Hello, this is the second episode of my Video Game Mythbusters Series. I don't have a lot of time though so don't expect to see another one soon.
Myth: Natal has no real benefit for hardcore games.
I'll tell you.
I've seen a lot of threads recently about Natal, most people just simply don't understand how it could be used effectively in a "hardcore" game. You know, games like Halo, Gears of War, Half life and many more. So in this thread, I'm going to try to explain how it could very beneficial to to all games, especially story driven first person games like The Elder Scrolls and Half-Life. We all know how the Wiimote works and Sony's Motion Sensitive Controller looks to work the same way. But how does Natal work and what could it do to make Halo better?
Natal is made up of four major components. The RGB camera, depth camera, microphone, and a built-in processor to do all the calculations. Natal allows your XBOX360 to see and hear you, without ever slowing it down. OK, so now we know how it works. Now what can it do for our games?
Voice recognition. This will allow you to communicate verbally with characters in your game instead of entering text in a GUI. Giving you an even more immersive experience. But of course we could already do this with a headset. So what else can Natal do?
Head-tracking(of course Natal can track your body too). So whats so special about tracking your head anyway? By tracking your head movements, Natal can track where your head is in relation to your TV at all times. This allows your 360 to render the world in relation to your head instead of the center of the screen or some other fixed point in space. It also allows the characters in your games to see you and even react to your facial expressions. In other words it allows your 360 to give you a 3D experience like you've never seen before.
If Natal can track your head and body, it should also be able to track inanimate objects. The XBOX360 controller is not motion sensitive, but what if Natal can track your controller too. It can allow sixaxis like control in games. For example in a Baseball game instead of acting like your holding Baseball bat, you could hold a real Baseball bat or a Fisher Price toy! Or, on a more serious note the developer could bundle in a peripheral. And because it would not require electronics, it would be cheap to produce and could be included for free.
So what do you get when you combine all of that together? You get something like Milo. A game where the characters can hear you, speak to you, see you, and interpret your expressions, They know when you're avoiding eye contact and will even know when your checking them out. Imagine playing TES4;Oblivion and instead of choosing between text on the screen to talk to people, you just walk up(using your controller) and say hi(using your mouth). It would be so immersive and creepy
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CONCLUSION
Myth: Natal has no real benefit for hardcore games.
Status: BUSTED.
Natal is useful to hardcore games and hopefully you all will agree the this myth is Busted and needs to be put to rest.
I highly suggest you watch these videos as they are my sources for this thread.
Headtracking
Natal
Milo
I can't find the video where they confirmed that there was a processor inside Natal, if i do find it I'll update the thread.
As I said earlier this is the second episode. You can find the first episode HERE.
BTW, I made this thread before, but it got locked before anyone could see it. At the time there was a sticky, and I failed to see it because I was writing this thread as it was posted. If you would like to see the original post, here's the LINK.
ALSO, IF YOU HAVE ANY SUGGESTIONS FOR FUTURE VIDEO GAME MYTHBUSTERS EPISODES, PLEASE TELL ME!
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