With all the complaining of review scores I see around here, it got me to wondering what you gamers out there feel is the ideal scale to scoring games. This breaks down as;
100 point - using a scale 1-10 with .1 increments, or the basic percentage scale
20 point - a scale of 1-10 with .5 increments
10 point - a scale from 1-10 with no decimal increments
5 point - 1-5 stars, moons, bullets, pies, balloons, bowling pins, etc...
The way I see it, the 100 point scale is too diluted and leads to pointless bickering. I mean honestly, can anyone really elaborate on the qualitative gaming experience of a game that receives a 93 from one that receives a 92?
On the other end, the 5 point scale is just too vague. If you go by 3 stars as an average, and 5 as the "near perfect" (as I'm sure we all accept there's no such thing as perfect in any game), that leaves very little definition in between. To me there is a considerable range of what falls between, from Above Average, to Good, to Great, to Excellence, before you get to that coveted Prime measure.
So what does that 4 star score mean? Is it just a bit above the 3 star average, bordering on the perfection, or somewhere right in between? Like I said, leaves too much to misinterpretation. That's why I like either a 10 or 20 point scale (voting 20 here). Gives just enough definition to differentiate quality ranges without over saturating with too many miniscule and inconsequential differences.
What do the rest of you say?
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