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yes no wolf, and much improved graphics.
everytime I play TP, I imagine what it could have been... on the 360 or Ps3 or a HD console.
go with a slightly updated WW art sty-le, use the grapical tricks that they used to make SMG looks so damn good, and get out of Hyrule.
Oh yeah...and get rid of the (go to dungeon x to get an item) stuff. Maybe make the whole entire world a dungeon a-al metroid prime....but more populated with villages, shops etc.
It should be a sort of "down the rabbit hole" surreal adventure (in the vein of Majora's Mask), and should have cel shaded graphics, like Wind Waker ( but with a darker overall feel to the visuals).
I thought Wind Waker was awesome. It had an actual sense of exploration.JiveTIt's a shame that it took so long to get from one place to another.
[QUOTE="JiveT"]I thought Wind Waker was awesome. It had an actual sense of exploration.PCGA_FTW
Like I said, low standards
Pssh. Whatever man, I've played every console Zelda from the first one all the way to TP, and Wind Waker is simply a fantastic game.
[QUOTE="JiveT"]I thought Wind Waker was awesome. It had an actual sense of exploration.ShinobishyguyIt's a shame that it took so long to get from one place to another.
I found the sailing to be very relaxing.
I could almost sit back and take a nap while watching the blue seas fly past me and listening to WW's music.
There were certain occasions when I longed for quicker traveling, but that song that you get from Cyclos mostly remedied that issue for me.
I think everyone knows what I want. :P
I like Shinobi's idea of the entire world being a dungeon, too.
It's a shame that it took so long to get from one place to another.[QUOTE="Shinobishyguy"][QUOTE="JiveT"]I thought Wind Waker was awesome. It had an actual sense of exploration.jethrovegas
I found the sailing to be very relaxing.
I could almost sit back and take a nap while watching the blue seas fly past me and listening to WW's music.
There were certain occasions when I longed for quicker traveling, but that song that you get from Cyclos mostly remedied that issue for me.
well I do tip my hat to WW for being perhaps the most explorable zelda (next to the original of course....that one complele free roaming) Still...I hated having to whip out the baton just to change the wind direction.Maybe it's just me :?
[QUOTE="JuarN18"][QUOTE="PCGA_FTW"][QUOTE="JiveT"]I thought Wind Waker was awesome. It had an actual sense of exploration.PCGA_FTW
Like I said, low standards
Wind Waker won GOTY :|
yea, GOTY on GC (How many good games were there again?...NONE)
....*face palm*Why is it always the person with the DBZ avitar that says stuff like this
yea, GOTY on GC (How many good games were there again?...NONE)PCGA_FTW
More like Game of the Year for 2003 overall.:wink:
There must've been a lack of good games 03, I guess. 04 was the good yearPCGA_FTW
Right,2003 had no good games.:|
[QUOTE="PCGA_FTW"][QUOTE="JuarN18"][QUOTE="PCGA_FTW"][QUOTE="JiveT"]I thought Wind Waker was awesome. It had an actual sense of exploration.Shinobishyguy
Like I said, low standards
Wind Waker won GOTY :|
yea, GOTY on GC (How many good games were there again?...NONE)
....*face palm*Why is it always the person with the DBZ avitar that says stuff like this
>: [
There are so few games like any of the zelda games, as such i have never felt any of them were stale. TP was the first "traditional"(er.. like LttP/OoT) zelda since ocarina. Yes, dungeon exploring and collecting items has always been in each game, but i find they've always kept it fresh feeling. This kind of stuff is what zelda is about.
With that said, TP was definitly a GC game. It made an excellent transition to the Wii, and proved traditional action-adventure games can work better on this system, but we need a new zelda that was built entirely with the wii in mind. It's coming, and it'll be different(as we've been told).
A more mature, darker game.
A new bad guy that doesn't first seem cool then ends up a complete spastic(aka the twilight leader guy).
A different story! Come on how many times must Zelda get kidnapped?
More weapons I'm sick of using pretty much the same thing on every game.
Difficulty levels. The last few Zeldas have been WAAAAY too easy.
No midi soundtrack. It was stupid last time, again will be a joke.
VOICE ACTING! Link doesn't have to talk but the rest do.darklord888
I agree with everything except it being it darker. They tried to go the "more mature, darker" route in TP but the world ended up bland. If you mean like MM, though, where the story is dark but the world itself is colorful then I agree.
1) Graphics that surpass Brawl's of Galaxy's.
2) Be ridiculously huge.
3) Stick only with Link this time (no wolves or anything).
4) Let a competent reviewer that isn't an idiot review it.
[QUOTE="JuarN18"][QUOTE="PCGA_FTW"][QUOTE="JiveT"]I thought Wind Waker was awesome. It had an actual sense of exploration.PCGA_FTW
Like I said, low standards
Wind Waker won GOTY :|
yea, GOTY on GC (How many good games were there again?...NONE)
It won GOTY for 2003 overall. And there were a lot of good games in 2003. You don't have a clue what you're talking about, do you?
And the GC, like all Nintendo consoles, had the best first-party exclusives last gen.
1 - Stop wasting time trying and failing to make the story good *cough Twilight Princess* Focus on the gameplay - it's what matters.
2 - Go back to the basic formula of the original LoZ. If you haven't noticed, Zelda has been getting more and more linear.
3 - Make the gameplay orthodox again like MM.
4 - NO MORE SAILING. MAKE IT ON LAND.
5 - Increase difficulty. It shouldn't take me 99999 hits to die.
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