Seemed like an interesting thread that could generate discussion but unfortunately it was locked due to the TC not being high enough level. What he said:
Voice acting works well with franchises like Halo and Resident Evil, but there are plenty of games that really don't need it. A lot of people have been waiting to hear someone talk in the Zelda series for a while, but those games don't really have cinematic cutscenes like in COD, and there are plenty of times when the story or objectives are explained and at the end the character asks you if you need the info repeated, and I think having to repeat cutscenes like that would be annoying. Also it's nice to skip through the talking when it's not needed.S. Miyamoto said he would never put too many cutscenes in Zelda games because it may make the gameplay less epic, and if you find yourself plowing through enemies and waiting for the next cutscene, it makes the game less enjoyable.
In Kirby's Epic Yarn, I think I'd rather just read the words than having that annoying narrator read it for me. But that game really is targeted towards younger gamers, and a more mature narrator would be less suitable.
Does anyone else agree?conkertheking1
Personally I agree. It depends on the game. Nintendo games with VA would make me die a little.
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