This topic is locked from further discussion.
[QUOTE="Cherokee_Jack"][QUOTE="BrutalAdonis"] Yeah like Crysis, and um er...AppleBladeI'll help you out: Stalker, Stalker: Clear Sky, ARMA 2, Empire: Total War, World in Conflict, Cryostasis, numerous multiplats, etc. etc.I'll help you out . . . Those games don't look as good as Uncharted 2, you are entitled to your own opinion but you're obviously biased as most non-biased observers would not share the opinion you have, and btw I am a PC gamer so I know what PC games are capable of. LOL and your unbiased:lol:
[QUOTE="ZackerThe3rd"]...Seriously? Yeah, thats why my Xbox is still working... Your Xbox 360 not working has more to do with heat generation and distribution than processing power. I.E. your Xbox 360, while thinking really hard, got really hot and your Xbox 360 circulated the air somewhat but it just ended up melting your components.[QUOTE="Frank2368"]
PS3s' 7 core processor running at 3.2GHZ opposed to X360s' less-powerful-but-still-better-than-Wii's-CPU 3 core running at 3.2GHz
X360s' CPU works more easily than PS3s' though
Brownesque
He said it was working, is that the impression people get when the see the word work and XBox together
Well, Uncharted 2 does have great draw distances and complex geometry. No question.
organic_machine
Good.
But this is not a discussion on Uncharted 2, but the cell. How much of that geometry is physically manipulatable? Is any of it? For that kind of quality, sacrifices need to be made. The PS3 desperately needs more RAM and a better GPU. And no matter how nice the cell is, with more RAM and a better GPU I really think you'd have not only graphically better games, but more interactive enviornments as well. Uncharted 2's enviornemtns aren't very interactive. And you ask for that game, and I give you Crysis. Now before you troll, let me say that it renders hudreds of trees on screen at once, and each tree (minus a few big ones) and all physcial objects can be interacted with, whether up close or from the farthest point on the map. That may be possible to do with the cell, but it most certainly impossible to do with even 516 mb of RAM.
organic_machine
Obviously Crysis is graphically superior to Uncharted 2, I wouldn't troll that for a second.
Obviously it is impossible to render on the Playstation 3 due to a GPU limitation and a RAM limitation. The Crysis developers have actually given us insight into that with Crysis 2 which is a multiplatform game in development for Xbox 360, PC, and Playstation 3. The console versions of the game each have substantially reduced level of detail and texture quality. The game is approximately on par with Crysis on medium settings. The Playstation 3 quite obviously is not the most powerful system on the market, the most powerful system on the market is a good PC.
PC's have Physx support on Nvidia GPUs, massive pools of RAM, out-of-order CPUs, and enormous memory bandwidth and huge shader quantities.
The issue is not so much that the Playstation 3 is not the optimal design, however, it's that it was first released in 2006 and first designed well before that. This is long before Physx became the standard and before DirectX10 was released. Well before Crysis 1 was ever released to the public and before Vista. At the time, the X1900 was the top videocard on the market and the 7900 GT was the best Nvidia videocard. Neither of those cards can satisfactorily run Crysis at maximum settings.
Another thing is that a console has to be a low-cost solution, this is why the consoles have such little RAM and why the Xbox 360 and the PS3 both have in-order CPUs. It was cost-prohibitive to increase their performance to that degree. Keep in mind that a Playstation 3 costs a consumer today $300, close to what a videocard in 2007 capable of running Crysis at high/very high settings would have cost. The 8800 GTS 320MB cost around that much money when Crysis released. My brother has one of those cards along with a quad-core CPU, very, very high overclocks on all his system components and 2 gigs of fast RAM, but he still refuses to buy Crysis because the performance he gets is not good enough in his opinion. Obviously, lol, when you compare Bioshock on his rig to anything on PS3, or UT3 for that matter, the PS3 just gets flat out dominated.
Christ, dude. What's your problem? My whole point is that the cell is a watse of investment because developers usually WON'T take advantage of a good CPU. And guess what? They don't. Sure, we've got the gorgeous, cramped, and static Uncharted 2. Whooptie-****ing-do. That's one game. What about the multiplats? No. A majority of the exclusives? Well, they've got some great looking ones, but again, no huge leap in terms of technical prowess than other games.
organic_machine
Uncharted isn't cramped and it isn't static. Did you even watch the footage I gave you for five seconds?
Playstation 3 games look just fine and the exclusives look mindblowing on the console market. The fact that developers are releasing multiplatform games on the Playstation 3, even porting them from Xbox 360 despite the PS3 having a lower installed base should testify that the system isn't impenetrable. It's perfectly capable of running your average game on par with an Xbox 360 with some facemelting exclusives to boot, all for the EXACT same price as an Xbox 360 with a better feature set, too (Blu-Ray, built-in wi-fi, etc).
I'll help you out . . . Those games don't look as good as Uncharted 2, you are entitled to your own opinion but you're obviously biased as most non-biased observers would not share the opinion you have, and btw I am a PC gamer so I know what PC games are capable of. LOL and your unbiased:lol:First of all, I'm a PC gamer as well, not just some Sony fanboy, in fact I own way more PC gamers then anything else. I also own a Wii and a DS (used to own a 360 and a PSP). Last gen I owned all the systems (Dreamcast, PS2, GameCube, and Xbox). Secondly, everyone has some form of bias but it is my opinion that if you polled hardcore non-fanboy gamers they would disagree with Cherokee_Jack in his assertion that the PC games he listed looked better then Uncharted 2.[QUOTE="AppleBlade"][QUOTE="Cherokee_Jack"] I'll help you out: Stalker, Stalker: Clear Sky, ARMA 2, Empire: Total War, World in Conflict, Cryostasis, numerous multiplats, etc. etc.vaderhater
his assertion that the PC games he listed looked better then Uncharted 2.AppleBladeI made no such assertion.
[QUOTE="Brownesque"]
Epically long post
Frank2368
Consoles get optimized, and do PCs? That's what causes a 7900 GT even better than a PC's 8800GT
Oh, I'm sorry, did my post contain too much well constructed content for you? Let me try and break it down for you. CELL PROCESSOR IS TEH BETTOR THAN TEH WARLD AND THE TREY IS DA BEST TREY 4 LIFE[QUOTE="Frank2368"][QUOTE="Brownesque"]
Epically long post
Brownesque
Consoles get optimized, and do PCs? That's what causes a 7900 GT even better than a PC's 8800GT
Oh, I'm sorry, did my post contain too much well constructed content for you? Let me try and break it down for you. CELL PROCESSOR IS TEH BETTOR THAN TEH WARLD AND THE TREY IS DA BEST TREY 4 LIFEHmmmmmmm... I'm on your side dude
Another thing is that a console has to be a low-cost solution, this is why the consoles have such little RAM and why the Xbox 360 and the PS3 both have in-order CPUs. It was cost-prohibitive to increase their performance to that degree. Keep in mind that a Playstation 3 costs a consumer today $300, close to what a videocard in 2007 capable of running Crysis at high/very high settings would have cost. The 8800 GTS 320MB cost around that much money when Crysis released. My brother has one of those cards along with a quad-core CPU, very, very high overclocks on all his system components and 2 gigs of fast RAM, but he still refuses to buy Crysis because the performance he gets is not good enough in his opinion. Obviously, lol, when you compare Bioshock on his rig to anything on PS3, or UT3 for that matter, the PS3 just gets flat out dominated.
Brownesque
Let me first admit that my first two posts I was mostly trolling. The cell is an increidble processor. But Sony invested so so much money into it that they had to cut back the rest of the hardware because the console has to be a low cost solution. The PS3 selling at $599 absolutely killed the PS3 in terms of overall sales. But their priority was investing in Blu-ray and the cell. While they are two great things, the PS3 would be nothing without the processor. I can't help but wish they could have invested in having more ram and a better GPU than the xbox 360. Even though the cell is powerful, I think Sony would have been much better off.
However, the PS3 with the cell does have it's advantages. Geometry rendering, physics, AI, etc. And I am extremely pissed that I have yet to see a PS3 game with next-gen AI :P (perhaps I am asking devs too much). And the problem with physics is that for physical objects you need RAM. That's why Crysis will never be ported to this gen consoles, because Crytek cannot cram all of Crysis' physical data into just 512 mb of RAM. If the PS3 had a quad core instead of a 7 core and 1 gb of RAM, we'd see some really impressive physics that would blow even the best 360 games out of the water graphically.
all for the EXACT same price as an Xbox 360 with a better feature set, too (Blu-Ray, built-in wi-fi, etc).
Brownesque
That's why I chose to buy a PS3 instead of a 360! :P
[QUOTE="Canindian_Boy"]It has 7 parallel processors and a controlling unit. They're clocked really high and they're very fast. The Xbox 360 by comparison has 3 general purpose processor cores and the Wii has 1. close. it has 7 parallel processors and a controlling unit, but each of those 7 parallel processors is running virtualization to basically act like 4 cores. so basically it has 28 cores, which if put out of sync could be used to run a game at 60 fps on CPU rendering, and cpu rendering is what is used in arch vis work, it looks freaking amazing but takes a long time. before the only solution since we only had quad cores for cpu rendering was to A: mega clock them so those 4 cores can each make about 8 images a second, or B: run at 4 FPS with 28 however all running at mega high clock speeds, you can get a high framerate and still have CPU rendering amazingness. there was a tech demo on ps3 a while back that was something like 20 million polies, the majority of them leaves on trees being simulated, which had low density raytracing on them (realistic raytracing is about 10,000 photons per square inch, and takes monstrous computers to run in realtime, low density raytracing is about 500, so the reflections are blurry but that difference is only noticeable if your within about 10 feet. it's used in most driving simulations)I do and I understand its a processor but I'm not so sure whats so special about it.
Brownesque
The cell processor is the most powerful force in the universe. It will completely reinvent processing and destroy all other cpu makers. When that baby hits the market, look out! It will likely be more powerful than the next 16 generations of cpus from intel and amd.
LOL at some of the stuff in this thread! TC please look it up before the cell becomes some sort of positronic Star Trek device as these guys go along. Holy cow guys really!
[QUOTE="vaderhater"]BTW @ your sig, 2006 called and they want their corny joke back. Meh....Level 1 guy..................................................................................LOL at some of the stuff in this thread! TC please look it up before the cell becomes some sort of positronic Star Trek device as these guys go along. Holy cow guys really!
BrutalAdonis
.
.
.
.
.
.
.
.
.
.
.
.MEH:)
[QUOTE="Brownesque"]
Do you have a game with the level of detail of Uncharted 2 and the draw distances and geometry complexity? If so, show me. If not, stop blowing smoke up my ass.
organic_machine
Well, Uncharted 2 does have great draw distances and complex geometry. No question. But this is not a discussion on Uncharted 2, but the cell. How much of that geometry is physically manipulatable? Is any of it? For that kind of quality, sacrifices need to be made. The PS3 desperately needs more RAM and a better GPU. And no matter how nice the cell is, with more RAM and a better GPU I really think you'd have not only graphically better games, but more interactive enviornments as well. Uncharted 2's enviornemtns aren't very interactive. And you ask for that game, and I give you Crysis. Now before you troll, let me say that it renders hudreds of trees on screen at once, and each tree (minus a few big ones) and all physcial objects can be interacted with, whether up close or from the farthest point on the map. That may be possible to do with the cell, but it most certainly impossible to do with even 516 mb of RAM.
That's an issue with the developers and the things they're seeking to maximize. Why don't you take that up with them? I can't go grab them by the throat and say "organic machine on system wars says you should maximize the processor load allocation with AI and physics in your game engines."
Brownesque
Christ, dude. What's your problem? My whole point is that the cell is a watse of investment because developers usually WON'T take advantage of a good CPU. And guess what? They don't. Sure, we've got the gorgeous, cramped, and static Uncharted 2. Whooptie-****ing-do. That's one game. What about the multiplats? No. A majority of the exclusives? Well, they've got some great looking ones, but again, no huge leap in terms of technical prowess than other games.
how is it a waste? considering PS3 got Killzone2 and Uncharted 2 which look amazing for a console? and whats stopping them from making more?
i would say its far from a waste
The PS3's GPU is inferior to the 360's correct? And PS3 games often make up for this by employing the cell correct? Then it does have a lot of potential. Imagine if the PS3 had a GPU equal to the 360.
It lets the PS3 have 4D graphics! Which is why the PS3 is the highest selling console to 4th dimension entities, unfortunatly 4th dimension money can't be converted to dollars without a large hadron collider, which is broken at the moment.
With our limited perception of dimensions the Cell processor allows for lots of effcient number crunching but with anely retentive design. Meaning it has potential for doing more than a comparable processor of standard design but it takes more time and effort to produce something than it would have taken to produce the same result on the regualr processor. In other words it's great for mainframe R&D work but bad for game developers.
This is a correct statement right there people.FACT: 99% of the people in this thread have absolutely no idea what they are talking about.
Blue-Sky
FACT: 99% of the people in this thread have absolutely no idea what they are talking about.
Blue-Sky
Only 99?
:o you DONT know about the CELL?
The CELL is ALL. It is god and is the most powerful creation in all the universe.
Without the CELL nothing can exist, and everything is meaningless.
Bow down to the CELL in all its power.
What is the cell?
What's so speical about it?
Without the cell we wouldn't be alive, all living things are here because of the cell.
Yandere
Y'know the best part about the cell? Evolutionists claim that picture happened by chance/accident. Just let that little comment sink into you for a bit.
OH!!! Sorry folks, my off-topic argumentative side just reared it's head there for a sec.
An infinite source of performance that let's you exceed memory limitations and emulate DX10, apparently...
What exactly is it and whats so special about it? I always hear people talking about it.
Canindian_Boy
7 cores, 4D, 120fps the untapped potential!
It lets the PS3 have 4D graphics! Which is why the PS3 is the highest selling console to 4th dimension entities, unfortunatly 4th dimension money can't be converted to dollars without a large hadron collider, which is broken at the moment.
With our limited perception of dimensions the Cell processor allows for lots of effcient number crunching but with anely retentive design. Meaning it has potential for doing more than a comparable processor of standard design but it takes more time and effort to produce something than it would have taken to produce the same result on the regualr processor. In other words it's great for mainframe R&D work but bad for game developers.
Flanker15
I thought you were better then this. Come back to gamespot Au before you catch a cold!!
[QUOTE="Yandere"]
What is the cell?
What's so speical about it?
Without the cell we wouldn't be alive, all living things are here because of the cell.
KH-mixerX
Y'know the best part about the cell? Evolutionists claim that picture happened by chance/accident. Just let that little comment sink into you for a bit.
OH!!! Sorry folks, my off-topic argumentative side just reared it's head there for a sec.
I'm not sure if you're new to English or not, but we don't really use "evolutionist." We tend to use "scientist."
I'm not sure if you're new to English or not, but we don't really use "evolutionist." We tend to use "scientist."
hakanakumono
People like them tend to have a conspiracy theory were science is out to specifically attack their religion, hence people who accept the scientific evidence behind evolution are labeled "darwinists" or "evolutionist" in this case. It makes it easier for them in their mind to drag scientific knowledge down to the level of dogma; and hence in their mind make it easier to criticise.
Please Log In to post.
Log in to comment