What genre is hardest for game devs to create? (poll)

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odin2019

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#1 odin2019
Member since 2006 • 4677 Posts
I think that rpgs are the hardest games for devs to make thus thats why so many of them don't recieve good scores. Also, there are very few if any at all big time companies making rpg games. I think I can count all the big time companies that make your traditional rpgs on one hand. I'm referring in this case to JRPGs and not PC rpgs that are like wow or oblivion. This thread is only directed toward console games specifically not pc games. Normally I wouldn't say anything but with pc games becoming console games, I guess I have to.
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naval

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#2 naval
Member since 2003 • 11108 Posts
i think its very difficult to make good wrpgs. very few dev studios have been able to do so
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SkullboyX

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#3 SkullboyX
Member since 2004 • 6407 Posts
I actually think that RTS is hardest to develop.
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JPOBS

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#4 JPOBS
Member since 2007 • 9675 Posts

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

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deactivated-59d151f079814

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#5 deactivated-59d151f079814
Member since 2003 • 47239 Posts
RTS's most definitely, it takes such a ludricrious amount of testing to balance out something even remotely close to playable.
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Sgt_Crow

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#6 Sgt_Crow
Member since 2004 • 6099 Posts
RPG's in general are, because of their long singleplayer and deep stories, with lots of combat stats and items and such.
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MattUD1

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#7 MattUD1
Member since 2004 • 20715 Posts
They would probably all be difficult to create, especially if what they are trying to do is bring a second life to a genre.
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Meu2k7

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#8 Meu2k7
Member since 2007 • 11809 Posts
MMORPGs by a mile .... or MMO anything.
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odin2019

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#9 odin2019
Member since 2006 • 4677 Posts

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

JPOBS

Whats so hard about making a JRPG is that most companies can only dream of making a game that matchs the FF games. There are few companies out there that even take a stab at trying to make profit in the rpg business. Like I said I think I can count all of the companies out there on one hand. I'm trying to figure out why there isn't more of them out there entering the rpg business because there is so few and it seems like an a good oppertunity to make some good money instead of making an fps, action/adventure, or some other type of game. Also, I stated above that this was a about console jrpgs and not wrpgs. I still don't really consider those console rpgs because they didn't originate from the console.

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deactivated-5f89ab8e63049

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#10 deactivated-5f89ab8e63049
Member since 2007 • 3182 Posts
RPG's. All the dialogue, plot, backstory, characters, locations, quests and so on must take forever to get together. Shooters, in comparison, have about three lines of gruff, manly dialogue and a story which was probably written on the back of a napkin (looking at you Gears, looking at you.)
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Meu2k7

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#11 Meu2k7
Member since 2007 • 11809 Posts
[QUOTE="JPOBS"]

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

odin2019

Whats so hard about making a JRPG is that most companies can only dream of making a game that matchs the FF games. There are few companies out there that even a stable at trying to make profit in the rpg business. Like I said I think I can count all of the companies out there on one hand. I'm trying to figure out why there isn't more of them out there entering the rpg business because there is so few and it seems like an a good oppertunity to make some good money instead of making an fps, action/adventure, or some other type of game. Also, I stated above that this was a about console jrpgs and not wrpgs. I still don't really consider those console rpgs because they didn't originate from the console.

JRPGs is one of the most inflated console genres .. as are Asian MMO's ... Final Fantasy is the most successful yes and mainstream, but there absolutely tons, WRPG are alot less common.

And there are better JRPGs for gameplay than FINAL FANTASY games, only the FF games dominate it in Graphics/Presentation ... I wouldnt even consider story, they are good but there is better.

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odin2019

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#12 odin2019
Member since 2006 • 4677 Posts

RPG's. All the dialogue, plot, backstory, characters, locations, quests and so on must take forever to get together. Shooters, in comparison, have about three lines of gruff, manly dialogue and a story which was probably written on the back of a napkin (looking at you Gears, looking at you.)SpigleyMcCheese

That leads me to another question and it is what the hell is the point of making an fps game like soldiers of fortune when you have games like cod4 and you don't even have a shot in hell at selling a 100,000 plus copies of the game?

I just don't understand why a company such as Activision would take on a project that involved competiting aginst Halo 3, bioshock, cod4, unreal 3, etc.... And set themselves up for failure? Why not make a fighting game, driving game, or if you have enough balls a jrpg game? At least the competition wouldn't be as great, right? As far as soldiers of fortune goes its as good as flushing money down the toliet. I would really like to know who comes up with such ideas in some of these companies and if they were able to keep their job afterwards. It just doesn't seem like a hard decision to make in my eyes or maybe I'm just not seeing whole picture.

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Saturos3091

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#13 Saturos3091
Member since 2005 • 14937 Posts

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

JPOBS


It's still difficult to create a good JRPG, because the story needs to be deep and unique, unlike so many other JRPGs and WRPGs out there.

RPGs are by far the hardest, RTS are the second hardest due to balancing issues.
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EntwineX

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#14 EntwineX
Member since 2005 • 5858 Posts

RPG seems like the hardest, playing something like The Witcher I can only imagine how long it took to make all that crap, the little details in the world, choises, dialogue, environments and so on. There's just massive amount of content in a good RPG.

FPS doesn't seem THAT difficult in comparison, unless it's something like Crysis where you make the engine as well. But even many mods seem to be able to beat the crappiest FPS games out there, so I would imagine that if you already have the engine it's not so impossible to make a good FPS.

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musicalmac

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#15 musicalmac  Moderator
Member since 2006 • 25101 Posts
I'd imagine doing voiceovers in multiple languages would be very difficult.
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GnR-SLaSh

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#16 GnR-SLaSh
Member since 2006 • 3021 Posts

Wrpg's (the fun ones)

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dipper145

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#17 dipper145
Member since 2007 • 1425 Posts
JRPGS are insanely simple to make, and probably doesn't require much effort for them to do, wrpgs are much harder to do, especially action rpgs and the like, much more difficult to make. I assume by create you don't mean get good scores, but acually create, as in develop.
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odin2019

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#18 odin2019
Member since 2006 • 4677 Posts
I personally think that Activision should of made a fighting game or a jrpg because there really isn't a game of this sort out for the ps3. Yet thats a whole area wide open where you don't have to compete against anything on the same level just yet. Say if you make a driving game you go up against burnout and need for speed which is some competition but its nothing compared to say what the fps market is like. The whole point of course is to make money but if you put all that money into making an rpg it will probably cost you more but there won't be as much competition and if the game does really well it will sell really well because there isn't much to chose from. I think the risk in this case is worth the reward if you go after a genre that doesn't have much in it to choose from where as an fps is a certain waste of time.
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linkin_guy109

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#19 linkin_guy109
Member since 2005 • 8864 Posts
well...a game that scores a perfect 10 would probably be challenging, so ill go with that
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yellowandmushy

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#20 yellowandmushy
Member since 2006 • 2095 Posts
I would imagine a good MMORPG is pretty damn hard to make.
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stika

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#21 stika
Member since 2005 • 2628 Posts
id say RPG... specially a Wrpg
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Arjdagr8

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#22 Arjdagr8
Member since 2003 • 3865 Posts
rpgs and rts. why wasnt RTS included. imagine how much balancing has to be done with each unit as well as economies and resource gathering.
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odin2019

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#23 odin2019
Member since 2006 • 4677 Posts

JRPGS are insanely simple to make, and probably doesn't require much effort for them to do, wrpgs are much harder to do, especially action rpgs and the like, much more difficult to make. I assume by create you don't mean get good scores, but acually create, as in develop.dipper145

Of couse good scores are a must thats is if you plan to be profitable. You wouldn't have to make a fighting game or an rpg that gets scores above a 9 like you would for an fps for it to sell. You would have to make it get an 8 or higher for it to sell pretty well of course about an 8.5 is most desirable and doesn't seem too unrealistic of a goal in this case seeing as your starting something new up.

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odin2019

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#24 odin2019
Member since 2006 • 4677 Posts

rpgs and rts. why wasnt RTS included. imagine how much balancing has to be done with each unit as well as economies and resource gathering.Arjdagr8

There is only 5 spots for a poll so..... I could try to change the poll but I don't think I can.

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Shad0ki11

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#25 Shad0ki11
Member since 2006 • 12576 Posts
Good-quality MMOGs
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mistervengeance

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#26 mistervengeance
Member since 2006 • 6769 Posts

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

JPOBS

to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)

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stika

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#27 stika
Member since 2005 • 2628 Posts
[QUOTE="JPOBS"]

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

mistervengeance

to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)

your talking as if there aren´t many great WRPG´s with great storylines and as if there aren´t many great JRPG´s with poor storylines

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Haxxor117

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#28 Haxxor117
Member since 2008 • 223 Posts

RPG's, specifically MMORPG's.

But if you can make a damn good one, you'll make more money than any other genre.

*Stares at Activision-Blizzard*

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odin2019

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#29 odin2019
Member since 2006 • 4677 Posts
[QUOTE="mistervengeance"][QUOTE="JPOBS"]

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

stika

to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)

your talking as if there aren´t many great WRPG´s with great storylines and as if there aren´t many great JRPG´s with poor storylines

Jrpgs are known more for their story where as wrpgs are not. Lot of people buy up the wrpgs because its their main source of cyber crack. Too much of anything is bad for you. Wrpgs are just there to keep going on and on and I guess this creates some sort of story where as jrpgs are more like reading a book or watching a movie.

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_Zac_

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#30 _Zac_
Member since 2005 • 156 Posts

For a developer:

I think a SRPG (or RPG with turn-based and grid) would be the hardest to program, espiacally AI. (from my expirience). Even a simple "move towards the player" function would take many lines of code to make.

For a Designer:

Any genre can be as hard to make as another. You have to find the right balance between players and enemys while still being simple for a player to learn and fun to play.

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odin2019

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#31 odin2019
Member since 2006 • 4677 Posts

RPG's, specifically MMORPG's.

But if you can make a damn good one, you'll make more money than any other genre.

*Stares at Activision-Blizzard*

Haxxor117

Yeah its a nice little spot in the market place not only do they sell copies of the game but they have unlimited amounts of cyber crack up for sell that you will need to buy in order to continue to fully enjoy the experience of the game.

Oh and there is more than that up for sale there are game accounts up for sale as well that have tons of hours logged into them with tons things in them. I wouldn't doubt if Activision sold some of those accounts themselves. Its as easy as plugging a few numbers into a computer and there you go a wow account with over 1000 hours worth of playing time and leveling up.

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stika

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#32 stika
Member since 2005 • 2628 Posts
[QUOTE="stika"][QUOTE="mistervengeance"][QUOTE="JPOBS"]

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

odin2019

to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)

your talking as if there aren´t many great WRPG´s with great storylines and as if there aren´t many great JRPG´s with poor storylines

Jrpgs are known more for their story where as wrpgs are not. Lot of people buy up the wrpgs because its their main source of cyber crack. Too much of anything is bad for you. Wrpgs are just there to keep going on and on and I guess this creates some sort of story where as jrpgs are more like reading a book or watching a movie.

just so you know many Wrpgs like Fallout or Planescape Tourment blow many great JRPG´s out of the water story wise

and lets not forget those JRPG´s who receive great scores everywhere based on its name and little else

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stika

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#33 stika
Member since 2005 • 2628 Posts

I think a SRPG (or RPG with turn-based and grid) would be the hardest to program, espiacally AI. (from my expirience). Even a simple "move towards the player" function would take many lines of code to make._Zac_

are you serious? have you ever heard of an RTS?

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gatorteen

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#34 gatorteen
Member since 2005 • 2760 Posts
[QUOTE="JPOBS"]

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

mistervengeance

to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)

You only need one person to make a good story.

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_Zac_

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#35 _Zac_
Member since 2005 • 156 Posts

[QUOTE="_Zac_"]I think a SRPG (or RPG with turn-based and grid) would be the hardest to program, espiacally AI. (from my expirience). Even a simple "move towards the player" function would take many lines of code to make.stika

are you serious? have you ever heard of an RTS?

Yes, Im serious.

An RTS "move toward point" function would also be difficult to make with all those objects to go around, but I never tried making one so I can't say from expirience.

An SRPG "move towards point" function would be the same thing, but you have to keep to the rules of the grid also.

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stika

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#36 stika
Member since 2005 • 2628 Posts
[QUOTE="stika"]

[QUOTE="_Zac_"]I think a SRPG (or RPG with turn-based and grid) would be the hardest to program, espiacally AI. (from my expirience). Even a simple "move towards the player" function would take many lines of code to make._Zac_

are you serious? have you ever heard of an RTS?

Yes, Im serious.

An RTS "move toward point" function would also be difficult to make with all those objects to go around, but I never tried making one so I can't say from expirience.

An SRPG "move towards point" function would be the same thing, but you have to keep to the rules of the grid also.

the difference is that SRPG usually works something along the lines of a clockwork AI while the RTS genre it is in realtime and therefore sublte changes in realtime can make it act in amy different ways, now a days RTS dont just send units to your base hoping to kill you, they ambush you, they atack from various sides, they pay atention to the defense and so on...

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zeldarooles

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#37 zeldarooles
Member since 2005 • 260 Posts
The one that isn't there Meaning, coming up with a game so revolutionary, it creates its own genre.
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#38 Grodus5
Member since 2006 • 7934 Posts
MMORPGs by a mile .... or MMO anything.Meu2k7
Yeah, not only do you have to test the balance, you also need technical testing too, more then any other genre.
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#39 Uberbadassmufuh
Member since 2004 • 1006 Posts

i think its very difficult to make good wrpgs. very few dev studios have been able to do sonaval

I agree. The hardcore WRPG fanbase has been absolutely tickled to get The Witcher, Mask of the Betrayer, AND Mass Effect all in one year.

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#40 Vulcan110
Member since 2004 • 1456 Posts
MMORPG!
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Uberbadassmufuh

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#41 Uberbadassmufuh
Member since 2004 • 1006 Posts

I'd imagine doing voiceovers in multiple languages would be very difficult.musicalmac

It's actually pretty easy. VO and Music are typically tacked on at the tail end of development as an afterthought. Most smaller studios don't even have dedicated music/sound guys but instead use a freelancer or have a programmer with secondary talents in that area.

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#42 Uberbadassmufuh
Member since 2004 • 1006 Posts

[QUOTE="Meu2k7"]MMORPGs by a mile .... or MMO anything.Grodus5
Yeah, not only do you have to test the balance, you also need technical testing too, more then any other genre.

Yeah, but on a massively larger budget. Honestly for a while investors were throwing money at MMO's to try to get a slice of the WOW pie and that made life for devs hunky dory until no one played their MMO. Making an original MMO that innovates is rough, but it's only been done three times or so (UO, EQ, EVE) so maybe it IS harder than the WRPG to make. The level of support for MMO devs as opposed to WRPG devs still makes me say that producing a great WRPG is a more difficult task.

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Blackification

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#43 Blackification
Member since 2006 • 1275 Posts
RTS!
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dgsag

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#44 dgsag
Member since 2005 • 6760 Posts
RPG by a landslide.
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Meu2k7

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#45 Meu2k7
Member since 2007 • 11809 Posts

[QUOTE="Grodus5"][QUOTE="Meu2k7"]MMORPGs by a mile .... or MMO anything.Uberbadassmufuh

Yeah, not only do you have to test the balance, you also need technical testing too, more then any other genre.

Yeah, but on a massively larger budget. Honestly for a while investors were throwing money at MMO's to try to get a slice of the WOW pie and that made life for devs hunky dory until no one played their MMO. Making an original MMO that innovates is rough, but it's only been done three times or so (UO, EQ, EVE) so maybe it IS harder than the WRPG to make. The level of support for MMO devs as opposed to WRPG devs still makes me say that producing a great WRPG is a more difficult task.

Sorry budget doesnt make a game .... MMO's are still alot harder, most WRPGs as much as I love them make you think your having a very deep game but the ammount of "Side Quests" that are completely tedious is overwhelming.

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Wasdie

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#46 Wasdie  Moderator
Member since 2003 • 53622 Posts
Any sandbox game. It requires the devs to think about letting the player have total freedom, which is a lot harder than you think it would be to do.
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deactivated-57af49c27f4e8

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#47 deactivated-57af49c27f4e8
Member since 2005 • 14149 Posts
yeah i think mmos firstly.
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ganon546

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#48 ganon546
Member since 2007 • 2942 Posts

Definitly RPG's.

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JPOBS

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#49 JPOBS
Member since 2007 • 9675 Posts
[QUOTE="JPOBS"]

whats so hard about making a JRPG?

i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.

odin2019

Whats so hard about making a JRPG is that most companies can only dream of making a game that matchs the FF games. There are few companies out there that even take a stab at trying to make profit in the rpg business. Like I said I think I can count all of the companies out there on one hand. I'm trying to figure out why there isn't more of them out there entering the rpg business because there is so few and it seems like an a good oppertunity to make some good money instead of making an fps, action/adventure, or some other type of game. Also, I stated above that this was a about console jrpgs and not wrpgs. I still don't really consider those console rpgs because they didn't originate from the console.

they are "role playing games"

in jrpgs, you dont play any more of a role than u do in a fps :|

wrpg are true role playing games.

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Erkidu

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#50 Erkidu
Member since 2007 • 2744 Posts
Out of those choices, I'd say RPGs. Also, real-time strategy seems like it could be very difficult to develop.