Kind of off-topic, but...
"Games as a Service" scares the shit out of me. Not only is it a trend--and the game industry loves to take trends as gospel and to their death, and beyond--but it just seems like a bad idea.
Publishers are too greedy to provide a service properly, and developers too immature and/or incapable of doing it.
When Microsoft, Ubisoft, EA, or whomever can provide a game with a service, and if I have a problem with this service I can call them to talk to a real live human being and converse in my native tongue, then I might start to consider it. Until that day, just give us a quality product, support it until it works for everyone, and move on to the next product.
If anyone has doubts, let's look at MMO's as an example of service-based games: now I played and play a bunch of MMO's and enjoy them, but if they are currently the standard for service-based gameplay, we have a low standard. Most don't work well right out the door, publishers are never prepared for the crowd they get, they're down for maintenance and patches constantly, and if you have an issue they are rarely immediately helpful.
I don't want my gaming pleasure to rely on anything but the product installed on my hard-drive, and at times, the speed of my internet connection.
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Anyway, as for the topic, not a big fan of Japanese games. Not since quite a few years ago, like Nintendo years haha.
I love most Japanese forms of entertainment and aesthetic--film, art, architecture, food, etc--but I absolutely loathe the general appearance and/or presentation of things in their games. Terrible music, over the top action (more numbers! These fiery sword strikes NEED MOAR NUMBERS popping out of the air!), and terrible plot lines. Also character designs are pretty awful and cliche, and when they're not, the character design is still cliche.
I mean I just played Vanquish which is supposed to be this incredible experience from the incredible developer and it was not all it is cracked up to be.
Western developers just make games that are more modest, better grounded in reality (even when they are not), and take more risks. Though it is not really fair, because Japan is just...Japan. The West is like, half the world haha :D
@nishanth12 said:
http://n4g.com/news/2142187/marvel-teases-new-details-on-the-avengers-project
New Marvel/ Crystal Dynamics game in works is GaaS based and heavily focuses on multiplayer.
Downplay this all you want, looks like all AAA games we'll get from west will be multiplayer focused with micro-transaction, payed loot, etc.
This comment sums up my problem "Sounds awesome until you get 10-20 hours into it and realize the only way to get anything worthwhile without grinding for hours on end is to whip out the credit card. This has money grab written all over it."
I wouldn't call that a service, I'd call that "value-added product". You're not paying for a service, you are just paying for more product.
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