What Did You Hate About Super Mario Sunshine?

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PanPizza15

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#1 PanPizza15
Member since 2006 • 1485 Posts

A lot of people were disapointed with Mario Sunshine. Was there somthing you diddnt like? I diddnt like how most of the game was tropic theme. There was no Cloud, Desert, Grass, Water, Cave, Castle theme. Why did the developers think having nearly 1 theme was a good idea. look at Supermario Bros 1,2,3, Super Mario World, Mario 64 there was like a million themes. In Sun SHine, I just saw 100 Tropic and only 1 lava and 1 ghost.

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Pangster007

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#2 Pangster007
Member since 2004 • 4426 Posts

A lot of people were disapointed with Mario Sunshine. Was there somthing you diddnt like? I diddnt like how most of the game was tropic theme. There was no Cloud, Desert, Grass, Water, Cave, Castle theme. Why did the developers think having nearly 1 theme was a good idea. look at Supermario Bros 1,2,3, Super Mario World, Mario 64 there was like a million themes. In Sun SHine, I just saw 100 Tropic and only 1 lava and 1 ghost.

PanPizza15

:| it did have those themes.

I personally enjoyed it, but the ending was a letdown. It fails to live up to SM64 but it is still a great game. Last boss was too easy. Overall, i wasn't compelled to collect all the shines like i did for SM64.

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RoslindaleOne

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#3 RoslindaleOne
Member since 2006 • 7566 Posts
I thought it was more challenging then Mario 64, so to me it was better.
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PanPizza15

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#4 PanPizza15
Member since 2006 • 1485 Posts
[QUOTE="PanPizza15"]

A lot of people were disapointed with Mario Sunshine. Was there somthing you diddnt like? I diddnt like how most of the game was tropic theme. There was no Cloud, Desert, Grass, Water, Cave, Castle theme. Why did the developers think having nearly 1 theme was a good idea. look at Supermario Bros 1,2,3, Super Mario World, Mario 64 there was like a million themes. In Sun SHine, I just saw 100 Tropic and only 1 lava and 1 ghost.

Pangster007

:| it did have those themes.

I personally enjoyed it, but the ending was a letdown. It fails to live up to SM64 but it is still a great game. Last boss was too easy. Overall, i wasn't compelled to collect all the shines like i did for SM64.

nearly all of the game was tropical and got boring. Also, Fludd was something mario diddnt need

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SmashBrosLegend

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#5 SmashBrosLegend
Member since 2006 • 11344 Posts
The game was a masterpiece.
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TrueReligion_

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#6 TrueReligion_
Member since 2006 • 11037 Posts
I didn't like the concept of it.
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osan0

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#7 osan0
Member since 2004 • 18264 Posts

it lacked that magic that other mario games had imho. the simplest way i can put it is...it made too much sense. everything looked too believable. imho the best bits of sunshine were the mad bits, the little levels with the mad challenges, the big sand bird, they were the best bits. the proper levels were just too normal imho.

it was still one of the best platformers of last gen but it wasnt a brilliant mario platformer when compared to others. it lacked the "what the hell?" of other mario games.

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Flexmaster_365

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#8 Flexmaster_365
Member since 2006 • 1650 Posts
It was too kiddie.
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elektrixxx

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#9 elektrixxx
Member since 2004 • 11804 Posts
It was too easy. Unfamiliar territory. Too many coin grabs. Not enough use of Yoshi.
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Nintendo_Ownes7

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#10 Nintendo_Ownes7
Member since 2005 • 30973 Posts
I love Super Mario Sunshine, but I never played Mario 64 I will play it when I get the Wii online.
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Pangster007

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#11 Pangster007
Member since 2004 • 4426 Posts
[QUOTE="Pangster007"][QUOTE="PanPizza15"]A lot of people were disapointed with Mario Sunshine. Was there somthing you diddnt like? I diddnt like how most of the game was tropic theme. There was no Cloud, Desert, Grass, Water, Cave, Castle theme. Why did the developers think having nearly 1 theme was a good idea. look at Supermario Bros 1,2,3, Super Mario World, Mario 64 there was like a million themes. In Sun SHine, I just saw 100 Tropic and only 1 lava and 1 ghost.PanPizza15
:| it did have those themes.

I personally enjoyed it, but the ending was a letdown. It fails to live up to SM64 but it is still a great game. Last boss was too easy. Overall, i wasn't compelled to collect all the shines like i did for SM64.

nearly all of the game was tropical and got boring. Also, Fludd was something mario diddnt need

The FLUDD was the best part of the game whether it wasn't needed or not. I thoroughly enjoyed the freedom that that device had opened up.

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Michael85

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#12 Michael85
Member since 2005 • 3971 Posts

1. The replacing of Mario's attacks with a squirt gun.  They could've kept the damn punches.

2. The elimination of the squat button and therefore the longjump.  The longjump owned.

3. The replacement of one AWESOME swimming control scheme with a CRAPPY-ASSED one.

 

Those are my three main gripes. 

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PanPizza15

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#13 PanPizza15
Member since 2006 • 1485 Posts

it lacked that magic that other mario games had imho. the simplest way i can put it is...it made too much sense. everything looked too believable. imho the best bits of sunshine were the mad bits, the little levels with the mad challenges, the big sand bird, they were the best bits. the proper levels were just too normal imho.

it was still one of the best platformers of last gen but it wasnt a brilliant mario platformer when compared to others. it lacked the "what the hell?" of other mario games.

osan0

I diddnt like the secret levels like the sand bird, all of them were used way to much. In Mario 64, the secret levels were cooler like the inside of a volcano and pyramid. I do wish they made more crazy levels like the Clock level in Super Mario 64. Also if you want to see crazy mario stuff, watch the old Mario Cartoon, its just something that makes you say "What is going on?"

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Duckman5

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#14 Duckman5
Member since 2006 • 18934 Posts
I didn't "Hate" anything in it.
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MrAran

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#15 MrAran
Member since 2005 • 4066 Posts
I loved it until I started doing single-segment runs. The beginning is a fricken concentration camp. After that does the masterfulness begins. Contrary to Jeff, I loves the camera.
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web966

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#16 web966
Member since 2005 • 11654 Posts
The camera sucked, the theme sucked, the voice acting sucked and the last boss sucked. And despite all of that, I still really enjoyed it.
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Iyethar

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#17 Iyethar
Member since 2006 • 4660 Posts
Controlling Mario and the camera simultaneously was difficult, and not in an especially fun way.  There are also rather noticeable framerate problems.  It's got good level design, though.
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thirstychainsaw

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#18 thirstychainsaw
Member since 2007 • 3761 Posts
Not much really, I enjoyed it.
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#19 swamprat_basic
Member since 2002 • 9145 Posts
The water cannon.
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Wanderer5

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#20 Wanderer5
Member since 2006 • 25727 Posts
Bowser having a voice.
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ArisShadows

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#21 ArisShadows
Member since 2004 • 22784 Posts
I should really buy it for hay sake of it.
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#22 tubbyc
Member since 2005 • 4004 Posts

I think the concept and also the music.

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haziqonfire

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#23 haziqonfire
Member since 2005 • 36392 Posts
i didnt hate anything about it really.. i liked it.
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Cassius128

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#24 Cassius128
Member since 2005 • 2670 Posts
Baby bowser and the voice acting/story/the wierd islanders. minor complaints really, the rest of the game I thought was pretty solid.
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#25 Game_Addict247
Member since 2006 • 1838 Posts

I absolutely loved Sunshine, more than I ever did Mario 64.

While most people who hated it felt FLUDD was a travesty, an unnecessary dilution of a pure platforming experience, I thought it was a saving grace. Since you were in the air a lot (and a nasty fall would result in a lengthy trek back to the top), if you fell you could use FLUDD as a second chance. This saved a load of potential frustration. I thought FLUDD was a lot of fun to use, and it had a large effect on the environment. Staircases, hidden areas, coin-hoarding enemies, FLUDD was key to exploring Delfino. And I don't know about you, but spraying people with FLUDD was pretty amusing for a while.

One of my favorite things about Sunshine is an organic feeling that was represented wonderfully here. There's a wide range of moves, yet there is no complicated button combo to it all. It felt like I had more direct control over Mario than in most other platformers. I could focus on the objective, not the controls, which is great and fixed a problem I had a few times with Mario 64. And because there's such a huge variety of moves to perform, the strength of which is almost always controllable, the challenges are much less like pre-determined chores. The game's hub and eight levels are large, but not imposingly so, and navigating them can be navigated in a number of ways. Luckily the tasks themselves throw up one unexpected surprise after another, so you are given numerous different ways to try out your skills.

The challenges are incredibly satisfying. From discovering Yoshi to Blooper-surfing across the sea, there's a fine balance between freedom and deviously designed precision. If you simply have to get somewhere, the game'll throw dangers in your way. All the keys to success in other platformers are represented greatly here. Accuracy, quick reactions, and timing are all key. Sunshine doesn't rely on the minigames but they still keep the experience feeling fresh and varied. Yet the actual platforming is the best part. Ricco Harbor, for example, is full of such sky-high scaffoldings with brilliant design that spotting that final 100th coin you need for a Shine Sprite is almost sweat-worthy. Getting that caged Shine Sprite was an absolute joy.

And that's only the second level. You'll be taking a huge number of risks and trying wild things with the water pack, and they often work. The settings between levels may not be that different, but the sheer creativity of the mix between what's in the levels, the tasks, and the design is notable. Moving a huge watermelon down a beach filled with melon-smashing enemies, or fending off a giant manta ray spreading electric goop everywhere are moments that stay with you. It's nearly impossible to put the game down because the game refuses to stop throwing new things at you. It's platforming at its giddiest, and the designers apparently knew that you knew all of this as Sunshine goes all out with busy, moving levels and twists to the design (such as extra nozzles). While I'm at it, the camera is often bashed a lot. I find this remarkable, as I've never had such little trouble with a platformer camera. I actually find most other platformer cameras too restrictive after Sunshine.

It's often underestimated just how much the character adds to the experience. For the first time in a Mario platformer, there are characters to interact with. Not just ones who challenge you or give you tasks, but ones who generally just live out their lives. Ones who comment on scenery you're climbing. Ones who fret about the spreading darkness. The worlds feel like more than just levels, and the character factor is miles ahead of Mario 64. Mario 64 was static. Mario Sunshine was lively. With the limited theme, a lot was achieved in making the levels feel different, and the relaxing beach-life visual motifs make for a comfortable feeling of consistency. The bustling, lively worlds that stretch out into the horizon, being colorful and exploding with energy, is almost overwhelming. The level design is amazing.

Super Mario Sunshine is brilliant. It has a few flaws here and there, but are eclipsed by the joy and excitement the game produces at high frequencies. Hate it all you want. I love it.

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#26 gander448
Member since 2005 • 810 Posts
i liked it alot actually, it was different
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#27 LegendofNerd
Member since 2007 • 2140 Posts
The only thing I hated about it was the camera. Everything else about the game was fine, though.
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#28 MaTT2011
Member since 2005 • 3949 Posts

I didnt have any problems with it at all; in face i still play it every once in a while because its just plain fun.

The only pseudo complaint i could come up with is that maybe its a little too hard for my meager skills. Many a time did i scream at the screen in frustration during those special bonus stages where mario didn't have the water blaster thingy.

 

but all in all it was a great game that showed a significant evolution in gameplay over its predecessor 

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BlazeDragon132

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#29 BlazeDragon132
Member since 2006 • 7951 Posts

The watergun was awkward gameplay addition to me, also the game didn't give me a giddy feeling. It also tried to be kiddy instead of silly.

I find Super Paper Mario alot better platform wise. It is my favorite 3D platformer now. Also, it doesn't take itself so seriously.

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#30 TDLlama
Member since 2006 • 2779 Posts

I don't hate it, but it doesn't have that same tingly feeling while playing it.  It's like SM64 with a Super Soaker... great, but more of the same with a... dare I say... gimmick.

Plus, the voices were a little annoying.  FLUDD doesn't need to talk... and Mario doesn't need any help from anyone other than Luigi and Yoshi.

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#31 Berserker_2
Member since 2006 • 5948 Posts

A lot of people were disapointed with Mario Sunshine. Was there somthing you diddnt like? I diddnt like how most of the game was tropic theme. There was no Cloud, Desert, Grass, Water, Cave, Castle theme. Why did the developers think having nearly 1 theme was a good idea. look at Supermario Bros 1,2,3, Super Mario World, Mario 64 there was like a million themes. In Sun SHine, I just saw 100 Tropic and only 1 lava and 1 ghost.

PanPizza15

I agree about the tropic theme. I also didn't like the tropic people. They were completely uninspired. Kameo had a Carribean level and everything about that level was annoying, like SMS.

 

Speaking of tropical levels, I didn't like Far Cry and I'm afraid for Crysis. Although giant green leaves with amazing physics and lighting is impressive in a game, I don't think it will be fun. 

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#32 foxhound_fox
Member since 2005 • 98532 Posts
I still have not played it... same with Luigi's Mansion. So many Gamecube games that need playing... :?
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BlazeDragon132

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#33 BlazeDragon132
Member since 2006 • 7951 Posts

I still have not played it... same with Luigi's Mansion. So many Gamecube games that need playing... :?foxhound_fox
 

Luigi's Mansion was fun. I know how you feel though. I have Geist, Battlion Wars, and Star Fox I haven't played yet that I own.

Also Killer 7, Metal Arms, Starcraft Chest, Indego, Condemned, and Maximo to play.

Ugh...I might not be buying any games this summer. Except Lair, only one PS3 game is a sad collection. :( 

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NorthlandMan

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#34 NorthlandMan
Member since 2007 • 2302 Posts
too eay, fat stupid looking aliens, water pack thing, camera
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Hungry_Homer111

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#35 Hungry_Homer111
Member since 2005 • 22479 Posts

A "true" Mario game, in my mind, is simple to play, where you run, jump, and sometimes use items.  It only becomes difficult through the level design.  "True" Mario games have great challenges, such as mazes, huge pits to get past, good enemy placement (within the levels), and other great platforming challenges.  This is what makes most Mario games the best of the genre IMO.  There have been other games that try to change things up somehow.  Both Super Mario Bros. 2 and Yoshi's Island changed things up in different ways (even though SMB2 was just another game with Mario pasted in there), but these games still managed to remained simple while having a very good level design.  Because of this, I still consider these games "true" Mario games.

Mario Sunshine does have very good level design, I'll give it that.  However, what I hate about it is that FLUDD takes away any of the simplicity that a Mario game should have.  Using it to float from one point to another was a pain.  Also having to aimed it was really frustrating as well.  Also, a huge part of Mario games (at least the usual ones) has been jumping on the enemies to kill them.

In short, my problem with the game was FLUDD...

Stupid FLUDD...

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JPOBS

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#36 JPOBS
Member since 2007 • 9675 Posts
i hated it because it flopped.