Paid Mods Are Being 'Re-Evaluated' at Bethesda
Paid mods might have died just days after they began, but Bethesda's Pete Hines doesn't sound like a man who's totally given up on them.
Speaking with Gamespot, Hines was pushed into giving something up about the controversial move to monetising unofficial add-ons:
"I think our stance on it is we're going to re-evaluate it going forward," he said, "I think that we feel like there is a case to be made that people who spend a lot of time working on mods ought to be able to have a way of monetizing what they're doing.
"Certainly some of the folks that we talked to were very interested in and supportive of the idea. We had creators who said, 'I've been asking for donations for years and never saw anything, and I made more in one day.' So why would I not support that?
My friends, after spending many hours meditating, something occurred. Something, shocking.
Set your minds back........
Surely, at the announcement of Skyrim's plans to sell mods, at that time, they must have made an arrangement with Microsoft to have them on consoles?
Would it be safe to assume, at the time of the announcement, Bethesda was already making plans to sell them on consoles with Fallout 4?
In an alternate reality (bit like that bad one from Xmen), if resistance had not had happened from pc gamers, this would, through consoles, become industry standard, with multiple companies having modders create a barrage of microtransaction level items, taking a massive 60%+ cut?
Was this modding incident, in reality, possibly, actually a larger, sinister plan, using the guise of supporting modders, as actually, in reality, a means for them to rake in income, on a mass scale, with a new industry standard, essentially doing.... nothing?
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Was this the cynical plan all along?
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