Was Sony's MAG game for PS3 ahead of its time?

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#1  Edited By SolidGame_basic  Online
Member since 2003 • 47534 Posts

It seems like the craze today is the 100 player Battle Royale. But long before this trend came a game by Sony called Massive Action Game, or MAG. It was an online only FPS that featured up to 256 players, and this was on the PS3 network mind you (back in 2010). So I ask you, SW, was this game ahead of its time? There was a thread recently that claimed Sony plays it safe. It's games like this that remind us that they're willing to take chances.

https://youtu.be/ibE87_9MYsM

https://youtu.be/zJQ_1kpI99Q

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#2 mandzilla  Moderator
Member since 2017 • 4686 Posts

It was a novel concept for sure, but to be fair I don't think the 256 players all got to play against each other on the battlefield. Rather, it was like a series of smaller battles in a large 128 vs 128 conflict.

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#3  Edited By lundy86_4
Member since 2003 • 62017 Posts

@mandzilla said:

It was a novel concept for sure, but to be fair I don't think the 256 players all got to play against each other on the battlefield. Rather, it was like a series of smaller battles in a large 128 vs 128 conflict.

This is true. I can't remember how it worked, but they were smaller conflicts in a larger battle. That being said, I can definitely see the evolution to a sort of Battle Royale, though that was heavily documented in Hollywood as well.

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#4 mandzilla  Moderator
Member since 2017 • 4686 Posts
@lundy86_4 said:
@mandzilla said:

It was a novel concept for sure, but to be fair I don't think the 256 players all got to play against each other on the battlefield. Rather, it was like a series of smaller battles in a large 128 vs 128 conflict.

This is true. I can't remember how it worked, but they were smaller conflicts in a larger battle. That being said, I can definitely see the evolution to a sort of Battle Royale, though that was heavily documented in Hollywood as well.

Yep, I can't remember exactly how they organised it either but I'm sure it was something along those lines. And hey absolutely, no doubt a lot of games took inspiration from MAG.

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#5  Edited By MonsieurX
Member since 2008 • 39858 Posts

Not really

https://en.wikipedia.org/wiki/PlanetSide

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#6  Edited By ellos
Member since 2015 • 2532 Posts

@MonsieurX said:

Not really

https://en.wikipedia.org/wiki/PlanetSide

Yeah i used to enjoy these guys games. Did not care much for there mmo stuff but played Tanarus alot with friends back in my school days. When it came for the obvious logical step to incorporate these guys to console Sony corp sold them off. I don't understand it but playstation has basically cleaned up mostly anything to do with mp online combat games. Just want to say this thread just reminds me the potential that sony had. Now that MP online games have become so popular on consoles its a mistape or maybe they ward off these things on purpose given the ps4 success I don't know.

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#7 Sevenizz
Member since 2010 • 6462 Posts

Delta Force: Blackhawk Down for PC, ps2, and Xbox had 32 ps2, and 50 Xbox Live/PC players in one map.

Mag received lukewarm reception with its main complaints being bugs, lack of polish & content, and unbalanced factions. It was awarded Guinness’s praises for player count record, but it’s lack of quality took away from sustainable replayability. Like most Sony exclusives from the era, the game is offline and completely unplayable. Best to forget it.

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#8 SolidGame_basic  Online
Member since 2003 • 47534 Posts

@mandzilla: @MonsieurX: @lundy86_4: can we at least agree on principle that Zipper was a great developer back in the day? The Socom series was big for its time.

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#9 mandzilla  Moderator
Member since 2017 • 4686 Posts

@SolidGame_basic: Certainly, SOCOM was huge and needs to make a comeback.

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#10 lundy86_4
Member since 2003 • 62017 Posts

@SolidGame_basic: There's no way to deny that. SOCOM was next level.

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#11 MonsieurX
Member since 2008 • 39858 Posts

@SolidGame_basic: But this is about MAG and if it was ahead of its time, answer is no.

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#12 dimebag667
Member since 2003 • 3203 Posts

@SolidGame_basic: Just imagine if instead of BR it was 50 v 50, start with the gun you want, fight over objectives, no f'ing numbers popping out of people's heads (I hate that so much), maybe some vehicles, etc.

They've got a good game sitting there, but they're more concerned with riding the BR train.

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#13 dimebag667
Member since 2003 • 3203 Posts

@MonsieurX: MAG was interesting but poorly executed. The faction aspect needs work, but I would take a new one in a heartbeat. Same goes for SOCOM, Warhawk...hell, anything that isn't BR or been tainted by EA.

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#14 KBFloYd
Member since 2009 • 22714 Posts

yea it was ahead of its time.

that level of trash wouldnt be seen until call of duty ghosts 3 years later.

bravo mag. well played sony lol

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#15  Edited By 2Chalupas
Member since 2009 • 7286 Posts

@Sevenizz said:

Delta Force: Blackhawk Down for PC, ps2, and Xbox had 32 ps2, and 50 Xbox Live/PC players in one map.

Mag received lukewarm reception with its main complaints being bugs, lack of polish & content, and unbalanced factions. It was awarded Guinness’s praises for player count record, but it’s lack of quality took away from sustainable replayability. Like most Sony exclusives from the era, the game is offline and completely unplayable. Best to forget it.

I put some time into MAG and don't really remember it being buggy. Though there were some balance issues, I remember on certain maps there were chokepoints where the grenade spam was just insane. Literally just dozens and dozens of players tossing grenades and gas into a corridor. Of course, that happens in some Battlefield games and other FPS too. So I never held that against MAG. My impression was that it felt slightly more janky than the Call of Duty games at the time...but it pretty much played similarly. Maybe some of the animations were a little worse than CoD. Considering the player count and much larger maps I thought the performance of the game was admirable at the time. It was a decent alternative.

The other things i remember about MAG were the "vehicles" being hilariously bad. Of course they weren't really vehicles, they were more like "spawn points" where 1 guy got the privileged of controlling the turret (I remember there being a chopper and APC but they were both really just spawn points with limited player control). But going from a Battlefield game at the time over to MAG and the vehicles really struck me as lacking. I remember thinking how badass MAG could have been if you just had a few vehicles on the map that performed more like Battlefield. That might have pushed it over the top, but MAG, while good, came up second fiddle to Bad Company 2 which dominated my playtime in that era.

Basically, MAG was a good game but it had no chance against Bad Company 2.

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#16 R4gn4r0k
Member since 2004 • 48964 Posts

Except none of it really worked...

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#17 Litchie
Member since 2003 • 36051 Posts

Since there were bigger and better FPS games before MAG, I would have to say "no".

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#18 SolidGame_basic  Online
Member since 2003 • 47534 Posts
@MonsieurX said:

@SolidGame_basic: But this is about MAG and if it was ahead of its time, answer is no.

MAG was developed by Zipper

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#19 TheEroica  Moderator  Online
Member since 2009 • 24433 Posts

I remember thinking it was ambitious when they announced it, but just because if the number of players... The rest of the game was pretty run if the mill if I remember.

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#20 robert_sparkes
Member since 2018 • 7807 Posts

the ps3 was ahead of its time when you see how dated it made the 360 look. The PS3 was what ms wanted the Xbox one to be a multimedia system.

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#21 MonsieurX
Member since 2008 • 39858 Posts

@SolidGame_basic said:
@MonsieurX said:

@SolidGame_basic: But this is about MAG and if it was ahead of its time, answer is no.

MAG was developed by Zipper

Should have made "Were Zipper an awesome devs that made games way ahead of their time"

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#22 SolidGame_basic  Online
Member since 2003 • 47534 Posts

@MonsieurX: Not sure why it bothers you that we're having a conversation about the game, its developer, what people thought about their games? You're the one that brought up PlanetSide.

@dimebag667 said:

@SolidGame_basic: Just imagine if instead of BR it was 50 v 50, start with the gun you want, fight over objectives, no f'ing numbers popping out of people's heads (I hate that so much), maybe some vehicles, etc.

They've got a good game sitting there, but they're more concerned with riding the BR train.

Wow, you don't like the numbers thing? I usually don't see that opinion. But yea, what your describing kind of sounds what MAG was trying to do.

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#23 Fuhrer_D
Member since 2011 • 1136 Posts

@mandzilla said:

It was a novel concept for sure, but to be fair I don't think the 256 players all got to play against each other on the battlefield. Rather, it was like a series of smaller battles in a large 128 vs 128 conflict.

You could get all 256 together.

Had a lot of fun with MAG, it was my favorite FPS last year, definitely ahead of its time.

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#24 VFighter
Member since 2016 • 11031 Posts

@KBFloYd: So...CoD Ghost had 256 player online? Oh you're just being a dipshit troll, nevermind.

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#25  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts

Having large numbers of players at once in one online game is hardly advanced. It's been around since the 80's. See Kesmai Air Warrior. It also allowed players to play using Macs, PCs, Amigas, and even Atari ST. Think: crossplay since that buzz word seems to be in fashion these days.

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#26 SecretPolice
Member since 2007 • 45561 Posts

Short answer..... No!

Longer answer...Noperzzzz. lol :P

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#27  Edited By Howmakewood
Member since 2015 • 7831 Posts

256 players, thats cute, truly what ps3 was capable of

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#28  Edited By BoxRekt
Member since 2019 • 2425 Posts

A little off topic but Sony's entire MP effort last gen was superior to MS despite MS marketing themselves as the multiplayer console.

Sony's collection of AA - AAA PS3 exclusives with dedicated MP offerings

Resistance Fall of Man, 40 players online dedicated servers

Warhawk, 32 players online 4 player co-op dedicated servers

Little Big Planet 2, 2 player co-op 4 player online

Demon's Souls, online world tendency MP 3 player component (started invasion online trend)

MAG, 256 players online

Resistance 2, 60 players online dedicated servers

Playstation All-Stars, 4 player online

Twisted Metal, 16 players online 4 player split screen

Gran Turismo 6, 16 players online

Killzone 2, 32 players online dedicated servers

MLB The Show 13/14

Resistance 3, 16 player online

Wipeout HD

Motorstorm/Apocalypse/Pacific Rift

White Knight Chronicles I/II, 4 player online co-op

Uncharted 2, 10 players online 3 player co-op

God of War Ascension, 8 players online

The Last of Us, 8 player online

List goes on..

If wants to compile a list of MS funded 360 online games to compare with PS3's multiplayer offerings, it would look embarrassing by comparison; it's even worse if you use Xbox One.

People didn't appreciate what Sony did for MP.

Because people didn't give credit to many of those MP games Sony offered being that the narrative was 360 was the multiplayer system, Sony stopped trying with MP games this gen and left it to MS. MS, in turn, rewarded xbox fan's praise for Xbox multiplayer by offering absolutely nothing impressive for MP games this entire generation leaving everything to multiplats.

The Lesson learned?

When Xbox fans applaud MS for under delivering, MS will responded by showing everyone they will deliver even less as long as their fans praise them for doing the bare minimum.

The list of games above is also proof that anyone who suggested that 360 was a better system than PS3 is severely out of touch.

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#29 jeezers
Member since 2007 • 5341 Posts

@boxrekt said:

A little off topic but Sony's entire MP effort last gen was superior to MS despite MS marketing themselves as the multiplayer console.

Sony's collection of AA - AAA PS3 exclusives with dedicated MP offerings

Resistance Fall of Man, 40 players online dedicated servers

Warhawk, 32 players online 4 player co-op dedicated servers

Little Big Planet 2, 2 player co-op 4 player online

Demon's Souls, online world tendency MP 3 player component (started invasion online trend)

MAG, 256 players online

Resistance 2, 60 players online dedicated servers

Playstation All-Stars, 4 player online

Twisted Metal, 16 players online 4 player split screen

Gran Turismo 6, 16 players online

Killzone 2, 32 players online dedicated servers

MLB The Show 13/14

Resistance 3, 16 player online

Wipeout HD

Motorstorm/Apocalypse/Pacific Rift

White Knight Chronicles I/II, 4 player online co-op

Uncharted 2, 10 players online 3 player co-op

God of War Ascension, 8 players online

The Last of Us, 8 player online

List goes on..

If wants to compile a list of MS funded 360 online games to compare with PS3's multiplayer offerings, it would look embarrassing by comparison; it's even worse if you use Xbox One.

People didn't appreciate what Sony did for MP.

Because people didn't give credit to many of those MP games Sony offered being that the narrative was 360 was the multiplayer system, Sony stopped trying with MP games this gen and left it to MS. MS, in turn, rewarded xbox fan's praise for Xbox multiplayer by offering absolutely nothing impressive for MP games this generation and left it all to multiplats.

The Lesson learned?

When Xbox fans applaud MS for under delivering, MS will responded by showing everyone they will deliver even less as long as their fans praise them for doing the bare minimum.

The list of games above is also proof that anyone who suggested that 360 was a better system than PS3 is severely out of touch.

360 was the better multiplayer console, halo 3 had better multiplayer than any of those games, as did gears of war, xbox live was just a superior online service, it was smoother and PlayStation did not have party chat yet.

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#30  Edited By BoxRekt
Member since 2019 • 2425 Posts

@jeezers said:
@boxrekt said:

A little off topic but Sony's entire MP effort last gen was superior to MS despite MS marketing themselves as the multiplayer console.

Sony's collection of AA - AAA PS3 exclusives with dedicated MP offerings

Resistance Fall of Man, 40 players online dedicated servers

Warhawk, 32 players online 4 player co-op dedicated servers

Little Big Planet 2, 2 player co-op 4 player online

Demon's Souls, online world tendency MP 3 player component (started invasion online trend)

MAG, 256 players online

Resistance 2, 60 players online dedicated servers

Playstation All-Stars, 4 player online

Twisted Metal, 16 players online 4 player split screen

Gran Turismo 6, 16 players online

Killzone 2, 32 players online dedicated servers

MLB The Show 13/14

Resistance 3, 16 player online

Wipeout HD

Motorstorm/Apocalypse/Pacific Rift

White Knight Chronicles I/II, 4 player online co-op

Uncharted 2, 10 players online 3 player co-op

God of War Ascension, 8 players online

The Last of Us, 8 player online

List goes on..

If wants to compile a list of MS funded 360 online games to compare with PS3's multiplayer offerings, it would look embarrassing by comparison; it's even worse if you use Xbox One.

People didn't appreciate what Sony did for MP.

Because people didn't give credit to many of those MP games Sony offered being that the narrative was 360 was the multiplayer system, Sony stopped trying with MP games this gen and left it to MS. MS, in turn, rewarded xbox fan's praise for Xbox multiplayer by offering absolutely nothing impressive for MP games this generation and left it all to multiplats.

The Lesson learned?

When Xbox fans applaud MS for under delivering, MS will responded by showing everyone they will deliver even less as long as their fans praise them for doing the bare minimum.

The list of games above is also proof that anyone who suggested that 360 was a better system than PS3 is severely out of touch.

360 was the better multiplayer console, halo 3 had better multiplayer than any of those games, as did gears of war, xbox live was just a superior online service, it was smoother and PlayStation did not have party chat yet.

LMAO, False.

And this is why you have garbage for MP offering from MS this gen. Lies fuel stupidity and ignorance but the reality does not support you.

Opinion is cool and all but the FACT is PS3 has more high quality offerings than 360 for MP games, a larger variety, with better connection stability with Sony providing more dedicated servers and had games that offered a higher player count for online games. FACTS!

Miss me with your opinion of how you feel with your xbox bias, compile a list of MS's best 360 online offerings to compare to Sony's on PS3 if you want to object to what I've stated.

If you can't then move along because your, "but my opinon" stance doesn't hold any weight here.

If you want opinion I can say KZ2 32 player MP dedicated servers on PS3 > any MP game offered on 360!?

Again, miss me with the bonehead fanboy copout rebuttals.

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#31 jeezers
Member since 2007 • 5341 Posts

@boxrekt said:
@jeezers said:
@boxrekt said:

A little off topic but Sony's entire MP effort last gen was superior to MS despite MS marketing themselves as the multiplayer console.

Sony's collection of AA - AAA PS3 exclusives with dedicated MP offerings

Resistance Fall of Man, 40 players online dedicated servers

Warhawk, 32 players online 4 player co-op dedicated servers

Little Big Planet 2, 2 player co-op 4 player online

Demon's Souls, online world tendency MP 3 player component (started invasion online trend)

MAG, 256 players online

Resistance 2, 60 players online dedicated servers

Playstation All-Stars, 4 player online

Twisted Metal, 16 players online 4 player split screen

Gran Turismo 6, 16 players online

Killzone 2, 32 players online dedicated servers

MLB The Show 13/14

Resistance 3, 16 player online

Wipeout HD

Motorstorm/Apocalypse/Pacific Rift

White Knight Chronicles I/II, 4 player online co-op

Uncharted 2, 10 players online 3 player co-op

God of War Ascension, 8 players online

The Last of Us, 8 player online

List goes on..

If wants to compile a list of MS funded 360 online games to compare with PS3's multiplayer offerings, it would look embarrassing by comparison; it's even worse if you use Xbox One.

People didn't appreciate what Sony did for MP.

Because people didn't give credit to many of those MP games Sony offered being that the narrative was 360 was the multiplayer system, Sony stopped trying with MP games this gen and left it to MS. MS, in turn, rewarded xbox fan's praise for Xbox multiplayer by offering absolutely nothing impressive for MP games this generation and left it all to multiplats.

The Lesson learned?

When Xbox fans applaud MS for under delivering, MS will responded by showing everyone they will deliver even less as long as their fans praise them for doing the bare minimum.

The list of games above is also proof that anyone who suggested that 360 was a better system than PS3 is severely out of touch.

360 was the better multiplayer console, halo 3 had better multiplayer than any of those games, as did gears of war, xbox live was just a superior online service, it was smoother and PlayStation did not have party chat yet.

LMAO, False.

And this is why you have garbage for MP offering from MS this gen. Lies fuel stupidity and ignorance but the reality is.

Opinion is cool and all but the FACT is PS3 has more high quality offerings than 360 for MP games, a larger variety, with better connection stability with Sony providing dedicated servers for most exclusive games and had games that offered a higher player count for online. FACTS!

Miss me with your opinion of how you feel with your xbox bias, compile a list of MS's best 360 online offerings to compare to Sony's on PS3 if you want to object to what I've stated.

If you can't then move along because your, "but my opinon" stance doesn't hold any weight here.

If you want opinion I can say TLOU MP on PS3 > any MP game offered on 360!? Again, miss me with the bonehead fanboy opinion rebuttals.

lmao

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#32 BoxRekt
Member since 2019 • 2425 Posts

@jeezers:

"lmao"

No better abbreviation to identify xbox fans and their arguments or lack there of.

Case closed!

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jeezers

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#33 jeezers
Member since 2007 • 5341 Posts

@boxrekt: i dont even own a bone lmao

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#34 BoxRekt
Member since 2019 • 2425 Posts

@jeezers said:

@boxrekt: i dont even own a bone lmao

Well the bone sure owns you!

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jeezers

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#35 jeezers
Member since 2007 • 5341 Posts

@boxrekt said:
@jeezers said:

@boxrekt: i dont even own a bone lmao

Well the bone sure owns you!

stop projecting,

go join some last of us mp matches and vent your frustrations there

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deactivated-60c3d23d2738e

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#36 deactivated-60c3d23d2738e
Member since 2009 • 3934 Posts

@BoxRekt That is the biggest load of sheot I have ever read. Xbox owned last gen online. PS3 MP was pure crappola. Only game that was good online was Payday and it was a free game. KZ2 the halo killer lmfbo! GTFO!

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#37  Edited By BoxRekt
Member since 2019 • 2425 Posts

@jeezers said:
@boxrekt said:
@jeezers said:

@boxrekt: i dont even own a bone lmao

Well the bone sure owns you!

stop projecting,

go join some last of us mp matches and vent your frustrations there

Well TLOU 2 MP will surely be above and beyond anything MS does this gen as in terms of MP as well.

Go vent your frustration in brain dead roll and duck Gears 4 MP.

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jeezers

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#38 jeezers
Member since 2007 • 5341 Posts

@boxrekt said:
@jeezers said:
@boxrekt said:
@jeezers said:

@boxrekt: i dont even own a bone lmao

Well the bone sure owns you!

stop projecting,

go join some last of us mp matches and vent your frustrations there

Well TLOU 2 MP will surely be above and beyond anything MS does this gen as in terms of MP as well.

Go vent your frustration in brain dead roll and duck Gears 4 MP.

calm ur tits

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BoxRekt

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#39  Edited By BoxRekt
Member since 2019 • 2425 Posts

@jeezers: You're the one who angrily objected to my factual post with your ridiculous fanboy outburst backed up by deflection and rambling.

I posted FACTS and back it up with my opinion

You posted an opinion and backed it up with "lmao"

Seems you're the one who needs to calm down or get a grip.

There was no need for you to even quote me trying to object to my post seeing as you didn't have any legitimate argument to counter it.

lol system wars and these, "Bu but my opinion" fanboys.

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#40 tormentos
Member since 2003 • 33793 Posts

@MonsieurX: that was also a Sony game,so at least we can agree Sony was ahead of time.

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#41 glez13
Member since 2006 • 10314 Posts

MAG was basically the same concept of Battlefield but with more players. It wasn't even the first of it's kind (MMOFPS), I think Planetside was the first one.

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Zidaneski

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#42 Zidaneski
Member since 2003 • 9266 Posts

Killzone 2 was amazing and it's online was oh so good. I did spend a large amount of time in MAG. I can't say it was ahead of it's time because we still don't have something similar enough to it. I don't think it's worth it to do so either. People are content partying up in small groups.

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BlackBalls

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#43 BlackBalls
Member since 2018 • 1496 Posts

I noticed 90% of people on this thread haven't even played MAG and are quoting from their ass.

The game was good, I remember playing it for a couple of hours. I think it just didn't reach an audience, battles at times were hectic and fun. As a free to play game, with better focus could have been big - BR big. So agree with you, wrong timing.

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nintendoboy16

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#44 nintendoboy16
Member since 2007 • 42201 Posts

Even without playing it, the mention of MAG just gives me some embarrassing memories.

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dimebag667

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#45 dimebag667
Member since 2003 • 3203 Posts

@SolidGame_basic: It just looks so silly, and pulls me out of the experience.

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tormentos

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#46 tormentos
Member since 2003 • 33793 Posts

@glez13 said:

MAG was basically the same concept of Battlefield but with more players. It wasn't even the first of it's kind (MMOFPS), I think Planetside was the first one.

Which was also from sony.

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Boddicker

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#47 Boddicker
Member since 2012 • 4458 Posts

I remember being mildly hyped for MAG, but I never heard good or bad things about it. It's like it launched, then just faded away with no fanfare so I forgot it existed.

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Steppy_76

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#48 Steppy_76
Member since 2005 • 2858 Posts

@boxrekt said:

@jeezers: You're the one who angrily objected to my factual post with your ridiculous fanboy outburst backed up by deflection and rambling.

I posted FACTS and back it up with my opinion

You posted an opinion and backed it up with "lmao"

Seems you're the one who needs to calm down or get a grip.

There was no need for you to even quote me trying to object to my post seeing as you didn't have any legitimate argument to counter it.

lol system wars and these, "Bu but my opinion" fanboys.

You listed a bunch of games with player counts. No more no less. Other than Socom I haven't heard any body talk about the multiplayer of any of those games in years.

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2Chalupas

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#49  Edited By 2Chalupas
Member since 2009 • 7286 Posts

@blackballs said:

I noticed 90% of people on this thread haven't even played MAG and are quoting from their ass.

The game was good, I remember playing it for a couple of hours. I think it just didn't reach an audience, battles at times were hectic and fun. As a free to play game, with better focus could have been big - BR big. So agree with you, wrong timing.

MAG just had the misfortune of being released at the same time as Bad Company 2. I liked MAG, I just liked Bad Company 2 a helluva lot more back then (probably like 1000+ hours vs <100 hours of total playtime for me).

The people calling it broken and buggy or that it "didnt' work" obviously never played it. It "worked". It actually felt quite a bit like Call of Duty. But having 128 vs. 128 sounds alot more interesting than it actually was. As I recall, while it indeed was 128 vs. 128 on a map at the same time, different squads worked on different objectives, but within the map. So it wasn't always an all out 128 vs 128 battle. The main issue with the game for me was that it only ever had like 5 maps, and Bad Company 2 had far superior vehicle play that made it much more fun to me... and of course it kept getting expansions that kept me coming back. MAG was more like just playing a huge Call of Duty game.

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jun_aka_pekto

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#50  Edited By jun_aka_pekto
Member since 2010 • 25255 Posts
@blackballs said:

I noticed 90% of people on this thread haven't even played MAG and are quoting from their ass.

The game was good, I remember playing it for a couple of hours. I think it just didn't reach an audience, battles at times were hectic and fun. As a free to play game, with better focus could have been big - BR big. So agree with you, wrong timing.

The TC was implying MAG was ahead of its time because it can handle a couple hundred of players. Having hundreds of players at once online isn't new. It's been done back in the 80's and 90's.

He didn't really say anything about MAG's gameplay itself in the initial post. If he mentioned mechanics or features unique to MAG instead, I wouldn't have replied.