How feels you about this, does you care?
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It's fine, it's whatever, if said re-used assets are part of a well put together game, or a better one (see Mario Galaxy 1 to 2, a lot of reused stuff there), then it's all good in the hood. I get more annoyed when the sequel is just more of the same. Nothing more, nothing less. Borderline identical, with not even a difficulty bump. Which Call of Duty tended to be until Advanced Warfare added a double jump, and now it's back to being more advanced warfare in the campaign department.
Do I get the knock that it's a big creatively dishonest, and all that jazz? Sure, and that type stuff does bug me a bit in games I adore (Bayonetta 2 more or less uses a gimped version of Bayonetta 1's final boss, and it's a less exciting finish for it), but it would be a fairly small issue to me when playing a game. Hardly anything that gets on my nerves I guess.
Haha haven't seen the COD one before, kind of hilarious :). I think it's fine for the most part. Overall quality will be higher when devs don't start from scratch and some things can stay the same.
Honestly.... If it helps the Devs skip some steps in order to add more content Im all for it. Although I am not a developer, I am in a business where I am up against hard deadlines and budgets. I try to reuse whatever I can from previous projects I worked on... as we say, we dont need to re-invent the wheel every time.
Majora's Mask. /thread
That and the Oracle games
It's actually kind of funny how two of my favorite Zelda experiences (Majora's Mask and the Oracle series), Are ones that re-use many asstes from a previous game.
Needless to say, I have no issues with it, as long as the game still feels distinct and unique outside of using similar assets.
As NFJSupreme said, it's fine as long as it's not too noticeable but overall I see it as lazy and unimaginative.
I'm not a graphics snob or a resolution whore, but I do hate when they re-use assets over and over again. Like Deus Ex Mankind Divided, for instance. I hate how the same woman on the train with her child give me same dirty looks almost every time. I also hate when it's done with level design and NPCs.
That, more than tech hitches, bad graphics and low res, really takes me out of the experience.
It would significantly delay development time to start every project over from scratch, I don't mind that they reuse assets like in game objects, textures, whatever, character animations, whatever, as long as the actual game feels like a new game in more important ways.
I imagine using a previous game's assets as a jumping off point in the development cycle of a sequel allows them more time for the other creative aspects of development like focusing on story, gameplay features, mission/level design, etc. Rather them be more focused on this stuff than the technical aspect of trying to find a technical balance for their game performance, I imagine that's more a challenge for first games in any series as they try to establish themselves.
I'd be a hypocrite if I said it bothered me. The Mario sound effects have been around for the past 30 years. I don't expect them to remake all that stuff.
@bunchanumbers: Yeah, i wouldnt expect sound effects to change much. Most games reuse the sound effects.
Reminds me of this old game called Mario's Bombs Away, in it Mario looks a lot like Wario. My guess is they reused that Mario and turned him into Wario.
As long as the overall package is solid and the reused stuff isn't too frequent or apparent, I don't really care. A few red flags here and there I can handle....too many of them though and the house of cards can crumble. I don't demand perfection from games, but I can tell when the effort is not there.
Some gamers get too caught up on reusing assets. Yet, one of the things budding programmers get taught in college is to reuse assets.
Personally, I have no problems with it.
As a developer it's necessary. It's not whether you re use assets or not as pretty much every project has some re used asset along the way.
The issue is whether game design is copied or whether a game is truly a unique idea. It's why COD is so stale, too little innovation with each title too many recycled assets = samey feeling. Same thing with Dice and Battlefield, they stopped trying a while ago and just started using gimmicks slapped over asset swaps.
Not really, as long as developer don't go overboard (Tales of Xillia 2), then I'm fine with it.
Reusing the same assets over and over in the same game bothers me more.
Dragon Age 2 is pretty infamous for this. You would visit the same cavern, hideout, or ruins multiple times throughout the story. The game tries to pass it off as a different area by cutting off certain parts of the map, but was still painfully obvious that they were just recycling content.
The game has to offer something else that makes it worth buying.
And there is a limit to how much you re-use. If you put entire levels in a sequel that are the same as the first game it would be too similar. That can be boring or even tedious.
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