Some good stuff buried in a largely mediocre game. Also the most intrusively hand holding Zelda game without a doubt.
It's like the antithesis to BotW. Constantly reminding you of stuff you learned early game, but all the way through. At some points will straight up tell you shit rather than letting you solve it yourself. Hope they address that.
Should be better without the hard reliance on motion+, but even getting away from the issues there, the multidirectional sword combat is just way shallow. Not that other 3d Zeldas were deep on the combat, but at least some positioning consideration and the offense/defense flow was there.
Game also has you repeat a lot of mundane content with minimal (if any) change.
On the upside, I do remember there being some really inventive dungeon sections. Nice art and music too.
There's a whole lot of little changes they could make to add up to a much better experience, but wouldn't expect anything great.
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