It's been a long-time dream of mine for there to be a city-builder-meets-grand-strategy game.
It would have two major components: city-builder, and strategy. Think Cities: Skylines + Total War.
Basically you build these city states, and they can be specialized or set up however you want. Maybe one city is ag and feeds your territory, another is research and full of schools, while another is all industry. It has the traditional RCI (res, com, and ind) zoning, roads and transport, and all that stuff...but it also has more specialized buildings you'd associate more with an RTS game.
Then you go to the campaign 4X/TBS map, sort of like Total War, where you oversea your territory and plot to invade or defend yours. You can make alliances and trade deals, requiring you to return to your city to build airports and train stations to connect to allied cities. Border cities can focus on defense; build walls, defense towers, and so forth.
Battles would be initiated via the 4X/TBS map, but would be fought at the city level. The destruction would need to be rendered well to show all these buildings you spent hours laying down destroyed. MUAHAHAHA.
It could take place literally any time. Historical would be cool, as would present day. But I think future setting would be cool, you could build a network of cities all contributing to the building of these giant city-destroying mechs that you unleash against other city-states.
It's the perfect mash-up of my favorite games: city-builder, 4X/TBS, and micromanagement.
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I'd also like to see a LEGO type sim for VR, except large scale. Like you use these blocks and tools and stuff in VR except instead of building little tiny toys you're building these ginormous machines and buildings and so on. Think Kerbal Space Program rocket building, but in VR with hand controls, and larger scale.
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