Vita = Console Experiences / 3DS = Handheld Experiences.

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arkephonic

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#1 arkephonic
Member since 2006 • 7221 Posts

I hear people say this all the time. People say that there's no reason to bother with the Vita because all it has to offer are console experiences, whereas the 3DS offers handheld experiences.

I have both the 3DS and the Vita, and based on my research of both, combined with hands-on experiences, I've come to a conclusion of what people mean when they say this.

Handheld experiences = An attempt to recreate a console-like experience on a handheld while failing to maintain the integrity of graphics and controls.

Console experiences = An attempt to recreate a console-like experience on a handheld while keeping the integrity of graphics and controls intact.

This is the only logical explanation I can come up with after analyzing the software libraries for each system.

Before I get ahead of myself, here's why I've drawn this conclusion.

Here are the top 10 3DS games on Gamerankings.com

  1. The Legend of Zelda: Ocarina of Time 3D
  2. Super Mario 3D Land
  3. Super Street Fighter IV: 3D Edition
  4. Mario Kart 7
  5. Kid Icarus Uprising
  6. Resident Evil Revelations
  7. Cave Story 3D
  8. Dead or Alive Dimensions
  9. Star Fox 64 3D
  10. Tom Clancy's Ghost Recon: Shadow Wars

Let me begin by saying, I've thoroughly enjoyed my 3DS. I think it's a great system, and Mario Kart 7 / Super Mario 3D Land were two of my favorite games of last year. However, how are these not console experiences?

The Legend of Zelda: Ocarina of Time 3D is a remake of a Nintendo 64 game, a home console.

Super Mario 3D Land plays like any other home console 3D Mario game in terms of controls. There aren't even any handheld specific gameplay mechanics to differentiate it from a home console Mario game. SM3DL would be perfectly playable on the Wii. The only difference is that SM3DL doesn't look as good as a console game, take for example Super Mario Galaxy. SM3DL was made by the same dev team that made SMG. Also, SM3DL doesn't control as well as a home console 3D Mario game, not because of programming, but because of hardware. There is a run button because the circle pad doesn't work as consistently as an analog stick when altering the speeds of Mario with precision.

Super Street Fighter IV: 3D Edition is a port of the console game, Super Street Fighter IV. The only difference is that the 3DS version has worse controls and graphics.

Mario Kart 7 is a game within a franchise that originated on home console. It has a home console game released this generation in Mario Kart Wii, and Mario Kart 7 may be a great game, but it does nothing to differentiate itself in terms of controls or experience. It's a game that could have been done just as well on a home console, with better controls and graphics.

Kid Icarus Uprising is another great game, but it doesn't do anything that requires a 3DS to play it. It's another game that would play just the same on a home console. Going back to my control argument, you could argue that this game would be better on a home console because of added precision and a 2nd analog stick as standard, along with improved graphics.

Resident Evil Revelations is another game that doesn't require the 3DS for anything. In fact, you could argue that this game would be better on a home console because of enhanced graphics, controls and a 2nd analog stick as standard.

I haven't played Cave Story, so I can't comment on that.

Dead or Alive Dimensions is another example similar to Super Street Fighter IV: 3D Edition. It's a game that originated on consoles, but made the move to 3DS with sacrifices in controls and graphics.

Star Fox 64 3D is a remake of a 15 year old Nintendo 64 game, a home console game.

----------------------------------

So I'm just kind of confused here. People use "console experience" as a negative towards the Vita, but isn't that a good thing? What is a "handheld experience"? Isn't it just a home console experience with worse graphics and controls?

Ever since the Game Boy, handheld systems have always tried to provide experiences as true to home consoles as possible. In fact, home consoles were always the measuring stick in which handhelds were compared to. Whenever a handheld game would come close to a home console game in terms of graphics, controls and experience, it was a big deal, it was an achievement.

Just look at The Legend of Zelda: Link's Awakening, Adventure Island II: Aliens in Paradise, Donkey Kong Land III, Mega Man III. These are original Game Boy games, some of the highest rated ones in fact, and they're attempting to recreate console experiences.

Or how about the Sega Game Gear? Games like Sonic and Mortal Kombat did a great job of recreating home console experiences and were praised for it.

Some of the highest rated Game Boy Advance games are Super Mario World entries, Metroid Fusion, Mario Kart Super Circuit, Tony Hawk's Pro Skater 2, The Legend of Zelda: Minish Cap, all games that were based on home console experiences, only held back by graphical capabilities and controls, but still widely praised for the similarities to their home console counterparts.

Or what about the best DS games? Chrono Trigger, Mario Kart DS, Castlevania Dawn of Sorrow, New Super Mario Bros. Wii.... The DS actually did the best job of differentiating itself from home consoles out of any handheld system, but a lot of its best games were still based from the ground up on home console games.

----------------------------------

The Vita and the 3DS are both trying to recreate console-like experiences, it's just that the 3DS is more limited by controls and graphics. Is that what makes the 3DS capable of offering a "handheld experience"? Is a "handheld experience" a good thing or a bad thing? I'm under the impression that it's a bad thing, and that it means worse controls and worse graphics while still attempting to recreate a console-like experience.

The Vita isn't handicapped by graphics power or contols inputs. It's able to flawlessly recreate home console experiences with the same controls and graphics, yet people hold this against it.

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freedomfreak

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#2 freedomfreak
Member since 2004 • 52544 Posts

holy fvcking sh!t

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Miroku32

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#3 Miroku32
Member since 2006 • 8666 Posts
inb4 the inevitable tl;dr. But TC, being serious now, this is system wars. Expect sheep and lemmings bash the Vita because they are fanboys. Logic doesn't exist here.
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Inotian

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#4 Inotian
Member since 2012 • 274 Posts

Wow...intelligent observation TC. Never thought of handhelds like this.

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#5 DNAbro
Member since 2010 • 377 Posts

Dear god that is lot of writing. Not gonna read all of it. (okay i just did, opinion stays the same)

Let me put it like this, I want original experiences on a handheld. Super Mario 3D Land is vastly different from Mario Galaxy. Kid Icarus is something not available on consoles. Most of Vita's lineup include games that are worse versions of console games. Why would I play wipeout on a handheld when there is a better version on the PS3? the only games that interest me on Vita are Gravity Rush and Soul Sacrafice, BECAUSE THEY ARE ORIGINAL EXPERINCES. Not trying to copy the a console game and making a worse version out of it.

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Eponique

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#6 Eponique
Member since 2007 • 17918 Posts

Handheld experiences = An attempt to recreate a console-like experience on a handheld while failing to maintain the integrity of graphics and controls.

Console experiences = An attempt to recreate a console-like experience on a handheld while keeping the integrity of graphics and controls intact.

arkephonic

Stopped reading there. I don't think you know what you are talking about.

Play games like Phoenix Wright, Elite Beat Agents, Pokemon, 999, Patapon etc. and come back to me.

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Nintendo_Ownes7

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#7 Nintendo_Ownes7
Member since 2005 • 30973 Posts

When I say handheld experiences I mean stuff like it is easy to pick up and play. Some games designed for consoles you have to play a long time before you can save but recently console games have been getting more like handheld games were with the Save anywhere features.

Though I don't own a Vita I plan on getting one when it is cheaper.

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Xaero_Gravity

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#8 Xaero_Gravity
Member since 2011 • 9856 Posts
I don't even take my handhelds with me to be honest. They're simply another platform that has games I want, just smaller.
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#9 VendettaRed07
Member since 2007 • 14012 Posts

Nintendo games are generally easier to pick up and play. Little to no cutscenes or loading times, and the games controls are always simple and easy. Vita games tend to have more loading times, more complex and sometimes awkward control schemes. THere are a lot of just straight ports from consoles now. The 3DS games are ports of console games from 15 years ago, which are now, just easier to play and focus on.

Nintendo just doesn't seem to want to make big experiences they want fun easy to digest experiences while sony wants to overload you with as big of an experience as a hangheld can do which seems to be the difference.. to me at least.

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heretrix

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#10 heretrix
Member since 2004 • 37881 Posts

I don't want a handheld that's trying to emulate a home console, I ALREADY HAVE ONE.

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arkephonic

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#12 arkephonic
Member since 2006 • 7221 Posts

Dear god that is lot of writing. Not gonna read all of it. (okay i just did, opinion stays the same)

Let me put it like this, I want original experiences on a handheld. Super Mario 3D Land is vastly different from Mario Galaxy. Kid Icarus is something not available on consoles. Most of Vita's lineup include games that are worse versions of console games. Why would I play wipeout on a handheld when there is a better version on the PS3? the only games that interest me on Vita are Gravity Rush and Soul Sacrafice, BECAUSE THEY ARE ORIGINAL EXPERINCES. Not trying to copy the a console game and making a worse version out of it.

DNAbro

That's the equivalent to saying, "Why would I waste my time playing Super Mario 3D Land when I can just play Super Mario Galaxy"?

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arkephonic

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#13 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

Handheld experiences = An attempt to recreate a console-like experience on a handheld while failing to maintain the integrity of graphics and controls.

Console experiences = An attempt to recreate a console-like experience on a handheld while keeping the integrity of graphics and controls intact.

Eponique

Stopped reading there. I don't think you know what you are talking about.

Play games like Phoenix Wright, Elite Beat Agents, Pokemon, 999, Patapon etc. and come back to me.

Well your problem is that you stopped reading.

I said in my post, "The DS actually did the best job of differentiating itself from home consoles out of any handheld system, but a lot of its best games were still based from the ground up on home console games."

You can't argue that a lot of the DS's best games are games that are emulating home console experiences. It does have a lot of unique experiences that are exclusive to handheld, something the 3DS can't say just yet.

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Wild_man_22

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#14 Wild_man_22
Member since 2010 • 907 Posts

I'll argue Super Mario Land 3D's levels aren't nearly as big as the home console mario games. They're designed for quick pick up and play segments. Are they copying the Home Console mario formula? yes, but They're designed for a handheld experience. I'd also say alot of those games work extremely well for what a handheld is designed for besides the obvious Kid Icarus,resident Evil, and Legend of zelda.

I always thought the problem people had with the vita was that it was porting alot of the same console games that you could already get on the PS3 and it lacks alot of compelling original software.

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arkephonic

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#15 arkephonic
Member since 2006 • 7221 Posts

I don't even take my handhelds with me to be honest. They're simply another platform that has games I want, just smaller.Xaero_Gravity

Neither do I. Whenever I'm away from home, I'm doing something like driving, working or social things, so I can't play a handheld game. For any 10-15 minutes I do get, I just play on my phone. I'm never in a position away from home where I'm like, "hmm, I wish I had my 3DS or Vita with me".

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Eponique

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#16 Eponique
Member since 2007 • 17918 Posts

[QUOTE="DNAbro"]

Dear god that is lot of writing. Not gonna read all of it. (okay i just did, opinion stays the same)

Let me put it like this, I want original experiences on a handheld. Super Mario 3D Land is vastly different from Mario Galaxy. Kid Icarus is something not available on consoles. Most of Vita's lineup include games that are worse versions of console games. Why would I play wipeout on a handheld when there is a better version on the PS3? the only games that interest me on Vita are Gravity Rush and Soul Sacrafice, BECAUSE THEY ARE ORIGINAL EXPERINCES. Not trying to copy the a console game and making a worse version out of it.

arkephonic

That's the equivalent to saying, "Why would I waste my time playing Super Mario 3D Land when I can just play Super Mario Galaxy"?

Because SM3DL is better than SMG lol Other answer: When you play SMG you have to sit down for a good 1-2 hours and play it. You can't play it for just 10 or 20 minutes on your lunch break. The levels are too long, (the controls are broken), and it's the type of game that gets more fun as you play more. All the levels in SM3DL are do-able in under 3 minutes. Speed is very important in the game, the levels aren't too difficult so they are very easy to play for a few minutes and not feel overwhelmed, it's pure snack-sized fun plain and simple.
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Eponique

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#17 Eponique
Member since 2007 • 17918 Posts

Well your problem is that you stopped reading.

I said in my post, "The DS actually did the best job of differentiating itself from home consoles out of any handheld system, but a lot of its best games were still based from the ground up on home console games."

You can't argue that a lot of the DS's best games are games that are emulating home console experiences. It does have a lot of unique experiences that are exclusive to handheld, something the 3DS can't say just yet.

arkephonic

What are the DS's best experiences that play like home console versions?

I personally felt that every (good) game I bought for the DS belonged there. For the 3DS I only own SM3DL, MK7, Pushmo, Devil Survivor Overclocked and Kid Icarus and I feel they all belong there and are superior to their consolized versions. These types of games are better on handheld period.

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arkephonic

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#18 arkephonic
Member since 2006 • 7221 Posts

I'll argue Super Mario Land 3D's levels aren't nearly as big as the home console mario games. They're designed for quick pick up and play segments. Are they copying the Home Console mario formula? yes, but They're designed for a handheld experience. I'd also say alot of those games work extremely well for what a handheld is designed for besides the obvious Kid Icarus,resident Evil, and Legend of zelda.

I always thought the problem people had with the vita was that it was porting alot of the same console games that you could already get on the PS3 and it lacks alot of compelling original software.

Wild_man_22

Yeah, I get that argument, but at the same time, the 3DS doesn't have a lot of original software either. Considering it's been on the market for an entire year longer than the Vita, it isn't that far ahead in terms of software library.

Mario Kart 7, Super Mario 3D Land, Kid Icarus Uprising, Resident Evil Revelations, Devil Survivor Overclocked, Tales of the Abyss are all games exclusive to 3DS, but those are all games that would be playable, if not better, on a home console.

What about games like Rayman Origins that can't match the console counterpart? One of Vita's biggest criticisms is that it has 3rd party ports of games on PS3, but at least it can play them and play them well. The 3DS has shown with games like Rayman Origins that it's incapable of doing the same.

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arkephonic

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#19 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]Well your problem is that you stopped reading.

I said in my post, "The DS actually did the best job of differentiating itself from home consoles out of any handheld system, but a lot of its best games were still based from the ground up on home console games."

You can't argue that a lot of the DS's best games are games that are emulating home console experiences. It does have a lot of unique experiences that are exclusive to handheld, something the 3DS can't say just yet.

Eponique

What are the DS's best experiences that play like home console versions?

I personally felt that every (good) game I bought for the DS belonged there. For the 3DS I only own SM3DL, MK7, Pushmo, Devil Survivor Overclocked and Kid Icarus and I feel they all belong there and are superior to their consolized versions. These types of games are better on handheld period.

Chrono Trigger, Mario Kart DS, Castlevania Dawn of Sorrow, New Super Mario Bros., Super Mario 64 DS, games like that.

That said, and like I already said in this thread, the DS did the best job out of any handheld differentiating itself from a home console. The 3DS hasn't done that at all.

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arkephonic

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#20 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]Well your problem is that you stopped reading.

I said in my post, "The DS actually did the best job of differentiating itself from home consoles out of any handheld system, but a lot of its best games were still based from the ground up on home console games."

You can't argue that a lot of the DS's best games are games that are emulating home console experiences. It does have a lot of unique experiences that are exclusive to handheld, something the 3DS can't say just yet.

Eponique

What are the DS's best experiences that play like home console versions?

I personally felt that every (good) game I bought for the DS belonged there. For the 3DS I only own SM3DL, MK7, Pushmo, Devil Survivor Overclocked and Kid Icarus and I feel they all belong there and are superior to their consolized versions. These types of games are better on handheld period.

I understand that Super Mario 3D Land is designed more for a handheld than Galaxy games, but saying Mario Kart is better on handheld is completely subjective. That's the flip of a coin depending on who you ask. Afterall, the franchise did originate on home consoles. Games like Kid Icarus could easily be done and even improved upon on a console.

That still doesn't explain games like Legend of Zelda Ocarina of Time 3D, Super Street Fighter IV 3D Edition, Dead or Alive Dimensions, Metal Gear Solid Snake Eater 3D, Star Fox 64 3D, Rayman Origins, these are some of the highest rated games on a short list of 3DS games, and they look a lot like home console games to me, just with lesser quality in the graphics and control departments.

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Eponique

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#21 Eponique
Member since 2007 • 17918 Posts

Chrono Trigger, Mario Kart DS, Castlevania Dawn of Sorrow, New Super Mario Bros., Super Mario 64 DS, games like that.

That said, and like I already said in this thread, the DS did the best job out of any handheld differentiating itself from a home console. The 3DS hasn't done that at all.

arkephonic

Uhmm except

MKDS > MKDD and MKWii. The console versions are party games. The handheld versions are much more balanced and are more about getting the fastest speeds on time trials or winning online.

Other than SM64DS the other games fit handhelds perfectly. Especially long games like Chrono Trigger. People like me aren't at home 24/7, in fact on a usual day I'm only at home for maybe 2 or 3 hours and I prefer to unwind in other ways than playing video games. Finishing 50 hour games like Chrono Trigger could take half a year. This is why JRPGs have made an exodus to handhelds; they are more suitable and people actually buy and play them.

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arkephonic

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#22 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

Chrono Trigger, Mario Kart DS, Castlevania Dawn of Sorrow, New Super Mario Bros., Super Mario 64 DS, games like that.

That said, and like I already said in this thread, the DS did the best job out of any handheld differentiating itself from a home console. The 3DS hasn't done that at all.

Eponique

Uhmm except

MKDS > MKDD and MKWii. The console versions are party games. The handheld versions are much more balanced and are more about getting the fastest speeds on time trials or winning online.

Other than SM64DS the other games fit handhelds perfectly. Especially long games like Chrono Trigger. People like me aren't at home 24/7, in fact on a usual day I'm only at home for maybe 2 or 3 hours and I prefer to unwind in other ways than playing video games. Finishing 50 hour games like Chrono Trigger could take half a year. This is why JRPGs have made an exodus to handhelds; they are more suitable and people actually buy and play them.

Wouldn't that same argument suit the Vita perfectly? If you're not playing home console games, there's nothing better than a Vita.

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SuperFlakeman

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#23 SuperFlakeman
Member since 2011 • 7411 Posts

Stopped reading @ the 3DL part.

The game is much closer to SMB 1 and 3 than Galaxy, you are completely wrong.

3DL is all about bite-sized gaming, it's why it has 16 worlds instead of 8, the levels are much shorter. The game completely lacks the exploration and experimentation elements of the Galaxy games. Galaxy's levels are more wide-linear / open areas filled with secrets and it's much larger in scope.

Some games like Mario Kart and Paper Mario work on both formats. What Nintendo does is they differentiate the console/handheld iterations, whereas UC:GA is identical to its console counterparts in game design.

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#24 NirdBerd
Member since 2007 • 2113 Posts

Very good thread. But as soon as I played my 3DS I thought it felt like a console experience.

The problem with the Vita is that it's games are released alongside a PS3 version, and the actual home console is cheaper. So the only reason to get a Vita is if you don't have a PS3. But like I said, the home console is cheaper.

3DS simply has console quality games but they're exclusive to 3DS.

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arkephonic

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#25 arkephonic
Member since 2006 • 7221 Posts

Stopped reading @ the 3DL part.

The game is much closer to SMB 1 and 3 than Galaxy, you are completely wrong.

3DL is all about bite-sized gaming, it's why it has 16 worlds instead of 8, the levels are much shorter. The game completely lacks the exploration and experimentation elements of the Galaxy games. Galaxy's levels are more wide-linear / open areas filled with secrets and it's much larger in scope.

Some games like Mario Kart and Paper Mario work on both formats. What Nintendo does is they differentiate the console/handheld iterations, whereas UC:GA is identical to its console counterparts in game design.

SuperFlakeman

I've beaten Galaxy 1, 2 and Super Mario 3D Land.

BTW, Super Mario 1 and 3 are home console games.

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Eponique

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#26 Eponique
Member since 2007 • 17918 Posts

Wouldn't that same argument suit the Vita perfectly? If you're not playing home console games, there's nothing better than a Vita.

arkephonic
No you have to sit down for an hour or two to get maximum enjoyment out of games like Resident Evil, Uncharted or Ninja Gaiden. It's not something you do for 10 minutes and put it aside.
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#27 YoshiYogurt
Member since 2010 • 6008 Posts
3Ds delivers that handheld experience I want. Sometimes I just want to sit down and open up a game to play or lay in bed and play a game with headphones in. I get tired of playing game on the TV or computer monitor. Some people don't understand that here.
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arkephonic

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#28 arkephonic
Member since 2006 • 7221 Posts

Very good thread. But as soon as I played my 3DS I thought it felt like a console experience.

The problem with the Vita is that it's games are released alongside a PS3 version, and the actual home console is cheaper.

3DS simply has console quality games but they're exclusive to 3DS.

NirdBerd

Yeah, the Vita is more expensive than a PS3, but I found an interesting trade off. For the games that release alongside the PS3, or in some cases later on like Mortal Kombat, sometimes the Vita version is a nice option to have because Vita games are $20 bucks cheaper than PS3 games. So that higher system cost quickly evaporates when you're playing the same games for cheaper.

For example, I just got Mortal Kombat on Vita which has more characters, content and all of the console DLC, but it's $29.99 right now and the Mortal Kombat Komplete Edition on consoles is $49.99. The Vita version has even more characters / content than the console Komplete Edition.

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#29 SuperFlakeman
Member since 2011 • 7411 Posts

BTW, Super Mario 1 and 3 are home console games.

arkephonic

That's how one knows you don't know what you are talking about.

It's not about what system a game is released on, it's on what system it is the most fitting based on its game design.

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arkephonic

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#30 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

Wouldn't that same argument suit the Vita perfectly? If you're not playing home console games, there's nothing better than a Vita.

Eponique

No you have to sit down for an hour or two to get maximum enjoyment out of games like Resident Evil, Uncharted or Ninja Gaiden. It's not something you do for 10 minutes and put it aside.

Were't you just making an argument for 50+ hour JRPGs on handhelds? :?

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arkephonic

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#31 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

BTW, Super Mario 1 and 3 are home console games.

SuperFlakeman

That's how one knows you don't know what you are talking about.

It's not about what system a game is released on, it's on what system it is the most fitting based on its game design.

So you're saying Super Mario Bros. 1 and 3 didn't belong on home consoles?

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#32 FlamesOfGrey
Member since 2009 • 7511 Posts
3Ds delivers that handheld experience I want. Sometimes I just want to sit down and open up a game to play or lay in bed and play a game with headphones in. I get tired of playing game on the TV or computer monitor. Some people don't understand that here.YoshiYogurt
The PS Vita delivers that experience as well. Whether you like the games or not is a different matter entirely.
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parkurtommo

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#33 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="arkephonic"]

Handheld experiences = An attempt to recreate a console-like experience on a handheld while failing to maintain the integrity of graphics and controls.

Console experiences = An attempt to recreate a console-like experience on a handheld while keeping the integrity of graphics and controls intact.

Eponique

Stopped reading there. I don't think you know what you are talking about.

Play games like Phoenix Wright, Elite Beat Agents, Pokemon, 999, Patapon etc. and come back to me.

See, those games don't even have graphics, they're cartoons.
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Wild_man_22

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#34 Wild_man_22
Member since 2010 • 907 Posts

[QUOTE="Wild_man_22"]

I'll argue Super Mario Land 3D's levels aren't nearly as big as the home console mario games. They're designed for quick pick up and play segments. Are they copying the Home Console mario formula? yes, but They're designed for a handheld experience. I'd also say alot of those games work extremely well for what a handheld is designed for besides the obvious Kid Icarus,resident Evil, and Legend of zelda.

I always thought the problem people had with the vita was that it was porting alot of the same console games that you could already get on the PS3 and it lacks alot of compelling original software.

arkephonic

Yeah, I get that argument, but at the same time, the 3DS doesn't have a lot of original software either. Considering it's been on the market for an entire year longer than the Vita, it isn't that far ahead in terms of software library.

Mario Kart 7, Super Mario 3D Land, Kid Icarus Uprising, Resident Evil Revelations, Devil Survivor Overclocked, Tales of the Abyss are all games exclusive to 3DS, but those are all games that would be playable, if not better, on a home console.

What about games like Rayman Origins that can't match the console counterpart? One of Vita's biggest criticisms is that it has 3rd party ports of games on PS3, but at least it can play them and play them well. The 3DS has shown with games like Rayman Origins that it's incapable of doing the same.

The only real thing I can see games like Mario Kart 7, and Devil Survivor getting are an increase in visuals. Mario Kart doesn't need dual sticks for anything and it actually looks better then Mario Kart Wii imo, and Devil survivor is a Turn-Based Strategy game I don't know anyone who plays those and is looking for a huge leap in visuals. They're both perfect handheld experiences. Super Mario Land 3D I already touched on.

Would I like to have Kid Icarus, Revelations on wii? Absolutely their is no denying Kid icarus would have been a much better home console experience. Tales of the abyss is a port of a console game so obviously it wasn't designed for a for a handheld(Vita owners aren't missing anything with that game though).

That's again the problem people have with the Vita. I don't think people want to play the same game they have on their console on a handheld. They want original software that works well as a handheld experience, or at least that's what I want.

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Eponique

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#35 Eponique
Member since 2007 • 17918 Posts

[QUOTE="Eponique"][QUOTE="arkephonic"]

Wouldn't that same argument suit the Vita perfectly? If you're not playing home console games, there's nothing better than a Vita.

arkephonic

No you have to sit down for an hour or two to get maximum enjoyment out of games like Resident Evil, Uncharted or Ninja Gaiden. It's not something you do for 10 minutes and put it aside.

Were't you just making an argument for 50+ hour JRPGs on handhelds? :?

Yes?

10 minutes every walking hour of the day = 10 * 16 = 160 minutes a day.

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danish-death

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#36 danish-death
Member since 2004 • 5314 Posts

Dear god that is lot of writing. Not gonna read all of it. (okay i just did, opinion stays the same)

Let me put it like this, I want original experiences on a handheld. Super Mario 3D Land is vastly different from Mario Galaxy. Kid Icarus is something not available on consoles. Most of Vita's lineup include games that are worse versions of console games. Why would I play wipeout on a handheld when there is a better version on the PS3? the only games that interest me on Vita are Gravity Rush and Soul Sacrafice, BECAUSE THEY ARE ORIGINAL EXPERINCES. Not trying to copy the a console game and making a worse version out of it.

DNAbro


Games being released on the Vita that we know about and are different opposed to the HD console versions:


Gravity Rush
Persona 4: Golden (PS2 I know...)
Ragnarok Odyssey
Silent Hill: Book of memories
Soul Sacrifice

Games that have the potential to be good, but are still from franchises on the HD consoles:
Assassin's Creed 3:Liberation
Call of Duty Black Ops: Declassified

And then we have LittleBigPlanet. While it's similar to original games from the PS3 it offers new gameplay variety because of the touch features (e.g. air hockey).

IMO that's a great start for a new handheld device and if nothing else it's easily just as good as what the 3DS offered the first year. If the games are good (AC3:L, BLOPS, LBP) I see no reason to claim they aren't worthy a purchase.
By the end of the year Sony will have released 10 exclusive games for the Vita along with other titles NOT available on 3DS (Sly and Battle Royale). I know they aren't exclusives and can be bought on the PS3, but they're still coming and they'll bolster the overall library - making it more appealing, even for current PS3 owners.

If Sony goes through with the hinted PS+ "Buy one get the other version free" deal it would be great and the Vita will be even more appealing for PS3 owners.

I think it's time for people to realize that the PS Vita offers a different experience than 3DS. It might not be what people on SW want, but I have no doubt that Sony will do well in the West.

With that said, I do agree that the Vita could do well with a couple of more original exclusives, but I have more than enough games to be satisfied through 2012.




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parkurtommo

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#37 parkurtommo
Member since 2009 • 28295 Posts

Jesus, you people are idiots.

The Vita is fine, and so is the 3DS.

I know this is System Wars but come on, try being logical for once.

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YoshiYogurt

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#38 YoshiYogurt
Member since 2010 • 6008 Posts
[QUOTE="YoshiYogurt"]3Ds delivers that handheld experience I want. Sometimes I just want to sit down and open up a game to play or lay in bed and play a game with headphones in. I get tired of playing game on the TV or computer monitor. Some people don't understand that here.FlamesOfGrey
The PS Vita delivers that experience as well. Whether you like the games or not is a different matter entirely.

The Vita is not unique enough for me. I'd love one but $300 is way too much for a handheld with no games ATM that interest me. The 3DS has 3D and othe things that seperate it from consoles and continues to deliver games I want. It's all a matter of opinion ,however
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arkephonic

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#39 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

[QUOTE="Eponique"] No you have to sit down for an hour or two to get maximum enjoyment out of games like Resident Evil, Uncharted or Ninja Gaiden. It's not something you do for 10 minutes and put it aside.Eponique

Were't you just making an argument for 50+ hour JRPGs on handhelds? :?

Yes?

10 minutes every walking hour of the day = 10 * 16 = 160 minutes a day.

There isn't a one size fits all mentality for home consoles or handhelds. It isn't pick up and play or bust for handhelds. Just as you pointed out, there's a market for time consuming, lengthy, content filled games like the JRPG genre offers on handhelds, so what's the problem with a game like Uncharted on a handheld? Why can someone sink time into a JRPG but not an action adventure?

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p4s2p0

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#40 p4s2p0
Member since 2010 • 4167 Posts
I always thought the problem people had with the vita was that it was porting alot of the same console games that you could already get on the PS3 and it lacks alot of compelling original software.Wild_man_22
It is but unwarranted when there are plenty of originals too. I have 1 port ninja gaiden,a new entry 2 resistance with burning skies, and unit 13 completely new..
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Eponique

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#41 Eponique
Member since 2007 • 17918 Posts

There isn't a one size fits all mentality for home consoles or handhelds. It isn't pick up and play or bust for handhelds. Just as you pointed out, there's a market for time consuming, lengthy, content filled games like the JRPG genre offers on handhelds, so what's the problem with a game like Uncharted on a handheld? Why can someone sink time into a JRPG but not an action adventure?

arkephonic
Because you can't play Uncharted for 10 minutes and find it fun. It simply requires more attention than that. Now play a game like Pokemon or Radiant Historia for 10 minutes at a time. It barely detracts, in fact it makes the grinding more fun and bearable and you can go about your day.
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FlamesOfGrey

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#42 FlamesOfGrey
Member since 2009 • 7511 Posts
[QUOTE="FlamesOfGrey"][QUOTE="YoshiYogurt"]3Ds delivers that handheld experience I want. Sometimes I just want to sit down and open up a game to play or lay in bed and play a game with headphones in. I get tired of playing game on the TV or computer monitor. Some people don't understand that here.YoshiYogurt
The PS Vita delivers that experience as well. Whether you like the games or not is a different matter entirely.

The Vita is not unique enough for me. I'd love one but $300 is way too much for a handheld with no games ATM that interest me. The 3DS has 3D and othe things that seperate it from consoles and continues to deliver games I want. It's all a matter of opinion ,however

Hey, if the Vita isn't for you then it isn't. I'm just pointing out the the Vita does offer the same aspect of handheld gaming the 3DS does to be played in short bursts. I play both handhelds in short bursts weekly. It also offers things that set it apart from consoles with it's touch controls and other aspects
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arkephonic

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#43 arkephonic
Member since 2006 • 7221 Posts

[QUOTE="arkephonic"]

There isn't a one size fits all mentality for home consoles or handhelds. It isn't pick up and play or bust for handhelds. Just as you pointed out, there's a market for time consuming, lengthy, content filled games like the JRPG genre offers on handhelds, so what's the problem with a game like Uncharted on a handheld? Why can someone sink time into a JRPG but not an action adventure?

Eponique

Because you can't play Uncharted for 10 minutes and find it fun. It simply requires more attention than that. Now play a game like Pokemon or Radiant Historia for 10 minutes at a time. It barely detracts, in fact it makes the grinding more fun and bearable and you can go about your day.

You can't play Ocarina of Time 3D for 10 minutes and get anything done. Same with Rayman 3D, Ghost Recon Shadow Wars, Resident Evil Revelations...

Like I said, there isn't a one size fits all standard for handhelds like you're making it out to be. It isn't pick up and play in 10 minute bursts or bust. There is variety, there are options. Both the 3DS and Vita have pick up and play games designed for 10 minute bursts. Both have games designed for sitting down and getting into. You're trying to simplify things when it isn't that simple.

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FlamesOfGrey

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#44 FlamesOfGrey
Member since 2009 • 7511 Posts
[QUOTE="Eponique"][QUOTE="arkephonic"]

There isn't a one size fits all mentality for home consoles or handhelds. It isn't pick up and play or bust for handhelds. Just as you pointed out, there's a market for time consuming, lengthy, content filled games like the JRPG genre offers on handhelds, so what's the problem with a game like Uncharted on a handheld? Why can someone sink time into a JRPG but not an action adventure?

Because you can't play Uncharted for 10 minutes and find it fun. It simply requires more attention than that. Now play a game like Pokemon or Radiant Historia for 10 minutes at a time. It barely detracts, in fact it makes the grinding more fun and bearable and you can go about your day.

That's dependant on the gamer considering I have just gone on Uncharted Golden Abyss for 10-20 minutes, shot a few dudes to the next check point and then came back later.
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danish-death

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#45 danish-death
Member since 2004 • 5314 Posts
[QUOTE="FlamesOfGrey"][QUOTE="YoshiYogurt"]3Ds delivers that handheld experience I want. Sometimes I just want to sit down and open up a game to play or lay in bed and play a game with headphones in. I get tired of playing game on the TV or computer monitor. Some people don't understand that here.YoshiYogurt
The PS Vita delivers that experience as well. Whether you like the games or not is a different matter entirely.

The Vita is not unique enough for me. I'd love one but $300 is way too much for a handheld with no games ATM that interest me. The 3DS has 3D and othe things that seperate it from consoles and continues to deliver games I want. It's all a matter of opinion ,however

Bwahahhaha wut? 1. Where do you get the $300 from? Bundles and price reductions have already started to be released and by the release of AC3:L we'll see an official bundle with both the game and a memory card. WHY is it that whenever people are talking about the Vita and the price of it they mention something untrue? And are you kidding me with the 3D? The PSV offers vastly better graphics and 2 integrated thumb sticks. And what is this nonsense about no games? They may not appeal to you, but it has games and a f!ckton more are on their way. I'm sorry if I sounds mad because I'm truly not (:
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arkephonic

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#46 arkephonic
Member since 2006 • 7221 Posts

I've also noticed that the PSVita cartridges have fast data access, so games load up faster than disc based games. That also lends itself to pick up and play style.

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bonesawisready5

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#47 bonesawisready5
Member since 2011 • 4971 Posts
I prefer handheld experiences but not how you worded it. Games like Professor Layton, Trauma Center, Ace Attorney, Pushmo, Henry Hatsworth.
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bonesawisready5

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#48 bonesawisready5
Member since 2011 • 4971 Posts
[QUOTE="danish-death"][QUOTE="YoshiYogurt"][QUOTE="FlamesOfGrey"] The PS Vita delivers that experience as well. Whether you like the games or not is a different matter entirely.

The Vita is not unique enough for me. I'd love one but $300 is way too much for a handheld with no games ATM that interest me. The 3DS has 3D and othe things that seperate it from consoles and continues to deliver games I want. It's all a matter of opinion ,however

Bwahahhaha wut? 1. Where do you get the $300 from? Bundles and price reductions have already started to be released and by the release of AC3:L we'll see an official bundle with both the game and a memory card. WHY is it that whenever people are talking about the Vita and the price of it they mention something untrue? And are you kidding me with the 3D? The PSV offers vastly better graphics and 2 integrated thumb sticks. And what is this nonsense about no games? They may not appeal to you, but it has games and a f!ckton more are on their way. I'm sorry if I sounds mad because I'm truly not (:

It's easy to see where he got the $300 from. $270 with tax for WiFi Vita $21 for 4GB memory card with tax. $291. Not off by much.
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OreoMilkshake

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#49 OreoMilkshake
Member since 2009 • 12833 Posts
So your logic is it came from a franchise that started on a console so it's a console experience by default. That's a load of crap and you should feel bad.
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arkephonic

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#50 arkephonic
Member since 2006 • 7221 Posts

I got my Vita yesterday from Best Buy. They offered a $50 dollar gift card with purchase of console. I like deals like that, because I was able to get a memory card and game for free.