Face it, we all thought that this thing was going to have 1:1 movement for complex motions and skills in most of its games
remember when it was first unveiled? the speculation? "ZOMG!!!!! imagine a star wars game with real lightsaber motion!!!"
or red steel, people expected that the swordfighting would require actual skill handling the wiimote-sword to defeat the "higher dificulty enemies due to improved repose time for the player thanks to the wiimote"
or "this will be the ULTIMATE CONTROL for FPS!!!!!"
i always thought that thanks to the free movement of the wiimote, games were going to have more complex situations to deal with.....instead..... we got to draw figures in the air to do tricks in ssx blur
truth be told, there's one thing that wiimote does good, AIMING A CURSOR ON THE SCREEN, much better than an analogue, but its something that a mouse has been doing for years , hence nothing that new
because dont tell me that swinging the wiimote whatever you like and Link doing the same sword slash in zelda was what you were expecting , a fancy button replacement is not "TEH REVOLUTION IN VIDEOGAMES"
what did you expected from wiimote previous to launch? and enough with the "give it time" excuse
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