what games actually utilize the potential of the CELL?

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grongo2

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#1 grongo2
Member since 2009 • 119 Posts

Most people can't tell the difference between 360 and PS3 games, but the CELL would give PS3 the edge of more people -- like Naughty Dog -- figured out ways to utilize it. What 2011 games do we know about that are tapping into that potential?

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soulitane

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#2 soulitane
Member since 2010 • 15091 Posts
Every game on the PS3 uses the cell, so all of them :)
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Blixxed

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#3 Blixxed
Member since 2009 • 1800 Posts
The sequals to the ones that already have might be an obvious guess. Multiplats - None.
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JohnF111

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#4 JohnF111
Member since 2010 • 14190 Posts

Pretty much all exclusives have atleast some degree of utilising the SPE's but ND did do it first i guess... Now its mostly optimizing what they already do with it and Resistance 3 and inFamous 2 and Killzone 3 should see some good improvements on their earlier games... I hope.

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Keiji993

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#5 Keiji993
Member since 2009 • 1059 Posts
Resistance 3, Killzone 3, Uncharted 3.
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dkdrumin

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#6 dkdrumin
Member since 2011 • 168 Posts
i heard the ff13 versus is hard to make
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grongo2

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#7 grongo2
Member since 2009 • 119 Posts

I read the Infamous 2 is pushing the cell usage, which is good.

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ccagracing

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#8 ccagracing
Member since 2006 • 845 Posts

Every single game uses the CPU no matter what console its or PC is on.

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deactivated-5ef52b89b6fd0

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#9 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

Most people can't tell the difference between 360 and PS3 games, but the CELL would give PS3 the edge of more people -- like Naughty Dog -- figured out ways to utilize it. What 2011 games do we know about that are tapping into that potential?

grongo2
Do you realize just how ^%&* outdated the cell is at this point? Give me a break, ps3 and 360 are old tech, there is not secretes to unlock,no hidden miracles. It is a joke.
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HaloinventedFPS

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#10 HaloinventedFPS
Member since 2010 • 4738 Posts

this guy

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RadecSupreme

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#11 RadecSupreme
Member since 2009 • 4824 Posts

this guy

HaloinventedFPS

Lmao good one-

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Snakemaster9

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#12 Snakemaster9
Member since 2010 • 1420 Posts

this guy

HaloinventedFPS

LOLOLOL.

offtopic: i dont get your sig

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theuncharted34

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#13 theuncharted34
Member since 2010 • 14529 Posts

All of them.

If you're asking what games max out the work load on the cell's spe's, then that would be only Uncharted 2 at the moment. Soon to be killzone 3. And that 100% can always be made better with optimization. (the same goes for every piece of hardware).

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poorfamz

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#14 poorfamz
Member since 2010 • 303 Posts

Uncharted 2 - 100%

Killzone 3 - 100%

But never believe the word 100% because if ND already used the cell 100% with UC2, then how are they pushing more in UC3?

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mike_on_mic

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#15 mike_on_mic
Member since 2004 • 886 Posts
There are some multi-platform titles that are only using the PPE with limited use of any SPEs possibly down to the underlying systems than any architectural choice made by the engine or the devs. But now, even multi-platforms should be taking advantage of the architecture of the cell to a certain degree as they get more optimised to run on the specific platforms. But certainly we have seen top quality from games that take full advantage of the Cell and know what is possible when devs do use it.
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theuncharted34

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#16 theuncharted34
Member since 2010 • 14529 Posts

Uncharted 2 - 100%

Killzone 3 - 100%

But never believe the word 100% because if ND already used the cell 100% with UC2, then how are they pushing more in UC3?

poorfamz

optimization.