what ever happened to fps like doom and duke nukem

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EmperorZeruel

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#1 EmperorZeruel
Member since 2007 • 4207 Posts
Those fps were very early and they were nonliniar. many times i would play them and get lost and stumped on where to go and what to do. even throught the map realy was not too big, it was what they did with it that could take a long time to complete if you dont know what to do. Today its the exact opposite even through there are larger maps you always know where to go and will never get stumped on what to do or where to go
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glez13

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#2 glez13
Member since 2006 • 10314 Posts
From what I remember they were linear. The only thing that made DOOM not feel linear was the fact the you had to do back-tracking because of the colored Keys/Doors and some secrets that usually changed the map. Thats all.
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Skittles_McGee

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#3 Skittles_McGee
Member since 2008 • 9136 Posts
Getting lost doesn't mean its non-linear. It often means its poorly designed.
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wiionlygamer

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#4 wiionlygamer
Member since 2009 • 177 Posts
They got tired .FPS got better.
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glez13

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#5 glez13
Member since 2006 • 10314 Posts
Play Farcry or Crysis. I always see people posting things I have never seen in both games even tough I have played both 3 times.
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crazy-player

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#6 crazy-player
Member since 2005 • 2909 Posts
The FPS genre evolved.
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AzuresNight

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#7 AzuresNight
Member since 2007 • 29 Posts
I though getting lost in a game would be a frustrating thing?
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EmperorZeruel

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#8 EmperorZeruel
Member since 2007 • 4207 Posts
Play Farcry or Crysis. I always see people posting things I have never seen in both games even tough I have played both 3 times.glez13
but even in those games you know where to go, you just have a choice on how to get there. in the older ones you have to find a key find a secrete room that comtains a button then go back to the start to find a hidden door opened up then presss a hidden button behind the hidden door that reveals a key then find the door the key belongs to, well you get the idea
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Gh0st_Of_0nyx

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#9 Gh0st_Of_0nyx
Member since 2007 • 8992 Posts
Well as you see with duke nukem most people got bored and tired of the same exact thing and moved on.
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tfgyhtryrfgdsft

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#10 tfgyhtryrfgdsft
Member since 2009 • 25 Posts

Getting lost doesn't mean its non-linear. It often means its poorly designed.Skittles_McGee

No it means you arent observant enough.

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tfgyhtryrfgdsft

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#11 tfgyhtryrfgdsft
Member since 2009 • 25 Posts

The FPS genre evolved. crazy-player

into fps like killzone2 where you take cover and shoot explosive barrels?

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crazy-player

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#12 crazy-player
Member since 2005 • 2909 Posts

[QUOTE="Skittles_McGee"]Getting lost doesn't mean its non-linear. It often means its poorly designed.tfgyhtryrfgdsft

No it means you arent observant enough.

No, it means someone just doesn't stop making alt accounts, Mr. tfgyhtryrfgdsft...
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Ibacai

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#13 Ibacai
Member since 2006 • 14459 Posts
Ummm, developers got better at their job and started designing FPS's that didn't require you to see recycled corridors Ad nauseam. Oh, yes there are still some out there being made but they aren't the norm anymore. Respect DOOM and Duke Nukem for what they did and how good they were at the time but also realize that they have been surpassed over and over again.
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AzuresNight

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#14 AzuresNight
Member since 2007 • 29 Posts

[QUOTE="crazy-player"]The FPS genre evolved. tfgyhtryrfgdsft

into fps like killzone2 where you take cover and shoot explosive barrels?

Im pretty sure KZ2 wasnt the 1st to do that

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crudestkill01

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#15 crudestkill01
Member since 2008 • 25 Posts
It was an obstical, you always knew where you had to go in those games but how you went about getting there was the question. Its kinda the same in modern shooters, such as crysis. In crysis there is a point that you have to rescue someone in a large enemy camp. You knew that you had to get to them, and the question is do you go in guns blazing or sam fisher style. Its the same idea of an obstical between two points just far evolved for us today as others have said.
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glez13

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#16 glez13
Member since 2006 • 10314 Posts

[QUOTE="glez13"]Play Farcry or Crysis. I always see people posting things I have never seen in both games even tough I have played both 3 times.EmperorZeruel
but even in those games you know where to go, you just have a choice on how to get there. in the older ones you have to find a key find a secrete room that comtains a button then go back to the start to find a hidden door opened up then presss a hidden button behind the hidden door that reveals a key then find the door the key belongs to, well you get the idea

LOL, WUT?

Are you serious all that you described is linear. You have to find the key that is always in the same place, and which you have to get first because it opens the same door always that is required to to go trough to activate the button that will open the door that will lead you to the second key, that you will never be able to get before the other one mentioned. And so on.

All that about the hidden button, door key, is BS. I played those games and the secret stuff is just extra ammo or other extra stuff you don't need to advance in the game.

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tfgyhtryrfgdsft

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#17 tfgyhtryrfgdsft
Member since 2009 • 25 Posts

Ummm, developers got better at their job and started designing FPS's that didn't require you to see recycled corridors Ad nauseam. Oh, yes there are still some out there being made but they aren't the norm anymore. Respect DOOM and Duke Nukem for what they did and how good they were at the time but also realize that they have been surpassed over and over again.Ibacai

wrong fps evolved for worse.... now it's the game tells you what to do/go.

duke nukem 3d you had puzzles and crap, hidden area's to find.

duke nukem 3d is far above the pile of crap you call fps today.

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tfgyhtryrfgdsft

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#18 tfgyhtryrfgdsft
Member since 2009 • 25 Posts
counter strike ruined fps genre.
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EmperorZeruel

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#19 EmperorZeruel
Member since 2007 • 4207 Posts

[QUOTE="EmperorZeruel"][QUOTE="glez13"]Play Farcry or Crysis. I always see people posting things I have never seen in both games even tough I have played both 3 times.glez13

but even in those games you know where to go, you just have a choice on how to get there. in the older ones you have to find a key find a secrete room that comtains a button then go back to the start to find a hidden door opened up then presss a hidden button behind the hidden door that reveals a key then find the door the key belongs to, well you get the idea

LOL, WUT?

Are you serious all that you described is linear. You have to find the key that is always in the same place, and which you have to get first because it opens the same door always that is required to to go trough to activate the button that will open the door that will lead you to the second key, that you will never be able to get before the other one mentioned. And so on.

All that about the hidden button, door key, is BS. I played those games and the secret stuff is just extra ammo or other extra stuff you don't need to advance in the game.

yeah you have to find the key, if you dont know where it is or how to get it your lost. and it it was liniar all the doors will be opened and not have you backtrack. Also if you dont know what your doing you could be stuck for a long time
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Ibacai

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#20 Ibacai
Member since 2006 • 14459 Posts

[QUOTE="Ibacai"]Ummm, developers got better at their job and started designing FPS's that didn't require you to see recycled corridors Ad nauseam. Oh, yes there are still some out there being made but they aren't the norm anymore. Respect DOOM and Duke Nukem for what they did and how good they were at the time but also realize that they have been surpassed over and over again.tfgyhtryrfgdsft

wrong fps evolved for worse.... now it's the game tells you what to do/go.

duke nukem 3d you had puzzles and crap, hidden area's to find.

duke nukem 3d is far above the pile of crap you call fps today.

I disagree on everything you just said. FPS have always told you what to do or where to go, it's just a matter of how that is done. Backtracking, keys, secret rooms, etc. They all amount to the same thing except they are less refined and rely more on someone walking the same areas and killing the same guys to find something that was missed. Nowadays it's more about moving forward then back. That would be the change. Oh, and HL2 has better puzzles and secret areas then Duke Nukem 3D. So how is the evolution with actual hardware? Looks good here.
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666666677777777

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#21 666666677777777
Member since 2009 • 25 Posts
[QUOTE="tfgyhtryrfgdsft"]

[QUOTE="Ibacai"]Ummm, developers got better at their job and started designing FPS's that didn't require you to see recycled corridors Ad nauseam. Oh, yes there are still some out there being made but they aren't the norm anymore. Respect DOOM and Duke Nukem for what they did and how good they were at the time but also realize that they have been surpassed over and over again.Ibacai

wrong fps evolved for worse.... now it's the game tells you what to do/go.

duke nukem 3d you had puzzles and crap, hidden area's to find.

duke nukem 3d is far above the pile of crap you call fps today.

I disagree on everything you just said. FPS have always told you what to do or where to go, it's just a matter of how that is done. Backtracking, keys, secret rooms, etc. They all amount to the same thing except they are less refined and rely more on someone walking the same areas and killing the same guys to find something that was missed. Nowadays it's more about moving forward then back. That would be the change. Oh, and HL2 has better puzzles and secret areas then Duke Nukem 3D. So how is the evolution with actual hardware? Looks good here.

The fps now are way too scripted, you played the single player once and it's same crap over and over lol, duke nukem 3d wasnt scripted as much as todays crap.

duke nukem 3d you had to explore levels/kill enemys to find key cards to progress and sometimes puzzles, or combination locksor whatever.

that's what made fps fun exploring levels and finding new area's, secret areas.

the fps now, like call of duty it's like a oylmpic race start to finish lol no exploration, just follow little linear path/shoot game ends yay.

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666666677777777

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#22 666666677777777
Member since 2009 • 25 Posts
[QUOTE="Ibacai"][QUOTE="tfgyhtryrfgdsft"]

wrong fps evolved for worse.... now it's the game tells you what to do/go.

duke nukem 3d you had puzzles and crap, hidden area's to find.

duke nukem 3d is far above the pile of crap you call fps today.

666666677777777

I disagree on everything you just said. FPS have always told you what to do or where to go, it's just a matter of how that is done. Backtracking, keys, secret rooms, etc. They all amount to the same thing except they are less refined and rely more on someone walking the same areas and killing the same guys to find something that was missed. Nowadays it's more about moving forward then back. That would be the change. Oh, and HL2 has better puzzles and secret areas then Duke Nukem 3D. So how is the evolution with actual hardware? Looks good here.

The fps now are way too scripted, you played the single player once and it's same crap over and over lol, duke nukem 3d wasnt scripted as much as todays crap.

duke nukem 3d you had to explore levels/kill enemys to find key cards to progress and sometimes puzzles, or combination locksor whatever.

that's what made fps fun exploring levels and finding new area's, secret areas.

the fps now, like call of duty it's like a oylmpic race start to finish lol no exploration, just follow little linear path/shoot game ends yay.

half life 2 level design sucks ass seriously, 3drealms is much better

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glez13

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#23 glez13
Member since 2006 • 10314 Posts

LOL WUT?

Did he just quoted himself?

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stepat201

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#24 stepat201
Member since 2008 • 1979 Posts
The genre evolved when Half-Life and Halo released.
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EmperorZeruel

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#25 EmperorZeruel
Member since 2007 • 4207 Posts
[QUOTE="glez13"]

LOL WUT?

Did he just quoted himself?

so whats your response on the old quote. if you dont know where the key is or how to get it you can be lost for a long time and you still have to find they key even if you know where to go you will still have to go out of the way to get it. i ve seen many people who get lost and frustrated in those games and say the challenge many times is not knowing where to go rather then the enimies killing you
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Ibacai

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#26 Ibacai
Member since 2006 • 14459 Posts
[QUOTE="666666677777777"][QUOTE="Ibacai"][QUOTE="tfgyhtryrfgdsft"] wrong fps evolved for worse.... now it's the game tells you what to do/go. duke nukem 3d you had puzzles and crap, hidden area's to find. duke nukem 3d is far above the pile of crap you call fps today.

I disagree on everything you just said. FPS have always told you what to do or where to go, it's just a matter of how that is done. Backtracking, keys, secret rooms, etc. They all amount to the same thing except they are less refined and rely more on someone walking the same areas and killing the same guys to find something that was missed. Nowadays it's more about moving forward then back. That would be the change. Oh, and HL2 has better puzzles and secret areas then Duke Nukem 3D. So how is the evolution with actual hardware? Looks good here.

The fps now are way too scripted, you played the single player once and it's same crap over and over lol, duke nukem 3d wasnt scripted as much as todays crap. duke nukem 3d you had to explore levels/kill enemys to find key cards to progress and sometimes puzzles, or combination locksor whatever. that's what made fps fun exploring levels and finding new area's, secret areas. the fps now, like call of duty it's like a oylmpic race start to finish lol no exploration, just follow little linear path/shoot game ends yay.

You say the FPS's are too scripted nowadays and then go on to talk about qualities in a game that never change. Key cards always in the same place, exploring areas you have explored before, and watching enemies always spawn in the same place. You're arguments are getting worse, quick change to another account! And if you want exploration you should try Crysis, much more then any older FPS you talk about.
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t3hTwinky

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#27 t3hTwinky
Member since 2005 • 3701 Posts

Thishappened.

If you have not yet played them, get off your butt and do so.

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#28 soulsofblayck
Member since 2006 • 1591 Posts
If you haven't played any of the Painkiller series, please do so. I don't care for many FPS but rather, prefer linear/gore infested/campy/intuitive gun designs that older games used to have. Now a days, enemies in games are dull as hell lacking any creativity and the weapons are all the same.
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EmperorZeruel

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#29 EmperorZeruel
Member since 2007 • 4207 Posts
are there any fps that are out today that still play like these games
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HarlockJC

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#30 HarlockJC
Member since 2006 • 25546 Posts
Moon is a lot like the old FPS....
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#31 Hellboard
Member since 2008 • 2429 Posts
hmm doom series half life and quake... or soldier of fortune..... or killzone 2, those are fps, now that new age non linearity crap like crysis and stalker.... or timesfhit with stupid powers that wreck the gameplay, well they dont even play as fps.
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hiphops_savior

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#32 hiphops_savior
Member since 2007 • 8535 Posts
They'll always be remembered for their contributions to the FPS genre, but now, they're only relevant in a Video Game Museum or mentioned in a Top 50 Greatest Games of All time somewhere in the internet.
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Salt_The_Fries

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#33 Salt_The_Fries
Member since 2008 • 12480 Posts

They'll always be remembered for their contributions to the FPS genre, but now, they're only relevant in a Video Game Museum or mentioned in a Top 50 Greatest Games of All time somewhere in the internet.hiphops_savior

But System Shock 1, released in 1994 is still playable and enjoyable today, and it surprises you to no end, plus implications of its influence are still visible everywhere (Half-Life -> System Shock 2 -> Deus Ex -> BioShock -> Dead Space, etc.), and while narrative might be rather linear, the game itself (mainly exploration) is not.

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#34 hiphops_savior
Member since 2007 • 8535 Posts
[QUOTE="hiphops_savior"]They'll always be remembered for their contributions to the FPS genre, but now, they're only relevant in a Video Game Museum or mentioned in a Top 50 Greatest Games of All time somewhere in the internet.Salt_The_Fries
But System Shock 1, released in 1994 is still playable and enjoyable today, and it surprises you to no end, plus implications of its influence are still visible everywhere (Half-Life -> System Shock 2 -> BioShock -> Dead Space, etc.), and while narrative might be rather linear, the game itself (mainly exploration) is not.

For a certain fan, yes. Don't forget that the FPS fanbase in general, tend to have very short attention spans.
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#35 POJO_MOFO
Member since 2004 • 5525 Posts
Just waint for Duke Nukem Forever, it will bring back the funk!!!!
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EmperorZeruel

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#36 EmperorZeruel
Member since 2007 • 4207 Posts
Just waint for Duke Nukem Forever, it will bring back the funk!!!!POJO_MOFO
that is if it still plays the same i have a fealing its going to play like a tipical shooter
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#37 mo0ksi
Member since 2007 • 12337 Posts
Because the genre evolved into something more meaningful, and that those types of shooters were getting milked. There's also Serious Sam, which, excluding the second one, was good enough to make the shooters from Id seem void and inferior to today's shooters and to SS itself.