I loved the ending from No More Heroes 3. Spoilers for those who haven't played it yet. Best part was the mech coming out of nowhere and the credits beginning lol.
How about you, SW? What are the greatest video game endings of all time?
I loved the ending from No More Heroes 3. Spoilers for those who haven't played it yet. Best part was the mech coming out of nowhere and the credits beginning lol.
How about you, SW? What are the greatest video game endings of all time?
Dragon Age: Origins. It's hard for me to describe it without spoiling it, so I am reluctant to go into detail. It was brilliant. Shadow of the Colossus had a good one, too.
Like the ending of SFII where Chun Li feels liberated at her dead fathers grave and can now dress slutty for man cock.
Very emotion.
Ace Attorney 3: Trials and Tribulations (all the AA's have really good endings though), Steins; Gate, and Yakuza 0.
it has to be mario saving peach, or better yet the halo infinite ending,
when you see ATRIOX returning haha.
Ace Attorney 3: Trials and Tribulations (all the AA's have really good endings though), Steins; Gate, and Yakuza 0.
I need to get back to The Great Ace Attorney Chronicles, but 13 Sentinels has my attention right now as far as visual novels go. Have you played it?
@SolidGame_basic: No, I heard that it's good though. If it was on steam, I'd consider getting it for the deck.
@SolidGame_basic: No, I heard that it's good though. If it was on steam, I'd consider getting it for the deck.
It's really good, I'm hooked! Have it on the Switch.
I think it was called House of The Dead: Overkill, I played it on PS3. I can't really articulate it here, but it was... Oedipal.
HotD:O does have a great ending. The whole game is self-aware about how absurd it is, then ends with a bunch of meta-humor banter between the survivors that caps it off well.
On the opposite end of the spectrum, Journey's ending is high on my list. Simple visual storytelling is the ideal way to go in a videogame, and Journey nails this start to finish. Left me not with any profound thoughts, but a profound feeling. I admit to getting a little teary.
Super Mario Odyssey had an awesome ending... man I wish I could play that game for the first time again.
TLoU EZ
Yup, hard pressed to think of a better one. I love how the game takes no position on what it does, it leaves it up to the player to feel. This is why I disliked the second game, which took the position that Joel was in the wrong.
@judaspete: On the opposite end of the spectrum, Journey's ending is high on my list. Simple visual storytelling is the ideal way to go in a videogame, and Journey nails this start to finish. Left me not with any profound thoughts, but a profound feeling. I admit to getting a little teary.
This one as well. Been a while since I played it, but the final level (after the resurrection) was pretty amazing.
TLoU EZ
Yup, hard pressed to think of a better one. I love how the game takes no position on what it does, it leaves it up to the player to feel. This is why I disliked the second game, which took the position that Joel was in the wrong.
@judaspete: On the opposite end of the spectrum, Journey's ending is high on my list. Simple visual storytelling is the ideal way to go in a videogame, and Journey nails this start to finish. Left me not with any profound thoughts, but a profound feeling. I admit to getting a little teary.
This one as well. Been a while since I played it, but the final level (after the resurrection) was pretty amazing.
Personally, I didn't get the feeling that Joel was wrong, only that what he did directly affected other human beings, who you then had to spend time with.
TLoU EZ
Yup, hard pressed to think of a better one. I love how the game takes no position on what it does, it leaves it up to the player to feel. This is why I disliked the second game, which took the position that Joel was in the wrong.
@judaspete: On the opposite end of the spectrum, Journey's ending is high on my list. Simple visual storytelling is the ideal way to go in a videogame, and Journey nails this start to finish. Left me not with any profound thoughts, but a profound feeling. I admit to getting a little teary.
This one as well. Been a while since I played it, but the final level (after the resurrection) was pretty amazing.
Personally, I didn't get the feeling that Joel was wrong, only that what he did directly affected other human beings, who you then had to spend time with.
TLoU EZ
Yup, hard pressed to think of a better one. I love how the game takes no position on what it does, it leaves it up to the player to feel. This is why I disliked the second game, which took the position that Joel was in the wrong.
@judaspete: On the opposite end of the spectrum, Journey's ending is high on my list. Simple visual storytelling is the ideal way to go in a videogame, and Journey nails this start to finish. Left me not with any profound thoughts, but a profound feeling. I admit to getting a little teary.
This one as well. Been a while since I played it, but the final level (after the resurrection) was pretty amazing.
Personally, I didn't get the feeling that Joel was wrong, only that what he did directly affected other human beings, who you then had to spend time with.
What I mean is that I find the writing and characterization in Part II to be contrived and inconsistent with the first game. I find a large part of skillful writing is the ability to hide authorship and let it flow organically within the characters and universe that have been crafted.
In taking a position on Joel’s actions through the characters, the feeling of authorship was tangible and artificial in desiring to exploit them to a predetermined end to serve thematic ends, instead of letting the characters breathe and evolve naturally as who they are.
Super Mario Bros. has the best ending of any game of all time. After saving seven nobodies, you finally save the girl. Then the game ends. That’s how video game stories should be: almost non-existent.
Please Log In to post.
Log in to comment