@mrbojangles25: OLED is a joke. It doesn't get bright as LCD overall, and the highlights are limited. If 20% of screen area is bright, generally the picture starts getting darker overall because of ABL. So if you get a full white screen or a flash in a game or come out of a tunnel to bright surroundings or cast a bright spell, it will look darker overall. If you have owned a good LCD, all of this is very noticeable.
And the selling point of OLED is more definition when the picture is darker. That will make scrolling credits look better, but almost nothing else. 99% of scenes where you think on an LCD "this would look completely black on an OLED", you're wrong! Most very dark scenes are still some dark shade of a color in those spots, and will end up looking lighter than a good LCD backlight. Not just in movies but in games too.
Most of the time you won't be in a very dark scene anyway, unless if maybe you enjoy retro games where there is a perfect black background then it will probably help there. But a lot of retro games have bright scenes and flashing white during attacks or a bomb or something else and then you will see the screen drop to like 150-200 nits when that happens.
And oh but the haloing on LCDs. It really isn't noticeable on a QLED, again probably will only notice o a credits screen. Most of the time, the game or movie will add bloom and flare anyway when it is a movie or an in-game scene, and you won't have any advantage at all with an OLED, and again a lot of sacrifices. The solution for everything on OLED is to limit the brightness.
Don't believe the hype. The sacrifices are big with OLED and the advantages are slim. It can look good 80% of a time, but an LCD will still look better and brighter and won't have the distracting flaws. There are all kinds of features built in to extend the life of the screen, all of which limit the image compared to an LCD. And if you find some unofficial way to bypass them you are only trying to bring it up to the level of an LCD display and sacrificing the lifespan of the device.
@warm_gun: Yeah I don't get it. A big 16:9 can fill your entire vision and give you peripheral all around, an ultra wide will be missing the top/bottom.
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