Did you even read the OP? I'm guessing you didn't. There's no reason why Natal can't be used in addition to a regular controller. In Fact that's exactly what the very first SMC supported game is going to do.

I did read your post, how in the world do you think I know you mentioned using a controller if I didn't read? I clearly stated that the entire concept behind Natal is to not use a controller, that your body is "the controller". What is the point of coming out and saying, we're introducing a way to play games that gets rid of the need for a controller... only to turn around and use a controller? :|

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HaloFan77

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#22 HaloFan77
Member since 2006 • 311 Posts

[QUOTE="HaloFan77"]

[QUOTE="flazzle"]

So you busted a myth on speculation alone?

flazzle

But seriously, If you doubt anything I said, Then I highly suggest you watch the video's I linked in the OP.

Well, I only mention it because you use the Mythbusters name, and that show's entire premise is rigorous testing. I won't concede you busted any myth, but you wrote a decent argument. We'll have to wait and see

Fair enough, Perhaps I will change the myth's status to plausable for now.

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z4twenny

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#23 z4twenny
Member since 2006 • 4898 Posts

when natal is doing what microsoft promised it would do then i'll bite. otherwise im calling shennanigans on it, i think that its going to be a rotten add-on that wont work like they say it will and some games will be made for it but nothing will utilize it well. don't worry, i think the same thing about the ps3 wands that are coming out too.

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-RPGamer-

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#24 -RPGamer-
Member since 2002 • 34283 Posts

Just to solidify my point, straight from MS own site. A slogan for Natal.

"Introducing Controller-Free Gaming & Entertainment"

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HaloFan77

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#25 HaloFan77
Member since 2006 • 311 Posts

[QUOTE="HaloFan77"]

[QUOTE="-RPGamer-"]

And yet here we are talking about "hardcore games" like "Halo, Gears, Half-life" (2 of which are FPS) in the same context as Natal, a way to playgames sans a controller. Basically what you're telling me is that it's not possible, which makes me question why you even made this thread.

-RPGamer-

Be honest now, Did you even read the OP? I'm guessing you didn't. There's no reason why Natal can't be used in addition to a regular controller. In Fact that's exactly what the very first SMC supported game is going to do.

I did read your post, how in the world do you think I know you mentioned using a controller if I didn't read? I clearly stated that the entire concept behind Natal is to not use a controller, that your body is "the controller". What is the point of coming out and saying, we're introducing a way to play games that gets rid of the need for a controller... only to turn around and use a controller? :|

The OP wasn't about whether or not Natal could be used to play traditional "Hardcore" games exclusively, It was about showing evidence that it could be useful to those games in some way.That's Microsoft's problem not mine.

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-RPGamer-

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#26 -RPGamer-
Member since 2002 • 34283 Posts

The OP wasn't about whether or not Natal could be used to play traditional "Hardcore" games exclusively, It was about showing evidence that it could be useful to those games in some way.That's Microsoft's problem not mine.

HaloFan77

It's not useful if it can't handle the entire concept of playing these games without a controller. You've made it "your problem" (in terms of this conversation)when you decided to support it being useful for these types of games.

If you're going to support Natal you should at least understand and stick with what it is actually trying to accomplish.

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HaloFan77

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#27 HaloFan77
Member since 2006 • 311 Posts

Just to solidify my point, straight from MS own site. A slogan for Natal.

"Introducing Controller-Free Gaming & Entertainment"

-RPGamer-

That's a marketing slogan. I still don't think they intend to completely eliminate the Gamepad, at least not yet. I think even next generation, They will continue to support it just as Nintendo has.

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-RPGamer-

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#28 -RPGamer-
Member since 2002 • 34283 Posts

[QUOTE="-RPGamer-"]

Just to solidify my point, straight from MS own site. A slogan for Natal.

"Introducing Controller-Free Gaming & Entertainment"

HaloFan77

That's a marketing slogan. I still don't think they intend to completely eliminate the Gamepad, at least not yet. I think even next generation, They will continue to support it just as Nintendo has.

That's not what they've been saying since they introduced the technology. I don't think they'll eliminate a gamepad either, but in the same stance until they change their statement I don't think they'll support a controller being used with Natal.

It goes against their entire concept to introduce the need for a controller.

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HaloFan77

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#29 HaloFan77
Member since 2006 • 311 Posts

[QUOTE="HaloFan77"]

The OP wasn't about whether or not Natal could be used to play traditional "Hardcore" games exclusively, It was about showing evidence that it could be useful to those games in some way.That's Microsoft's problem not mine.

-RPGamer-

It's not useful if it can't handle the entire concept of playing these games without a controller. You've made it "your problem" (in terms of this conversation)when you decided to support it being useful for these types of games.

If you're going to support Natal you should at least understand and stick with what it is actually trying to accomplish.

Why? Why is it not useful when it could add to the existing experience? I don't understand why you think it has to do everything a gamepad can do better, to be useful. But, I'm sure there will be plenty of games designed for Natal, that will play just fine without a gamepad. As I said in another post: "I still don't think they intend to completely eliminate the Gamepad, at least not yet. I think even next generation, They will continue to support it just as Nintendo has."

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HaloFan77

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#30 HaloFan77
Member since 2006 • 311 Posts

[QUOTE="HaloFan77"]

[QUOTE="-RPGamer-"]

Just to solidify my point, straight from MS own site. A slogan for Natal.

"Introducing Controller-Free Gaming & Entertainment"

-RPGamer-

That's a marketing slogan. I still don't think they intend to completely eliminate the Gamepad, at least not yet. I think even next generation, They will continue to support it just as Nintendo has.

That's not what they've been saying since they introduced the technology. I don't think they'll eliminate a gamepad either, but in the same stance until they change their statement I don't think they'll support a controller being used with Natal.

It goes against their entire concept to introduce the need for a controller.

Seeing as how Sony is already doing it, I think they will be soon to follow. And besides, it doesn't hurt them allow support in games that would have never used it other wise. It's in their best interest to provide as much incentive as possible, for paople to buy Natal.

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DerekLoffin

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#31 DerekLoffin
Member since 2002 • 9095 Posts

This thread FAILS! Not only at not understanding how MS is pushing Natal, but at claiming bustage via speculation. In theory, Wii was awesome too, didn't turn out so great in practice now did it.

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hiryu3

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#32 hiryu3
Member since 2003 • 7313 Posts
personally I think Natal = Tony Hawk Ride Controller
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HaloFan77

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#33 HaloFan77
Member since 2006 • 311 Posts

This thread FAILS! Not only at not understanding how MS is pushing Natal,but at claiming bustage via speculation. In theory, Wii was awesome too, didn't turn out so great in practice now did it.

DerekLoffin

I fully understand how MS is "pushing" Natal. How MS chooses to advertise Natal has no bearing on it's capabilities.You need to look at the links and the other posts in this thread if you haven't already.The Wii is awesome and a HUGE success. RE4:Wii Edition and Metroid Prime:Trilogy are two of many good examples that the Wiimote can indeed provide a better gaming experience in certain cases.

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p2250

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#34 p2250
Member since 2003 • 1520 Posts

seems like the mythbuster's mythbusting has been busted

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shinrabanshou

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#35 shinrabanshou
Member since 2009 • 8458 Posts
But, I'm sure there will be plenty of games designed for Natal, that will play just fine without a gamepad. HaloFan77
Plenty of shovelware I'd imagine... I'm assuming Peter Molyneux's virtual boy only counts as "hardcore" for a niche market.... The Wii at least has a D-Pad which allow for one thing that no one seems to really address with Natal.... the ability to move a character around. Same applies to the Sony Wands (but then there's no final design out for those yet, so I suppose they could end up with some sort of dpad or analog). Unless every game designed for these peripherals is on rails - an on rails shooter would be plausible but I haven't read or seen anything concrete to show it's sensitive enough to accurately detect a finger pulling a trigger... not to mention latency issues... Voice recognition could be an interesting addition to gameplay, but that would only be if it worked like everyone's imagining it could...have you ever tried typing something with dictation software? It's not exactly a fantastic experience... The scenarios people are imagining would involve Natal software not only being able to accurately recognise what you're saying... but to actually comprehend it too Headtracking would probably be neat to try for maybe 20 minutes before it becomes incredibly annoying to have to walk three feet left just to look right, when the same operation can be done with a thumb and an analog stick... And in games designed for Natal only/primarily the trade-off for this increase in "immersiveness" is a complete lack of force feedback.... So nah, I don't think myth's busted... but maybe MS, Ubisoft, Rare etc. will manage to surprise....Maybe....
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asylumni

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#36 asylumni
Member since 2003 • 3304 Posts

I don't think it's as much what Natal can do, but what Natal can add that we can't already do. As for your examples;

Speech recognition: You yourself admit that this can already be done with any microphone, so how is this a Natal benefit? Particularly when it won't get beyond keyword recognition any time in the near future. To write a program that would actually recognize and understand speech is a huge undertaking.

Facial recognition: Ok, even though the FBI has been looking at this since 1963 and still isn't happy, let's just assume MS figures it out and it works. So you get auto log-ins. Why couldn't this be done with the vision cam or eyetoy? If you truly think we could have a program actually read facial expressions and interpret complex human emotions, you're mistaken, it would take a high resolution camera as well as quite a lot of programming. Changing the POV according to moving could also be done with any camera. But for the game to know what you're looking at, you would not only need the resolution to pinpoint the pupils of a person's eyes, you need to know the size, shape and orientation of the tv in respect to that person.

Milo: This was a myth in and of itself. This is nothing more than a smoke and mirrors carny act of a scripted sequence that we were told was more significant than it was.

Baseball: Ok, let's pretend this isn't a basic format like Wii sports. Actually swinging a bat or throwing the ball happens very fast. So fast, in fact, you need a high speed camera to truly capture the movement and not blur the image. So not only do you want two high resolution cameras, you want them to be high speed cameras, and cheap. Do you not see the problem here?

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chaplainDMK

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#37 chaplainDMK
Member since 2008 • 7004 Posts

Hello, this is the second episode of my Video Game Mythbusters Series. I don't have a lot of time though so don't expect to see another one soon.

Myth: Natal has no real benefit for hardcore games.

I'll tell you.

I've seen a lot of threads recently about Natal, most people just simply don't understand how it could be used effectively in a "hardcore" game. You know, games like Halo, Gears of War, Half life and many more. So in this thread, I'm going to try to explain how it could very beneficial to to all games, especially story driven first person games like The Elder Scrolls and Half-Life. We all know how the Wiimote works and Sony's Motion Sensitive Controller looks to work the same way. But how does Natal work and what could it do to make Halo better?

Natal is made up of four major components. The RGB camera, depth camera, microphone, and a built-in processor to do all the calculations. Natal allows your XBOX360 to see and hear you, without ever slowing it down. OK, so now we know how it works. Now what can it do for our games?

Voice recognition. This will allow you to communicate verbally with characters in your game instead of entering text in a GUI. Giving you an even more immersive experience. But of course we could already do this with a headset. So what else can Natal do?

Head-tracking(of course Natal can track your body too). So whats so special about tracking your head anyway? By tracking your head movements, Natal can track where your head is in relation to your TV at all times. This allows your 360 to render the world in relation to your head instead of the center of the screen or some other fixed point in space. It also allows the characters in your games to see you, to know what you are looking at and even react to your facial expressions. In other words it allows your 360 to give you a 3D experience like you've never seen before.

If Natal can track your head and body, it should also be able to track inanimate objects. The XBOX360 controller is not motion sensitive, but what if Natal can track your controller too. It can allow sixaxis like control in games. For example in a Baseball game instead of acting like your holding Baseball bat, you could hold a real Baseball bat or a Fisher Price toy! Or, on a more serious note the developer could bundle in a peripheral. And because it would not require electronics, it would be cheap to produce and could be included for free.

So what do you get when you combine all of that together? You get something like Milo. A game where the characters can hear you, speak to you, see you, and interpret your expressions, They know when you're avoiding eye contact and will even know when your checking them out. Imagine playing TES4;Oblivion and instead of choosing between text on the screen to talk to people, you just walk up(using your controller) and say hi(using your mouth). It would be so immersive and creepy.

CONCLUSION

Myth: Natal has no real benefit for hardcore games.
Status: BUSTED.

Natal is useful to hardcore games and hopefully you all will agree the this myth is Busted and needs to be put to rest.

I highly suggest you watch these videos as they are my sources for this thread.

Headtracking
Natal
Milo

I can't find the video where they confirmed that there was a processor inside Natal, if i do find it I'll update the thread.

As I said earlier this is the second episode. You can find the first episode HERE.

BTW, I made this thread before, but it got locked before anyone could see it. At the time there was a sticky, and I failed to see it because I was writing this thread as it was posted. If you would like to see the original post, here's the LINK.

ALSO, IF YOU HAVE ANY SUGGESTIONS FOR FUTURE VIDEO GAME MYTHBUSTERS EPISODES, PLEASE TELL ME!

HaloFan77

I guess actual talking with characters would work in a way. But at the end i suspect you wont have much options since it would take alot of man hours to design a system that allows you some kind of verbal chatting with characters on the most basic level. So in the end the most i could see is a few basic lines like "hi, get out of my face, get lost, i want to trade, sorry etc." and for actual talking it would be the same as now (some options for responses) and you would select like "option 1".

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tehsystemwarior

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#38 tehsystemwarior
Member since 2009 • 1812 Posts
Nice, Thanks for the info.
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tikki25x

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#39 tikki25x
Member since 2003 • 1546 Posts

[QUOTE="-RPGamer-"]

[QUOTE="HaloFan77"] That's a marketing slogan. I still don't think they intend to completely eliminate the Gamepad, at least not yet. I think even next generation, They will continue to support it just as Nintendo has.

HaloFan77

That's not what they've been saying since they introduced the technology. I don't think they'll eliminate a gamepad either, but in the same stance until they change their statement I don't think they'll support a controller being used with Natal.

It goes against their entire concept to introduce the need for a controller.

Seeing as how Sony is already doing it, I think they will be soon to follow. And besides, it doesn't hurt them allow support in games that would have never used it other wise. It's in their best interest to provide as much incentive as possible, for paople to buy Natal.

theyre already doing it. Ubisoft hinted that some of their non-Natal games will have optional Natal functionality. i expect to see quite a few games have optional Natal use. even if its only menu navigation. it could make things like hotkeys available on consoles finally.just reach out and touch the button.i think most Natal only games will probably be elaborate mini-games. i see way more potential in a combination of Natal and controller.

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PannicAtack

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#40 PannicAtack
Member since 2006 • 21040 Posts

[QUOTE="PannicAtack"]"Hardcore" is a term I really hate. What the hell does that even mean?KSU-Wildcat

The term is thrown around a lot, but I think "casual" games would be described as games like Wii Sports, Wii Fit, (not taking shots at the Wii, those are just easy examples), and "hardcore" games are games that aren't simple games that you can just play in little 15 minute bursts. Online shooters, RPGs, MMORPGs, etc. Hope that brings some clarity. Not sure if it is even correct, but it is my interpretation.

You know, I remember a time when "casual" was used to refer to the likes of 50 Cent: Bulletproof and various San Andreas clones. My, how the times have changed.

Also, it looks to me as though Natal has a disturbing resemblance to the PSEye. Or maybe that one controller that the AVGN reviewed that used a "power field."

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HaloFan77

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#41 HaloFan77
Member since 2006 • 311 Posts

I don't think it's as much what Natal can do, but what Natal can add that we can't already do. As for your examples;

Speech recognition: You yourself admit that this can already be done with any microphone, so how is this a Natal benefit? Particularly when it won't get beyond keyword recognition any time in the near future. To write a program that would actually recognize and understand speech is a huge undertaking.

Facial recognition: Ok, even though the FBI has been looking at this since 1963 and still isn't happy, let's just assume MS figures it out and it works. So you get auto log-ins. Why couldn't this be done with the vision cam or eyetoy?If you truly think we could have a program actually read facial expressions and interpret complex human emotions, you're mistaken, it would take a high resolution camera as well as quite a lot of programming.Changing the POV according to moving could also be done with any camera.But for the game to know what you're looking at, you would not only need the resolution to pinpoint the pupils of a person's eyes, you need to know the size, shape and orientation of the tv in respect to that person.

Milo: This was a myth in and of itself. This is nothing more than a smoke and mirrors carny act of a scripted sequence that we were told was more significant than it was.

Baseball: Ok, let's pretend this isn't a basic format like Wii sports. Actually swinging a bat or throwing the ball happens very fast. So fast, in fact, you need a high speed camera to truly capture the movement and not blur the image. So not only do you want two high resolution cameras, you want them to be high speed cameras, and cheap. Do you not see the problem here?

asylumni

It's already been done before by Ubisoft in Hawx and I'm sure MS can do it even better.A normal camera doesn't have depth perception.Your right Natal probably can't determine what direction your eyes are looking in but it can tell what your head is pointed at and make some assumptions. But in all reality that's not necessary any way. It's not like you need to know exactly where someone is looking to make a more immersive game.I never said Natal could read complex human emotions, But I do believe it can tell if your mouth is open or closed or if you are smiling or frowning ect... But even if it can't that still wont negate its other useful properties.

Imagine a game like TESIV:Oblivion but with a few key differences made possible by Natal. For Example: When you talk to people they look right at you. Instead of entering text you actually talk to the character. At worst there could still be dialog options on the screen and you would have to say what ever dialog option you choose, out loud(And yes of course you could do this without Natal). Of course you will have the wonderful 3D Head-tracking and you will still control the game via the gamepad. I believe all of that is possible and could, if done right, be beneficial to the experience.

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ZookGuy

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#42 ZookGuy
Member since 2008 • 2340 Posts

"Hardcore" is a term I really hate. What the hell does that even mean?PannicAtack

hardcore gamer

:P

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RedVictio

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#43 RedVictio
Member since 2005 • 4053 Posts

If what you're saying is true, than the addition of the camera will just be a tacky "look, I've got motion sensors too!" gimmick. The controller works fine by itself, and what if you turn you head to talk to someone next to you, the camera would change direction. Not only that, you would have a extremely limited range of vision, been unable to 90 degrees either side due to you not actually looking at the screen anymore. Movement won't work unless on rails, using controller or doing something stupid like running on the spot which would be a disaster. On top of that, Natal would require a large screen for fine control. Otherwise all movements would be too big on a normal sized TV for things like aiming.

Overall, Natal seems to be Wii cash in, and you're "Mythbusting" is not only dubious but reeks of loyalist optimism. We've had camera systems before and they didn't work with "hardcore" games. Not only that, but these games with user movement would be extremely tiring. So no, it will likely not work well with hardcore games. There will always be exceptions to that, but these exceptions would also probably benefit from a actual controller control scheme.

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chopperdave447

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#44 chopperdave447
Member since 2009 • 597 Posts
uhh not busted at all, you pretty much confirmed my suspicsion that all kinect will EVER be good for is casual stuff. this is such a silly idea in the first place, the whole concept of gaming is to be able to escape from the real world and delve into other worlds, and i really don't understand this complication of tasks. instead of pressing a button with my finger, which takes almost no effort and can be done instantly, i now have to "physically" walk towards a person and "say" hi? if i wanted to do that i would go say hi to someone, i'm sorry, i don't really see how this is relevant to anything but more casual minigames and technical showcases. the mouse and keyboard will always be king with the control pads not far behind. again, what we want is simplification. I see very little point in playing an fps as if i'm actually holding a gun, rather than being waaaaaaaaay more accurate and quick with a controller or m/k.
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samuraiguns

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#46 samuraiguns
Member since 2005 • 11588 Posts

Old thread is ancient.