After playing both, I have to side with Rainbow Six: Siege by a landslide.
Battlefront doesn't simply have anything distinguishing itself from Battlefield (and it's a watered down version of BF) or other shooters.
The core mechanics are incredibly vanilla. Crouch, jump, shoot. Nothing more (apart from mounting turrets and occasional use of vehicles). No cover mechanics, no special moves or animations (like Unreal Tournament's sidestep), or anything like that. Rechargeable energy and no need to reload (I know these weapons are laser-based). Little variety among weapons. Very limited respawning system. Incredibly small maps and only 20vs20 players. On top of that there are no classes and if you want to shoot some aircrafts, you have to pray that a random powerup that you might stumble upon will feature a rocket launcher.
Like I said, it does very little to distinguish itself from Battlefield and other shooters.
On the other hand, Rainbow Six: Siege is not a gigantic departure from current crop of the FPS games, but it is a noticeable one nonetheless. You have to collaborate with others very efficiently or else YOUR TEAM WILL FAIL EVERY SINGLE TIME. You have to be creative with the usage of gadgetry/equipment and destruction of the environment and different classes TRULY MAKE THE DIFFERENCE. You feel like YOU CAN MAKE THE DIFFERENCE. Even if you SUCK you also MAKE THE DIFFERENCE (for the other team). The game doesn't feel like it justifies its $60 price-tag, however, and might be suffering from lack of content in the long run, but it was by far more enjoyable, especially since it was free from this stupid CoD and BF mentality.
I just cannot imagine playing Battlefront for long months and even if it'll sell millions, there will for sure be several thousands or maybe even millions of people who will sell or trade this game shortly afterwards, unless they'll get stupefied by the game's leveling/unlock system which will make them go into OCD mode.
Log in to comment