My friends, having claimed for some time now, that Wasteland 2 was very much (from the start) clearly built with consoles in mind, reality has now re-confirmed this fact.
"I loved Wasteland 2. Sure, it was rough around the edges, the combat was at times a tad basic and, as a result, eventually mindless."
"As for combat, Firaxis' wonderful XCOM reboot is a clear inspiration. In fact it's an inspiration for the entire Wasteland 2 console project. Firaxis took turn-based combat and made it easy to play with a console controller."
"The parallels are clear: Firaxis rebooted an old-school PC series for PC and console. InXile is doing the same,"
/www.eurogamer.net/articles/2015-03-27-channeling-xcom-porting-wasteland-2-to-ps4-and-xbox-one
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