Being the best console for third party games is the best it can hope for, but this approach is contingent on how developers utilize it.
I'm fine if developers skip optimizing games for native 4K as I feel that's just going to keep many games looking like all the other versions but only at a higher resolution, instead I hope they optimize the experience around visual fidelity, using techniques like checkerboard rendering and temporal super-sampling and whatever kinds of tricks they have up their sleeves to free up resources to enhance all kinds of visual effects and squeeze every bit of power and performance out of it that they can.
Back at the beginning of this gen I felt too much emphasis was placed on getting games to run in native 1080p out the gate, or at 60fps as opposed to a solid 30fps, I feel the flexibility of developers to tailor their games to how they see fit and to achieve the results they're going for should be more important than them working against a criteria barrier where everyone will badmouth a game if it doesn't do exactly what they want. I'm glad, at least, Microsoft is saying they'll let developers make their own choices instead of mandating parity between the two tiers of consoles. It should prove interesting to see who makes the better choices with their games.
Anyhow, I don't think there's a whole lot they can do this gen at this point except make an impression, same way Nintendo kept supporting the Wii U until it was able to show it had some great games. I feel Microsoft is in the same boat, unwilling to move on to a true next gen system until they have their "that'll do pig" moment.
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