@lamprey263 said:
Metal Gear Solid 4, it's broken in the sense it's not really a game but boring and seemingly endless movie with brief moments of gameplay intermissions. That's the largest gap of critical praise to what it actually deserves that I can think of.
Not that I disagree at all, but mechanically speaking, MGS4 is good. A bit stiff, 3rd person movement has come a long ways since then, but it's still good.
Though I agree that there's not nearly enough game to enjoy those mechanics. A 5 chapter game that might as well end in chapter 2 lol. And even those first two chapters had a bit too much down time. Yeah, it sucks.
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I'd be more inclined to agree with @JangoWuzHere's assessment of MGS3s mechanics, though I think he takes it a bit too far.
All the menu based systems are complete garbage, I agree. Cumbersome as can be and for no good reason. They take you out of the immediate experience and give you nothing worthwhile in return.
As for the immediate mechanics, the worst thing I can say is that things feel a bit unresponsive, especially when compared with MGS2 or MGSV. Controls though? Worst thing I can say is a bit convoluted with the corner peaking. And you could argue that the pressure sensitive stuff was unnecessary, though I actually enjoyed that aspect. Otherwise the controls were really just different, not straight up bad. They just don't conform to the homogenized modern take on the third person scheme.
Truly poor mechanics and controls are insurmountable. Hard wired into the game, not something the player can overcome through mastery. Thing is, you could watch anybody who was skilled at MGO1, and see just how slick those mechanics and controls really were. I actually felt other similar games were far more limited in my control over the character after playing MGS3/MGO so much.
I think boiling MGS3 down to nothing but presentation is underselling the game big time. The level design, at least in the natural environments that make up most of the game, was pretty excellent. Scenarios and encounters were well thought out and entertaining. The game provides great stealth puzzles for ghost runs, yet was still able to accommodate some decent action, and everything in between. Plenty of tools and freedom to make each area feel like a mini-sandbox. Meaningful difficulty changes. Solid boss fights, better than the majority of boss fights the series has given us since.
MGS3 doesn't play as slick as MGS2 or MGS4. None of these games play as slick as MGSV. But MGS3 still has some great qualities in its own right, beyond presentation.
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