What game do you thinks either:
1Quick too pick up
2 highly competitive and challenging
3 Mindless
4 lucky
5 Gets on your nerves
6 Addictive
7 Team killing
8 Hackable/exploitable
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What game do you thinks either:
1Quick too pick up
2 highly competitive and challenging
3 Mindless
4 lucky
5 Gets on your nerves
6 Addictive
7 Team killing
8 Hackable/exploitable
Shooters: Quake series, Counterstrike, TFC
Fighters: Street Fighter series (for the most part), Guilty Gear
Strategy: Starcraft
All have high skill caps. I don't bother debating which is the highest as they're all fairly distinct at high levels. I can say that, having had mild success playing shooters competitively for a time, none of those abilities really carry over into fighters or RTS games. I routinely get obliterated at BlazBlue and SC2 regardless of past Quake winnings.
For shooters, ARMA 2 and RO2. Generally some of the better RTS games require a bit of thinking rather than KEKEKKEKEKEKEKEK ZERG RUSH ^-^
Shooters: Quake series, Counterstrike, TFC
Fighters: Street Fighter series (for the most part), Guilty Gear
Strategy: Starcraftsyztem
I approves of list... thus far. I likez someone to add to this.
BF, of course. Any team vs team game, if organized, requires both. Ever play matchmaking and get grouped into a game where your team is random and the other team is a clan of sorts(judging by all of them having the same icon)? They are usually incredibly good or really really bad.
Intelligence? In blockbuster shooters? :lol: Anyway, in terms of the highest skill requirements, games like Counter-Strike or one of the arena shooters (such as Quake Live) completely trump every one of those options. As for intelligence...eh, when I think intelligent games I think of something like the Myst series.Planeforger
What he said pretty much
Arma 2 is by far complex. i accidently hit +enter+ any hows myst is nitemare, especially atlantis on xbox 1, and pc.
I was going to make
Bf3
Gears 3
MW3
Arma 2
In fps department.
None out of the poll.
The correct answer is: STARCRAFT 2
BlbecekBobecek
I still think team based games are more difficult. There's more variables.
Despite the fact that certain games in certain genres take different forms of skill to master (to put it in a good analogy, mastering bowling ball is not going to help you with football), here's the ones that would require, in general, brain power to be good at.
Europa Universalis series
Heroes of Might and Magic series (specifically II and III)
Sim City series
Mostly games with a good deal of depth in its mechanics to memorize and that puts emphasis on strategic thought.
[QUOTE="BlbecekBobecek"]
None out of the poll.
The correct answer is: STARCRAFT 2
Heirren
I still think team based games are more difficult. There's more variables.
Yeah, thats true. Games like Counter Strike are very difficult when played on professional level, because the team has to really cooperate and communicate. I seriously doubt anyone would play MW3 or Gears this way though...
Maybe the PC version of BF3, but there is just too many players on each side to really make a team that holds together and then you would have noone to play agains.
[QUOTE="Heirren"]
[QUOTE="BlbecekBobecek"]
None out of the poll.
The correct answer is: STARCRAFT 2
BlbecekBobecek
I still think team based games are more difficult. There's more variables.
Yeah, thats true. Games like Counter Strike are very difficult when played on professional level, because the team has to really cooperate and communicate. I seriously doubt anyone would play MW3 or Gears this way though...
Maybe the PC version of BF3, but there is just too many players on each side to really make a team that holds together and then you would have noone to play agains.
I agree with you for the most part, but I've had some really great Halo Reach matches. These games can get boring, in fact I'm becoming bored with Halo because of the sniper/betrayal bs, but when you do get that good game it is something special. Seeing a team use a strategy that you've never seen used, countering it, etc...this is why I still like fps games. It is just too bad that the "level system" seems to overtake an team aspect away, most of the time anyways.
well most games can be mastered by over repetitive playing.dvalo9You mean good ol' practice?
For me, its the games that have gone to tournament level like SC2, SF4, DotA and CS.
Intelligence is not really a important attribute in gaming.
.
Starcraft 2 for exemple, one can think because it's a RTS you will have to think a lot and need to be very intelligent to play it in pro level, and the truth is you don't. What you need is skill and training... a lot of repetition is what makes a SC2 player good.
None out of the poll.
The correct answer is: STARCRAFT 2
BlbecekBobecek
Yep, this and the civilization games are literally the ONLY answers.
Intelligence? In blockbuster shooters? :lol: Anyway, in terms of the highest skill requirements, games like Counter-Strike or one of the arena shooters (such as Quake Live) completely trump every one of those options. As for intelligence...eh, when I think intelligent games I think of something like the Myst series.PlaneforgerYeah, quake doesn't require intelligence :roll:
http://www.youtube.com/watch?v=XdkDjsBiO58&feature=relmfu
Intelligence is not really a important attribute in gaming.
.
Starcraft 2 for exemple, one can think because it's a RTS you will have to think a lot and need to be very intelligent to play it in pro level, and the truth is you don't. What you need is skill and training... a lot of repetition is what makes a SC2 player good.padaporra
There is a huge dexterity and knowledge check to be capable of high level play in SC. Once you have that level of knowledge and execution though, it comes down to the decisions you make when playing players of similar skill. You might be able to auto pilot through 90% of players at that stage, but it does come down to decision making with the "pros".
There are other examples of this too. Europe dominated the Counter-Strike 5v5 scene for a long time, and it wasn't because they had the best aim or quickest reflexes. In terms of dexterity, I think the U.S. was generally on a higher level at the time, but the European teams were on a different level in terms of macro strategy and team coordination. It wasn't just repetition. They didn't play more. They played differently.
Military Shooter: Counterstrike 1.6
Non-military shooter: Quake Live and Unreal Tournament
Real Time Strategy: Starcraft and Starcraft 2
Turn Based Strategy: Chess and Go
Fighter: Street Fighter 4
Moba: Heroes of Newerth and DOTA
The only RPG that I consider to have a somewhat competitive nature is Guild Wars. But it is not competitive enough to be put on the list above.
[QUOTE="padaporra"]
Intelligence is not really a important attribute in gaming.
.
Starcraft 2 for exemple, one can think because it's a RTS you will have to think a lot and need to be very intelligent to play it in pro level, and the truth is you don't. What you need is skill and training... a lot of repetition is what makes a SC2 player good.juno84
There is a huge dexterity and knowledge check to be capable of high level play in SC. Once you have that level of knowledge and execution though, it comes down to the decisions you make when playing players of similar skill. You might be able to auto pilot through 90% of players at that stage, but it does come down to decision making with the "pros".
There are other examples of this too. Europe dominated the Counter-Strike 5v5 scene for a long time, and it wasn't because they had the best aim or quickest reflexes. In terms of dexterity, I think the U.S. was generally on a higher level at the time, but the European teams were on a different level in terms of macro strategy and team coordination. It wasn't just repetition. They didn't play more. They played differently.
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