What chanages do you want to see on the next Zelda?

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IQ138

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#1 IQ138
Member since 2003 • 606 Posts

I think that though Zelda is an awesome series, from a game player's standpoint (not a reviewer). But, Zelda has been pretty much the same since OOT. However, because OOT was one of the greatest games I have ever played, that's not really a bad thing. There are few elements that make a Zelda game Zelda, but at the same time, it makes Zelda predictable to play, and not as interesting as if it was something I have never experienced, imo. You also gotta admit that Nintendo's hardcore game sales are in need of a great boost, so I'm sure they'll do something special with the next Zelda. I would personally like a Zelda with better character development, more detailed exploration, more violence, more complex themes deviating away from the good versus evil, new weapons... etc. So, what do you want to see in the next Zelda?

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Microsoft1234

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#2 Microsoft1234
Member since 2006 • 7683 Posts
I dont want another twilight princess, i want a zelda game that innovates or adds something completely new
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-Feath-

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#3 -Feath-
Member since 2005 • 1452 Posts
Wind Waker art style tia
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farnham

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#4 farnham
Member since 2003 • 21147 Posts

Everything like Zelda TP but a better castle town and motion plus support

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farnham

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#5 farnham
Member since 2003 • 21147 Posts
Wind Waker art style tia-Feath-
yeah then everybody will scream kiddy flop
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RichardStallman

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#6 RichardStallman
Member since 2009 • 1233 Posts
Violence, I want it to be a mature title for once and all.
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n00bkid

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#7 n00bkid
Member since 2006 • 4163 Posts
I want Link to talk!
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farnham

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#8 farnham
Member since 2003 • 21147 Posts
Violence, I want it to be a mature title for once and all.RichardStallman
obviously not going to happen. nintendo is going to loose to much sales if zelda gets a M from the ESRB
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BuryMe

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#9 BuryMe
Member since 2004 • 22017 Posts

It absolutely has to have voice acting. Actually, Twilight Princess should have had VOs. It's been too long, and there no excuse not to include it in this day and age.

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sam_nintendo

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#10 sam_nintendo
Member since 2005 • 2066 Posts
Violence, I want it to be a mature title for once and all.RichardStallman
Violence=Maturity!
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farnham

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#11 farnham
Member since 2003 • 21147 Posts

It absolutely has to have voice acting. Actually, Twilight Princess should have had VOs. It's been too long, and there no excuse not to include it in this day and age.

BuryMe
i hope not.. voice acting was atrocious in metroid prime 3 and is also bad in metroid prime other M.. nintendo will not invest that much money to get good voice actors.. im fine with the grunts Link makes.. Zelda is not a story driven game anyway. they should focus on things that matter like the dungeons and not get overboard with peripheral stuff..
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IQ138

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#12 IQ138
Member since 2003 • 606 Posts

It absolutely has to have voice acting. Actually, Twilight Princess should have had VOs. It's been too long, and there no excuse not to include it in this day and age.

BuryMe
the thing that I find strange is that back when OOT first came out, there was no voice acting. yet, it can still compete with many of the games today in how enjoyable it is. TP on the other hand, wasn't as enjoyable.
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#13 foxhound_fox
Member since 2005 • 98532 Posts

But, Zelda has been pretty much the same since OOT. IQ138

You haven't played Majora's Mask, have you?

I don't know what changes I want. I just want to see an entire formula chance and the addition of an actual narrative that goes beyond "hero in green, get gems, get Master Sword, get more gems, get Tri-Force, beat Ganondorf, win." A modern or futuristic adaptation would be exceptionally intriguing, given that the "Hero of Time" can exist in any time period, and doesn't necessarily have to be a medieval fantasy setting. Steam-punk would be quite exciting.

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shawn7324

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#14 shawn7324
Member since 2006 • 8690 Posts

Is this the Nintendo forum? Just Joking, I don't really care.

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Microsoft1234

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#15 Microsoft1234
Member since 2006 • 7683 Posts
[QUOTE="RichardStallman"]Violence, I want it to be a mature title for once and all.sam_nintendo
Violence=Maturity!

hm maybe not violence but mature in a deeper story for the real fans buying it.
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Microsoft1234

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#16 Microsoft1234
Member since 2006 • 7683 Posts

It absolutely has to have voice acting. Actually, Twilight Princess should have had VOs. It's been too long, and there no excuse not to include it in this day and age.

BuryMe
if its done well I'd be all for this as long as the only player not to have voice is Link himself.
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IQ138

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#17 IQ138
Member since 2003 • 606 Posts

[QUOTE="IQ138"] But, Zelda has been pretty much the same since OOT. foxhound_fox


You haven't played Majora's Mask, have you?

I don't know what changes I want. I just want to see an entire formula chance and the addition of an actual narrative that goes beyond "hero in green, get gems, get Master Sword, get more gems, get Tri-Force, beat Ganondorf, win." A modern or futuristic adaptation would be exceptionally intriguing, given that the "Hero of Time" can exist in any time period, and doesn't necessarily have to be a medieval fantasy setting. Steam-punk would be quite exciting.

you got me there:P yes, majora's mask is different than other zeldas.

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#18 Thunderdrone
Member since 2009 • 7154 Posts

It absolutely has to have voice acting. Actually, Twilight Princess should have had VOs. It's been too long, and there no excuse not to include it in this day and age.

BuryMe
God no. VG voice acting is horrible 99% of the time. And even when its good you hear the occasional out of place American or British accent. ugh If they have to speak, make them speak jibberish/Hylian whatever. Like the elves on the LOTR movies. Link howhever, should never EVER speak....ever.
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sam_nintendo

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#19 sam_nintendo
Member since 2005 • 2066 Posts

[QUOTE="IQ138"] But, Zelda has been pretty much the same since OOT. foxhound_fox


You haven't played Majora's Mask, have you?

I don't know what changes I want. I just want to see an entire formula chance and the addition of an actual narrative that goes beyond "hero in green, get gems, get Master Sword, get more gems, get Tri-Force, beat Ganondorf, win." A modern or futuristic adaptation would be exceptionally intriguing, given that the "Hero of Time" can exist in any time period, and doesn't necessarily have to be a medieval fantasy setting. Steam-punk would be quite exciting.

Steampunk Zelda? Ugh, now I have to go change my pants :evil:

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farnham

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#20 farnham
Member since 2003 • 21147 Posts

[QUOTE="foxhound_fox"]

[QUOTE="IQ138"] But, Zelda has been pretty much the same since OOT. sam_nintendo


You haven't played Majora's Mask, have you?

I don't know what changes I want. I just want to see an entire formula chance and the addition of an actual narrative that goes beyond "hero in green, get gems, get Master Sword, get more gems, get Tri-Force, beat Ganondorf, win." A modern or futuristic adaptation would be exceptionally intriguing, given that the "Hero of Time" can exist in any time period, and doesn't necessarily have to be a medieval fantasy setting. Steam-punk would be quite exciting.

Steampunk Zelda? Ugh, now I have to go change my pants :evil:

i must be in a weird parallel universe

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IQ138

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#21 IQ138
Member since 2003 • 606 Posts

Is this the Nintendo forum? Just Joking, I don't really care.

shawn7324

yea but, Zelda needs help from games like Gears of War, God of War, Halo, GTA...:D

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#22 eveileb-ekam
Member since 2009 • 1578 Posts

What I would like from the new Zelda:

  • Strategic dismemberment, Dead Space styIe. Well, not quite, but it would be nice to use the motion plus in a strategic way to fight enemies, adding a bit of challenge in dispatching them.
  • Seasons. Ocarina of Time amazed me with its night to day transition, and the importance of it. They should do the same thing with a seasonal system that really helps the game feel long and epic.
  • You know how the NES title drops you into a big world, and lets you loose to discover everything about it? I would like that. Hidden, interlinking dungeons and areas that you can approach in any way you wish.
  • Related to the above, lots of sidequests with important results.
  • Do away with heart pieces and instead incorporate RPG-lite features, some of which can be found in Zelda II. Have the abilitiy to grow link proportional to the enemies he has fought and triumphed over.
  • Voice over work for everyone except Link, who should forever remain a silent everyman.
  • An art styIe that is consistent, and does not conflict with itself, as Twilight Princess did.
  • A return to form in terms of theme; something as deep and mature as Majora's Mask, or Links Awakening.
  • A truly Vertical world. The mountains and sky temple were nice in Twilight Princess, but the whole world would work much better as the inside of a sphere, with many layers of complexity to explore. The series has been edging towards this.
  • A more populated world, with lots of memorable NPCs.
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#23 sam_nintendo
Member since 2005 • 2066 Posts

[QUOTE="sam_nintendo"]

[QUOTE="foxhound_fox"]
You haven't played Majora's Mask, have you?

I don't know what changes I want. I just want to see an entire formula chance and the addition of an actual narrative that goes beyond "hero in green, get gems, get Master Sword, get more gems, get Tri-Force, beat Ganondorf, win." A modern or futuristic adaptation would be exceptionally intriguing, given that the "Hero of Time" can exist in any time period, and doesn't necessarily have to be a medieval fantasy setting. Steam-punk would be quite exciting.

farnham

Steampunk Zelda? Ugh, now I have to go change my pants :evil:

i must be in a weird parallel universe

I knew I should have bought that game! It's steampunk? How did I not know this?

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farnham

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#24 farnham
Member since 2003 • 21147 Posts

[QUOTE="farnham"]

[QUOTE="sam_nintendo"] Steampunk Zelda? Ugh, now I have to go change my pants :evil:

sam_nintendo

i must be in a weird parallel universe

I knew I should have bought that game! It's steampunk? How did I not know this?

Steampunk according to wikipedia Steampunk is a sub-genre of science fiction and speculative fiction, frequently featuring elements of fantasy, that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used - usually the 19th century, and often Victorian era England - but with prominent elements of either science fiction or fantasy, such as fictional technological inventions like those found in the works of H. G. Wells and Jules Verne, or real technological developments like the computer occurring at an earlier date. - Steampower... check - victorian era england like characters (http://ve3dmedia.ign.com/images/04/42/44281_orig.jpg) .. check

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eveileb-ekam

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#25 eveileb-ekam
Member since 2009 • 1578 Posts

[QUOTE="IQ138"]

But, Zelda has been pretty much the same since OOT.

foxhound_fox


You haven't played Majora's Mask, have you?

I don't know what changes I want. I just want to see an entire formula chance and the addition of an actual narrative that goes beyond "hero in green, get gems, get Master Sword, get more gems, get Tri-Force, beat Ganondorf, win." A modern or futuristic adaptation would be exceptionally intriguing, given that the "Hero of Time" can exist in any time period, and doesn't necessarily have to be a medieval fantasy setting. Steam-punk would be quite exciting.

For an intelligent poster, it disappoints me that you would fall back on terrible fan fiction as a good idea for the direction of this franchise.

Narrative is actually quite deep in Zelda games, but it is only there if you explore. So much can be interpreted from the world you are given, its unreal. You have played Majora's Mask; that is quite possibly the most mature game I have ever played, from a narrative perspective. Even Twilight Princess and Wind Waker had themes that transcended the basic storyline. That is what makes the games so enjoyable for so many people. Steampunk Zelda would easily distract from the world. It should grow and evolve, yes, but do so organically. We have had cameras, rockets, trains, loads of "modern" stuff in Zelda already, and they have all fit inside the world well enough.

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#26 KungfuKitten
Member since 2006 • 27389 Posts

Ok here is what i want if they take the dark path:

No voice acting. Or it better be darn good voice acting, and what are the odds?! The way they make the text work to convey a feeling is fantastic. The text will have to change into regular subtitles if You do VA.

More mystery! TP was great but it lacked sense of mystery. The series started with the idea of mystery. A cave in a forest that makes You wonder, what is inside? I missed that feel. There weren't enough corners and things to look into. Maybe more buildup would help. Like a form of ingame folklore that makes You curious about a certain happening or enemy.

Bring back the organic world! What made MM so awesome was how all characters intertwined. They had schedules, many had secrets and almost all characters contributed significantly to creating a living breathing fantasy world. In TP they completely threw that aspect out the window. A shame, in my opinion.

More sidequests! What TP also lacked were sidequests and especially in a Zelda game where You are tempted to explore every corner, sidequests fit right in. It's not exactly a gameseries that makes You want to rush through the story. It's a game in which You want to go out, explore, challenge, and breathe the magical world.

Awesome unlockz! We all remember that Magic armor from TP... It looked funny but... What a letdown!!! Now, remember that island You could receive in WW or the swords/masks in MM? Now THAT was the way it should be done! Except... that You could hardly use that awesome mask when You got it.
Also, personally, i'd like more aesthetic unlocks. Like ways to alter Your appearance. We saw this a bit in Spirit Tracks. I liked it a lot.

Difficulty! TP could have been like twice as epic, IF the bosses actually posed a threat. As they were, i almost withheld myself from killing bosses, afraid it would end already. And it did. Really nintendo don't be afraid to use difficulty settings or something similar, please!

Linearity! In TP when You got an item You used it for the next 30 minutes and then hardly ever again. Made me very sad. What i missed was the idea of having to solve puzzles throughout the world like in OOT, where You get items without knowing straight away where to use them. I think this is also very personal.

That's all.

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juden41

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#27 juden41
Member since 2010 • 4447 Posts
I dont want another twilight princess, i want a zelda game that innovates or adds something completely newMicrosoft1234
Agreed. Personally, I want a darker theme, grittier, but still able to be rated Teen since Nintendo's fanbase is of that younger age group. I want a more haunted feel to it. If Ganon is going to put some kind of doom on the land of Hyrule, I should be able to feel that vibe. Cheerfullness is cool, but Twilight Princess's seemed out of place (and Twilight Princess felt 'forced') Motion sword combat would be cool too, but if the technology doesn't allow, that's fine.
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#28 shawn7324
Member since 2006 • 8690 Posts

[QUOTE="shawn7324"]

Is this the Nintendo forum? Just Joking, I don't really care.

IQ138

yea but, Zelda needs help from games like Gears of War, God of War, Halo, GTA...:D

What that it needs to be a third person shooter with the ability to go in 1st person view & an assortment of machine guns, chainsaws, pulse rifles, & grenades at your disposal?
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#29 foxhound_fox
Member since 2005 • 98532 Posts

[...] make them speak jibberish/Hylian whatever. Like the elves on the LOTR movies. [...]Thunderdrone

Despite Elvish in the LotR movies being based off of Tolkien's working languages that he created for his universe, complete with grammar, syntax and a massive vocabulary (not only for Quenya, but Sindarin as well).

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farnham

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#30 farnham
Member since 2003 • 21147 Posts
[QUOTE="IQ138"]

[QUOTE="shawn7324"]

Is this the Nintendo forum? Just Joking, I don't really care.

shawn7324

yea but, Zelda needs help from games like Gears of War, God of War, Halo, GTA...:D

What that it needs to be a third person shooter with the ability to go in 1st person view & an assortment of machine guns, chainsaws, pulse rifles, & grenades at your disposal?

let me guess.. its HD
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IQ138

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#31 IQ138
Member since 2003 • 606 Posts

What I would like from the new Zelda:

  • Strategic dismemberment, Dead Space styIe. Well, not quite, but it would be nice to use the motion plus in a strategic way to fight enemies, adding a bit of challenge in dispatching them.
  • Seasons. Ocarina of Time amazed me with its night to day transition, and the importance of it. They should do the same thing with a seasonal system that really helps the game feel long and epic.
  • You know how the NES title drops you into a big world, and lets you loose to discover everything about it? I would like that. Hidden, interlinking dungeons and areas that you can approach in any way you wish.
  • Related to the above, lots of sidequests with important results.
  • Do away with heart pieces and instead incorporate RPG-lite features, some of which can be found in Zelda II. Have the abilitiy to grow link proportional to the enemies he has fought and triumphed over.
  • Voice over work for everyone except Link, who should forever remain a silent everyman.
  • An art styIe that is consistent, and does not conflict with itself, as Twilight Princess did.
  • A return to form in terms of theme; something as deep and mature as Majora's Mask, or Links Awakening.
  • A truly Vertical world. The mountains and sky temple were nice in Twilight Princess, but the whole world would work much better as the inside of a sphere, with many layers of complexity to explore. The series has been edging towards this.
  • A more populated world, with lots of memorable NPCs.

eveileb-ekam

Those are some really great ideas. I've always thought that Zelda could use season changes which would change the entire gameplay over course of seasons. I like the idea of more populous world (hopefully a big city like the ones found in GTA... oh no i didn't just say that), but at the same time, a country feel to it by having open fields where you can get away from the city.

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#32 metalisticpain
Member since 2005 • 3536 Posts
Things i would like corrected from Zelda TP overworld, I cannot stand bottomless pits in my overworld... Towns, need more life in hyrule. Less items/weapons?? because now they are so specific, like you knew exactly when u needed that grinder wheel thing when u saw the tracks in a dungeon Mix up the formula a bit more
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#33 mo0ksi
Member since 2007 • 12337 Posts
Some new mechanics would be nice. A change up in the combat. While the combat in the franchise has always been fun, it's not being improved on much, especially when it's an aspect that leaves plenty of room for improvement. Also give some difficulty options. The franchise has always been on the easy side generally. Ultimately, I would just love another Zelda game that's along the lines of Majora's Mask. I think it's the best game in franchise (haven't played TP tho) and one of the best games of all time. Bring the franchise back into the gloomy atmosphere, where it had a constant opposing effect like in MM. Zelda had never been so compelling before, and to bring it back with another original game mechanic would just be music to my ears. That's what I think anyway.
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#34 tomarlyn
Member since 2005 • 20148 Posts
Why would anyone want another TP? I'd like voice acting but not from Link, a world as open as SoTC, colourful art style but not cell shaded.
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#35 ZuneHD
Member since 2009 • 491 Posts

get some talanted voice acting.......give them some damn character development. text doesnt cut it anymore. Now it just shows your lazy.

no more soundboard soundtracks........hire a live orchestra.

would it kill Nintendo to have maybe a smidge of blood in their games?

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#36 eveileb-ekam
Member since 2009 • 1578 Posts

get some talanted voice acting.......give them some damn character development. text doesnt cut it anymore. Now it just shows your lazy.

no more soundboard soundtracks........hire a live orchestra.

would it kill Nintendo to have maybe a smidge of blood in their games?

ZuneHD
I always thought Zelda's characters were very rich in terms of development. Text is fine, I think. In many ways, it is better than voice acting, and not lazier. I would like voice acting, too, but it isnt a deal breaker. Hmm, I think a mix, like in Super Mario Galaxy, would be much more appropriate. Some MIDI stuff can sound absolutely fantastic, and it can also be used differently in various contexts to make the soundtrack more immersive. Why put blood into a Zelda game? Is it really necessary? Does it fit into the world? Personally, I dont think it does. Adding it for the sake of it is a bad idea, as it just pushes the rating higher and prevents a new generation from experiencing a solid franchise.
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#37 eveileb-ekam
Member since 2009 • 1578 Posts

[QUOTE="eveileb-ekam"]

What I would like from the new Zelda:

  • Strategic dismemberment, Dead Space styIe. Well, not quite, but it would be nice to use the motion plus in a strategic way to fight enemies, adding a bit of challenge in dispatching them.
  • Seasons. Ocarina of Time amazed me with its night to day transition, and the importance of it. They should do the same thing with a seasonal system that really helps the game feel long and epic.
  • You know how the NES title drops you into a big world, and lets you loose to discover everything about it? I would like that. Hidden, interlinking dungeons and areas that you can approach in any way you wish.
  • Related to the above, lots of sidequests with important results.
  • Do away with heart pieces and instead incorporate RPG-lite features, some of which can be found in Zelda II. Have the abilitiy to grow link proportional to the enemies he has fought and triumphed over.
  • Voice over work for everyone except Link, who should forever remain a silent everyman.
  • An art styIe that is consistent, and does not conflict with itself, as Twilight Princess did.
  • A return to form in terms of theme; something as deep and mature as Majora's Mask, or Links Awakening.
  • A truly Vertical world. The mountains and sky temple were nice in Twilight Princess, but the whole world would work much better as the inside of a sphere, with many layers of complexity to explore. The series has been edging towards this.
  • A more populated world, with lots of memorable NPCs.

IQ138

Those are some really great ideas. I've always thought that Zelda could use season changes which would change the entire gameplay over course of seasons. I like the idea of more populous world (hopefully a big city like the ones found in GTA... oh no i didn't just say that), but at the same time, a country feel to it by having open fields where you can get away from the city.

I have wanted seasons in a game for years. And not scripted, but dynamic, set on a cycle. If Link could control the flow of seasons like he could the flow of time, then it would work wonderfully, and give the game a sense of scale that spans years, just like Ocarina of Time did. I would love a big city that eventually filters out to countryside. I would love a game as minimal as Shadow of The Colossus in its design, to have you absorb the world outside of the city and village hubs.
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#38 eveileb-ekam
Member since 2009 • 1578 Posts
[QUOTE="tomarlyn"]Why would anyone want another TP? I'd like voice acting but not from Link, a world as open as SoTC, colourful art style but not cell shaded.

Twilight Princess is exactly what the fans were clamouring for after Wind Waker. A return to form, they wanted. A return to Ocarina of Time. It is a good game, but it is not refreshing. The only issue with it is the lack of an overarching theme, as are present in the other games, and the conflicting art styIe. It is light on side quests and population, but that is not really detrimental to the overall game. If it had been anything other than Zelda, it would have been a massive success as far as action adventure games go.
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Menalque2

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#39 Menalque2
Member since 2007 • 2630 Posts

I'd like the overall gameworld to be more compact than it was in Twilight Princess. There were too many long stretches of area with very little interact with. Even though I love the game, that aspect didn't feel very Zelda to me.

I would also like items to serve more of a purpose. Not just some piece of equipment that comes in useful like once in the entire game.

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Shad0ki11

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#40 Shad0ki11
Member since 2006 • 12576 Posts

I want them to stick with the Wind Waker art style. It's much stronger than the OoT/TP style and has much more personality.

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Menalque2

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#41 Menalque2
Member since 2007 • 2630 Posts

Twilight Princess is exactly what the fans were clamouring for after Wind Waker. A return to form, they wanted. A return to Ocarina of Time. It is a good game, but it is not refreshing. The only issue with it is the lack of an overarching theme, as are present in the other games, and the conflicting art styIe. It is light on side quests and population, but that is not really detrimental to the overall game. If it had been anything other than Zelda, it would have been a massive success as far as action adventure games go. eveileb-ekam

Conveniently enough, Wind Waker became the God game when Twilight Princess came out and turned out not to be the second coming of Christ.

The Wind Waker is a great game and the cel-shaded style was a bold move, but it's no better or worse than TP and people go on and on about the Wind Waker's "art style" as if to say Twilight Princess had bland or inferior art direction/production design which could not be further from the truth.

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shalashaska88

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#42 shalashaska88
Member since 2005 • 3198 Posts
[QUOTE="BuryMe"]

It absolutely has to have voice acting. Actually, Twilight Princess should have had VOs. It's been too long, and there no excuse not to include it in this day and age.

Thunderdrone
God no. VG voice acting is horrible 99% of the time. And even when its good you hear the occasional out of place American or British accent. ugh If they have to speak, make them speak jibberish/Hylian whatever. Like the elves on the LOTR movies. Link howhever, should never EVER speak....ever.

LINK MA BOI!!
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tomarlyn

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#43 tomarlyn
Member since 2005 • 20148 Posts
[QUOTE="eveileb-ekam"][QUOTE="tomarlyn"]Why would anyone want another TP? I'd like voice acting but not from Link, a world as open as SoTC, colourful art style but not cell shaded.

Twilight Princess is exactly what the fans were clamouring for after Wind Waker. A return to form, they wanted. A return to Ocarina of Time. It is a good game, but it is not refreshing. The only issue with it is the lack of an overarching theme, as are present in the other games, and the conflicting art styIe. It is light on side quests and population, but that is not really detrimental to the overall game. If it had been anything other than Zelda, it would have been a massive success as far as action adventure games go.

Meh, I know why people wanted a OoT 'remake' but it ended up being worse, I found it actually depressing and put it down after the water temple. Wind Waker all the way.
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eveileb-ekam

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#44 eveileb-ekam
Member since 2009 • 1578 Posts

[QUOTE="eveileb-ekam"]Twilight Princess is exactly what the fans were clamouring for after Wind Waker. A return to form, they wanted. A return to Ocarina of Time. It is a good game, but it is not refreshing. The only issue with it is the lack of an overarching theme, as are present in the other games, and the conflicting art styIe. It is light on side quests and population, but that is not really detrimental to the overall game. If it had been anything other than Zelda, it would have been a massive success as far as action adventure games go. Menalque2

Conveniently enough, Wind Waker became the God game when Twilight Princess came out and turned out not to be the second coming of Christ.

The Wind Waker is a great game and the cel-shaded style was a bold move, but it's no better or worse than TP and people go on and on about the Wind Waker's "art style" as if to say Twilight Princess had bland or inferior art direction/production design which could not be further from the truth.

Well, to be honest, Twilight Princess had some glaring inconsistencies in terms of the art styIe. You are right though. No Zelda games are perfect, no, not even Ocarina of Time. Their brilliance transcends their flaws, at least for me, but each and every one has glaring issues that are yet to be resolved.
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eveileb-ekam

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#45 eveileb-ekam
Member since 2009 • 1578 Posts
[QUOTE="tomarlyn"][QUOTE="eveileb-ekam"][QUOTE="tomarlyn"]Why would anyone want another TP? I'd like voice acting but not from Link, a world as open as SoTC, colourful art style but not cell shaded.

Twilight Princess is exactly what the fans were clamouring for after Wind Waker. A return to form, they wanted. A return to Ocarina of Time. It is a good game, but it is not refreshing. The only issue with it is the lack of an overarching theme, as are present in the other games, and the conflicting art styIe. It is light on side quests and population, but that is not really detrimental to the overall game. If it had been anything other than Zelda, it would have been a massive success as far as action adventure games go.

Meh, I know why people wanted a OoT 'remake' but it ended up being worse, I found it actually depressing and put it down after the water temple. Wind Waker all the way.

I found Twilight Princess to be fun, bar the initial pacing issues. Can I ask what you found depressing about the game? It had an initial mood akin to Majora's Mask, though coming from a different source, and I found that to be very refreshing after The Wind Waker. I love both (all) Zelda games :P
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aroxx_ab

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#46 aroxx_ab
Member since 2005 • 13236 Posts

Oh yeah make Zelda a linear button-masher like God of war with much blood

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#47 gago-gago
Member since 2009 • 12138 Posts

They should go back and make it retro but stylize it, maybe making it look like blocks of legos.

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eveileb-ekam

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#48 eveileb-ekam
Member since 2009 • 1578 Posts

They should go back and make it retro but stylize it, maybe making it look like blocks of legos.

gago-gago
:D In all seriousness, I wouldnt mind a top down, 2D Zelda released in episodes on Wii Ware.
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#49 ocinom
Member since 2008 • 1397 Posts

To Fully utilize the motion plus.

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#50 eyebrowless
Member since 2006 • 1344 Posts

Couple things i want for the new Zelda

1. Seasons changing could be really cool. Imagine, puzzles only being able to be solved if the water is frozen so you need to use the song of Winter. Later through the game you unlock the song of Spring so that a bean stalk will grow and you can use it to travel up to a ledge. I'm not a designer but the makers of LoZ could come up with some really great stuff using this type of feature.

2. Make it more like Majora's Mask. You hear it a lot, but MM was a really awesome Zelda game that was SO different from the others that it needs to be borrowed from. Bring back the intense and LONG dungeons that are multilayered and where every lever you pull affects everything there. But also have a lot of dungeons like in TP or OoT. Also from MM, have a great castle town. Clock Town had so many characters and every one of them had a story and side-quests to do, bring that back! And of course, bring a mature story to the game as well much like MM.

3. Most importantly, revolutionize Zelda. When Zelda came to the N64 it came in a whole new perspective and way of playing. I know Miyamoto can do it again. I was thinking an overview again like the original and LttP, but have us control Link differently. Not completely like Phantom Hourglass or Spirit Tracks, but perhaps similar. Like the poll suggests, have something new besides Z-Targeting. Also, i'm not too keen on motion based sword fighting. Unless the developers can make it REALLY cool and interesting and keep it tight to the way of the Zelda experience. which i have confidence they can do if they try.

Thats pretty much all i can think of right now, but even just ONE of those things would be a very welcome change. And like someone else said, a new theme could be really awesome. Maybe not make it in space, but change up the setting for the world instead of just a Tolkien esque fantasy/medieval land