Not Mario, Donkey Kong, or Zelda, it's... Pikmin
In the Spanish website blogocio (translated on GoNintendo), Shigeru Miyamoto shares on why he's most proud of Pikmin.
- development on Pikmin was very difficult
- multiple prototypes had to be made
- Miyamoto wasn't sure people would like the game, even following great reviews
- Miyamoto was actually hoping for higher review scores
- he wants devs to be encouraged to try new things instead of being discouraged by reviews
Thoughts?
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