What do you think is the reason for shorter games on next-gen systems?

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CameosisJ

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#1 CameosisJ
Member since 2007 • 535 Posts

-Smaller attn span?
-Not enough space left over after dealing with the 'next gen' stuff. IE too much focus on graphics
-Need better understanding of the hardware
-Laziness
-Shorter Games? What are you talking about?

Any of these sounds like a plausible answer to you? Any other ideas?

(P.S. damn it feels good to be unbanned after my last post here)

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DeadMan1290

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#2 DeadMan1290
Member since 2005 • 15754 Posts

Devs are getting more money....

Devs are getting lazier by the day......

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DaAznSaN

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#3 DaAznSaN
Member since 2003 • 5656 Posts

Too much focus on presentation, IMO.

On a side note, I find it funny how Mr. Miyamoto once got bashed from an interview in which he said the future of games will be shorter games, and people cried he "sold out" when in fact many developers are following the same route.

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XaosII

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#4 XaosII
Member since 2003 • 16705 Posts
Too expensive to develop and test content. An hour's worth of satisfying content today probably costs more than entire 30 hour game 10 years ago.
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sexy_chimp

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#5 sexy_chimp
Member since 2007 • 6457 Posts

Too much focus on presentation, IMO.

On a side note, I find it funny how Mr. Miyamoto once got bashed from an interview in which he said the future of games will be shorter games, and people cried he "sold out" when in fact many developers are following the same route.

DaAznSaN

Well apparantly he was right. But of course Miyamoto is always right.

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CameosisJ

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#6 CameosisJ
Member since 2007 • 535 Posts

Too much focus on presentation, IMO.DaAznSaN

I think so too. People only seem to hype games based on screen shots. You cant really hype a game based on story or gameplay (maybe Bioshock but that is an exception to the rule it seems)

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musicalmac

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#7 musicalmac  Moderator
Member since 2006 • 25101 Posts
I think it's a combination of cost and complexity.
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Phazon_goomba

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#8 Phazon_goomba
Member since 2007 • 460 Posts

lazy devs,

or its a button masher or FPS, those don't last long.

I may be missing a few genres.

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Hexagon_777

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#9 Hexagon_777
Member since 2007 • 20348 Posts
Can short games be considered next-gen games? Aren't next-gen games supposed to be longer and more complex? Especially due to having more space available for use?
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NECR0CHILD313

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#10 NECR0CHILD313
Member since 2006 • 7025 Posts

Multiplayer sells better than singleplayer.

Look at Halo 2.

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snorlaxmaster

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#11 snorlaxmaster
Member since 2005 • 1490 Posts

Well i think its actually a combination of many things:

1. Its cheaper to develop shorter games, and people don't complain for the most part.

2. Devs are following the new trend of shorter 'casual' games.

3. Americans like short games with lots of action, if you go to Japan, games are much longer.

4. I do think devs are focusing more on multiplayer games. They sell better, and they often get higher reviews. A good example of this is Bioshock, great game, the only fault that many people saw with it was the lack of MP.

I do not think it has anything to do with focusing of graphics. SNES to N64 was a bigger leap then PS2 to PS3, and games actually got longer.

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CLuget

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#13 CLuget
Member since 2004 • 87 Posts
It takes more money and time to develop art assets for games that are more realisitc and detailed, thus the shorter play times. Why do you think Pixar movies (or any 3D animated film) cost so much, and take so much timeto produce? I bring up Pixar movies, because, yes, game graphics are approaching Pixar quality.
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Hewkii

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#14 Hewkii
Member since 2006 • 26339 Posts
Budget.
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Hexagon_777

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#15 Hexagon_777
Member since 2007 • 20348 Posts

Well i think its actually a combination of many things:

1. Its cheaper to develop shorter games, and people don't complain for the most part.

2. Devs are following the new trend of shorter 'casual' games.

3. Americans like short games with lots of action, if you go to Japan, games are much longer.

4. I do think devs are focusing more on multiplayer games. They sell better, and they often get higher reviews. A good example of this is Bioshock, great game, the only fault that many people saw with it was the lack of MP.

I do not think it has anything to do with focusing of graphics. SNES to N64 was a bigger leap then PS2 to PS3, and games actually got longer.

snorlaxmaster

How is Bioshock a good example of multiplayer games getting higher review scores, better sales and developers focusing more on multiplayer games when, as you yourself said, Bioshock has no multiplayer at all?

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SgtWhiskeyjack

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#16 SgtWhiskeyjack
Member since 2004 • 16364 Posts

Generally they are not shorter, just less confusing with the better visuals so you're not backtracking and getting lost so much. Also I think the difficulty of "Normal" has got easier because of the popularity of games, and not everyone is a hardcore old school gamer with the reflexes of a striking snake and dexterity of.....something very dextrous :?

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Hexagon_777

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#17 Hexagon_777
Member since 2007 • 20348 Posts
[QUOTE="snorlaxmaster"]

Well i think its actually a combination of many things:

1. Its cheaper to develop shorter games, and people don't complain for the most part.

2. Devs are following the new trend of shorter 'casual' games.

3. Americans like short games with lots of action, if you go to Japan, games are much longer.

4. I do think devs are focusing more on multiplayer games. They sell better, and they often get higher reviews. A good example of this is Bioshock, great game, the only fault that many people saw with it was the lack of MP.

I do not think it has anything to do with focusing of graphics. SNES to N64 was a bigger leap then PS2 to PS3, and games actually got longer.

Hexagon_777

How is Bioshock a good example of multiplayer games getting higher review scores, better sales and developers focusing more on multiplayer games when, as you yourself said, Bioshock has no multiplayer at all?

So how's that possible? Someone tell me. Furthermore, weren't games supposed to become longer and more complex along with technology?

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rdo

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#18 rdo
Member since 2004 • 10314 Posts

companies dont make money on games untill the customer buys them. the longer it take to make a game the more money you have to spend. you have to get the game out in a certian time to make money on it, you havea time and money budget, otherwise you lose money and go out of business. the increased time it take to make the next gen graphicks and physics means less time for making more levels etc in the game. we as games would have to accept a long wait between games meaning fewer games and paying more for them to get back to games that are going to take a month to play. the game makers are finding a balance between quality and quantity.

in the same amount of time you can only do so much. do you sacrafice graphics for more levels? do you go for both which takes more time? if you do spend more time are the customers going to be willing to pay more?

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Hexagon_777

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#19 Hexagon_777
Member since 2007 • 20348 Posts

companies dont make money on games untill the customer buys them. the longer it take to make a game the more money you have to spend. you have to get the game out in a certian time to make money on it, you havea time and money budget, otherwise you lose money and go out of business. the increased time it take to make the next gen graphicks and physics means less time for making more levels etc in the game. we as games would have to accept a long wait between games meaning fewer games and paying more for them to get back to games that are going to take a month to play. the game makers are finding a balance between quality and quantity.

in the same amount of time you can only do so much. do you sacrafice graphics for more levels? do you go for both which takes more time? if you do spend more time are the customers going to be willing to pay more?

rdo

Wait, so because next-gen games are more technological advanced and cost more, we, the gamers, have to suffer?

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Hewkii

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#20 Hewkii
Member since 2006 • 26339 Posts

Wait, so because next-gen games are more technological advanced and cost more, we, the gamers, have to suffer?

Hexagon_777

yeah, that's pretty much it.

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goblaa

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#21 goblaa
Member since 2006 • 19304 Posts

It's becasue of cost. It simply takes more time and money to make a game. Now, a game that is a sandbox like say oblivion, can last 100 hours. But a game that is very linear or scripted say like gears or MGS4 will be much shorter than they were last gen.

Think of it like dungeons and dragons. If you run a game and simply design a world and then let your players just do whatever, that's like a hour of preperation for a game that could potentially run forever...though a lot less compeling.

If you design a setting, characters, plots, encounters, and every little thing, that's many many hours of work for a game that will be over in one day.

Now, with devs requireing more money, time, and people to make a game, scripted linear games are only going to get shorter.

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#22 foxhound_fox
Member since 2005 • 98532 Posts
High development costs
Long development cycles
Complex hardware configurations that differ from others quite significantly
Lazy developers only wanting to cash in on the industry
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Hexagon_777

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#23 Hexagon_777
Member since 2007 • 20348 Posts
[QUOTE="Hexagon_777"]

Wait, so because next-gen games are more technological advanced and cost more, we, the gamers, have to suffer?

Hewkii

yeah, that's pretty much it.

So why is everyone bashing the Wii? It's not perfect either, yet nevertheless...

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The_Crucible

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#24 The_Crucible
Member since 2007 • 3305 Posts

Great question. I've been asking myself this as well. First, I'm like, "Maybe its DVD-9. Maybe that's why multiplats are short." But that doesn't work. Oblivion was large and in charge. And games like Lair and Heavenly Sword aren't huge campaigns. So it isn't disc space.

My guess, cost. It costs a ton to make a game that they just don't want to spend the money.

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tag_001

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#25 tag_001
Member since 2004 • 1595 Posts

1. Higher dev costs.

2. Graphics / production sells more than gameplay

3. The consoles actually all have online now so devs pretty much don't have a choice.

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Panzer_Zwei

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#26 Panzer_Zwei
Member since 2006 • 15498 Posts

Being short isn't a trend though. The mayority of games used to be a 1 sitting affair.

I don't mind a game being short at all, if it has a design or some other factor that encourages replayability. I think the problem is when a game is short, and you don't feel compelled to play it again.

A game that you want to replay over and over, is quite an achievment as well despite it's lenght.

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Hexagon_777

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#27 Hexagon_777
Member since 2007 • 20348 Posts
So what you guys are saying is that this generation so far isn't as great as everyone else makes it out to be, thus justifying what the Wii is doing to a higher extent, correct?
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bforrester

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#28 bforrester
Member since 2003 • 481 Posts
I haven't read through the thread, but I assume this has been covered. Higher development times, and as a result costs, has probably been the biggest reason. The detail that goes into the HD games is considerable compared to last gen. I remember being excited to have 4500, 5000 polygons per car on Gran Tuismo 3. Some estimates I've heard on the vehicle models in GT5 have been around 200,000. That's a lot more time in development hours.
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#29 bforrester
Member since 2003 • 481 Posts

1. Higher dev costs.

2. Graphics / production sells more than gameplay

3. The consoles actually all have online now so devs pretty much don't have a choice.

tag_001

#3 is a good point I hadn't considered. Basically, everything leads back to #1...Higher dev costs. They have to get the games out the door, and it takes them so much longer to code games of the length we're accustomed.

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thirstychainsaw

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#30 thirstychainsaw
Member since 2007 • 3761 Posts
The initially cost of developing new engines on multicore systems affects the size of actually game development.
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Hexagon_777

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#31 Hexagon_777
Member since 2007 • 20348 Posts
So was implementing the latest technology and whatever else a good idea?
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#32 gamenux
Member since 2006 • 5308 Posts

-Smaller attn span?
-Not enough space left over after dealing with the 'next gen' stuff. IE too much focus on graphics
-Need better understanding of the hardware
-Laziness
-Shorter Games? What are you talking about?

Any of these sounds like a plausible answer to you? Any other ideas?

(P.S. damn it feels good to be unbanned after my last post here)

CameosisJ
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gamenux

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#33 gamenux
Member since 2006 • 5308 Posts
time and space.
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CameosisJ

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#34 CameosisJ
Member since 2007 • 535 Posts
good discussion guys. Glad to see some input from people who think
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enral

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#35 enral
Member since 2006 • 728 Posts
Probably because short games seem to appear more to casuals who are increasing everyday in the gaming scene.
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#36 osan0
Member since 2004 • 18255 Posts

huge cost of development combined with the relatively small userbase of next gen systems makes making a huge, epic baldurs gate size game a very risky venture. chances are we will see bigger games as this gen moves on.

also time. it takes around 3-4 years to make a long and epic game that is also top notch. next gen consoles havent been out long enough and trying to rush those kinds of games is a very bad idea.

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#37 St_muscat
Member since 2007 • 4315 Posts
Developers are getting lazy and because like Factor 5 focus to much on presentation and not gameplay, and then release a unfinished game. That's why when Nintendo delay something at least you know when it comes out it will be good. gameplay and Graphics wise. (For the wii with the graphics).
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#38 Arnalion
Member since 2006 • 3316 Posts

Too much focus on presentation, IMO.

On a side note, I find it funny how Mr. Miyamoto once got bashed from an interview in which he said the future of games will be shorter games, and people cried he "sold out" when in fact many developers are following the same route.

DaAznSaN

Yeah I agree. They need to spend more time making the games bigger and release some of the focus on the presentation.

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#39 dhjohns
Member since 2003 • 5105 Posts
I think money is a big reason. Another is devs can get away with it. We are all still buying the games. Lastly, there seems to be some reports that an 6-8 hr. game is the sweet spot for a game (enough to push sales not too much in dev money). It certainly isn't the hardware, these gaming machines are better than earlier ones.
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#40 toxicmog
Member since 2006 • 6355 Posts

Too expensive to develop and test content. An hour's worth of satisfying content today probably costs more than entire 30 hour game 10 years ago.XaosII

indeed

shooters have never been long, but so long as my RPG's still offer me the same length i don't care.

DK 2 now that was a long game, and some of the original marios....

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#41 Silenthps
Member since 2006 • 7302 Posts
Whats wrong with shorter games? Shorter games usually have more replayability. Games like MGS3, RE4, Ninja Gaiden were some of my favorites last gen because you can always go back and play on a harder difficulty and have fun from beginning to end. When i played Zelda Tp for 70 hours... i tried to play it again and realized how boring it is to start up a new file after spending so much time on the other.
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#42 LEGEND_C4A
Member since 2003 • 3186 Posts

-Smaller attn span?
-Not enough space left over after dealing with the 'next gen' stuff. IE too much focus on graphics
-Need better understanding of the hardware
-Laziness
-Shorter Games? What are you talking about?

Any of these sounds like a plausible answer to you? Any other ideas?

(P.S. damn it feels good to be unbanned after my last post here)

CameosisJ

maybe someone didn't get the memo about b-ray and the cell!

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#43 SpaceMatt
Member since 2003 • 3588 Posts

Time and money, plain and simple.

It costs money to pay the programmers to encode all of the goodies that make next-gen graphics possible, which means there's less money to pay them to make the game longer as well.

Also, it takes time to program all of those graphics in, which takes time away from extending the length of the game. So you could get a longer next-gen game, but it would be expensive for the developers, and it would take longer for the game to be released.

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CameosisJ

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#44 CameosisJ
Member since 2007 • 535 Posts

[QUOTE="DaAznSaN"]

Too much focus on presentation, IMO.

On a side note, I find it funny how Mr. Miyamoto once got bashed from an interview in which he said the future of games will be shorter games, and people cried he "sold out" when in fact many developers are following the same route.

Arnalion

Yeah I agree. They need to spend more time making the games bigger and release some of the focus on the presentation.

But fanboys and 'hardcore' internet gamers dont hype gameplay. Before a game is released all people really go by are pictures. IF you have okay graphics and great gameplay nowadays, you MIGHT become a sleeper hit, but that seems to be pretty much it. If you hace great graphics and okay gameplay, you can be a best seller