So, I was listening to a podcast from the Funhaus guys who were talking about VR and they had some interesting things to say.
1. Motion sickness and VR. What could possibly come of this relationship? What if VR is the fix for ppl who get motion sickness from FPS like Half Life 2. One of the guys said he thinks it has to do with the FOV and has not had motion sickness while trying any VR yet. could VR fix this?
2. Other applications and scenarios that VR could come in handy. This isn't a new one. From the start, I thought of VR being very relevant in hospitals doing surgery or such things. One idea they had was where you could redesign your living room with VR before buying furniture. I think etiher Home Depot or someone has this already...of sorts. Where you view your living space and recolor the room as you see fit....now that I think of it....it's a paint company that has this.
3. Theres some game coming out or came out where you are a baby or toddler and your in a house at night. It's a scary game recreating our fears from childhood. The devs were going to port the game to VR, saying they were all excited b/c what a great idea....a horror game with VR, right? Well, they said they found a golden rule or sorts. Their game has times where the game itself will have you fall down...not of the free will of the user. They said this broke the immersion factor of the VR and what the VR was suppose to do. Basically, VR strengths are when the user and the VR compliment each other with the free roaming of a game....but if the game takes over say for if the camera moves so you'll purposely see something for part of the story....it takes away.
What do you think of VR?
Heres the video:
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