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whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
JPOBS
Whats so hard about making a JRPG is that most companies can only dream of making a game that matchs the FF games. There are few companies out there that even take a stab at trying to make profit in the rpg business. Like I said I think I can count all of the companies out there on one hand. I'm trying to figure out why there isn't more of them out there entering the rpg business because there is so few and it seems like an a good oppertunity to make some good money instead of making an fps, action/adventure, or some other type of game. Also, I stated above that this was a about console jrpgs and not wrpgs. I still don't really consider those console rpgs because they didn't originate from the console.
[QUOTE="JPOBS"]whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
odin2019
Whats so hard about making a JRPG is that most companies can only dream of making a game that matchs the FF games. There are few companies out there that even a stable at trying to make profit in the rpg business. Like I said I think I can count all of the companies out there on one hand. I'm trying to figure out why there isn't more of them out there entering the rpg business because there is so few and it seems like an a good oppertunity to make some good money instead of making an fps, action/adventure, or some other type of game. Also, I stated above that this was a about console jrpgs and not wrpgs. I still don't really consider those console rpgs because they didn't originate from the console.
JRPGs is one of the most inflated console genres .. as are Asian MMO's ... Final Fantasy is the most successful yes and mainstream, but there absolutely tons, WRPG are alot less common.
And there are better JRPGs for gameplay than FINAL FANTASY games, only the FF games dominate it in Graphics/Presentation ... I wouldnt even consider story, they are good but there is better.
RPG's. All the dialogue, plot, backstory, characters, locations, quests and so on must take forever to get together. Shooters, in comparison, have about three lines of gruff, manly dialogue and a story which was probably written on the back of a napkin (looking at you Gears, looking at you.)SpigleyMcCheese
That leads me to another question and it is what the hell is the point of making an fps game like soldiers of fortune when you have games like cod4 and you don't even have a shot in hell at selling a 100,000 plus copies of the game?
I just don't understand why a company such as Activision would take on a project that involved competiting aginst Halo 3, bioshock, cod4, unreal 3, etc.... And set themselves up for failure? Why not make a fighting game, driving game, or if you have enough balls a jrpg game? At least the competition wouldn't be as great, right? As far as soldiers of fortune goes its as good as flushing money down the toliet. I would really like to know who comes up with such ideas in some of these companies and if they were able to keep their job afterwards. It just doesn't seem like a hard decision to make in my eyes or maybe I'm just not seeing whole picture.
whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
JPOBS
RPG seems like the hardest, playing something like The Witcher I can only imagine how long it took to make all that crap, the little details in the world, choises, dialogue, environments and so on. There's just massive amount of content in a good RPG.
FPS doesn't seem THAT difficult in comparison, unless it's something like Crysis where you make the engine as well. But even many mods seem to be able to beat the crappiest FPS games out there, so I would imagine that if you already have the engine it's not so impossible to make a good FPS.
JRPGS are insanely simple to make, and probably doesn't require much effort for them to do, wrpgs are much harder to do, especially action rpgs and the like, much more difficult to make. I assume by create you don't mean get good scores, but acually create, as in develop.dipper145
Of couse good scores are a must thats is if you plan to be profitable. You wouldn't have to make a fighting game or an rpg that gets scores above a 9 like you would for an fps for it to sell. You would have to make it get an 8 or higher for it to sell pretty well of course about an 8.5 is most desirable and doesn't seem too unrealistic of a goal in this case seeing as your starting something new up.
whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
JPOBS
to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)
[QUOTE="JPOBS"]whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
mistervengeance
to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)
your talking as if there aren´t many great WRPG´s with great storylines and as if there aren´t many great JRPG´s with poor storylines
[QUOTE="mistervengeance"][QUOTE="JPOBS"]whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
stika
to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)
your talking as if there aren´t many great WRPG´s with great storylines and as if there aren´t many great JRPG´s with poor storylines
Jrpgs are known more for their story where as wrpgs are not. Lot of people buy up the wrpgs because its their main source of cyber crack. Too much of anything is bad for you. Wrpgs are just there to keep going on and on and I guess this creates some sort of story where as jrpgs are more like reading a book or watching a movie.
For a developer:
I think a SRPG (or RPG with turn-based and grid) would be the hardest to program, espiacally AI. (from my expirience). Even a simple "move towards the player" function would take many lines of code to make.
For a Designer:
Any genre can be as hard to make as another. You have to find the right balance between players and enemys while still being simple for a player to learn and fun to play.
RPG's, specifically MMORPG's.
But if you can make a damn good one, you'll make more money than any other genre.
*Stares at Activision-Blizzard*
Haxxor117
Yeah its a nice little spot in the market place not only do they sell copies of the game but they have unlimited amounts of cyber crack up for sell that you will need to buy in order to continue to fully enjoy the experience of the game.
Oh and there is more than that up for sale there are game accounts up for sale as well that have tons of hours logged into them with tons things in them. I wouldn't doubt if Activision sold some of those accounts themselves. Its as easy as plugging a few numbers into a computer and there you go a wow account with over 1000 hours worth of playing time and leveling up.
[QUOTE="stika"][QUOTE="mistervengeance"][QUOTE="JPOBS"]whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
odin2019
to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)
your talking as if there aren´t many great WRPG´s with great storylines and as if there aren´t many great JRPG´s with poor storylines
Jrpgs are known more for their story where as wrpgs are not. Lot of people buy up the wrpgs because its their main source of cyber crack. Too much of anything is bad for you. Wrpgs are just there to keep going on and on and I guess this creates some sort of story where as jrpgs are more like reading a book or watching a movie.
just so you know many Wrpgs like Fallout or Planescape Tourment blow many great JRPG´s out of the water story wise
and lets not forget those JRPG´s who receive great scores everywhere based on its name and little else
[QUOTE="JPOBS"]whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
mistervengeance
to make a good jrpg, you would have to come up with a story good enough to keep the player going throughout the game, believeable characters, etc. WRPGs are only difficult in terms of programming(you have to program the world/AI to do this and that because the world is open)
You only need one person to make a good story.
[QUOTE="_Zac_"]I think a SRPG (or RPG with turn-based and grid) would be the hardest to program, espiacally AI. (from my expirience). Even a simple "move towards the player" function would take many lines of code to make.stika
are you serious? have you ever heard of an RTS?
Yes, Im serious.
An RTS "move toward point" function would also be difficult to make with all those objects to go around, but I never tried making one so I can't say from expirience.
An SRPG "move towards point" function would be the same thing, but you have to keep to the rules of the grid also.
[QUOTE="stika"][QUOTE="_Zac_"]I think a SRPG (or RPG with turn-based and grid) would be the hardest to program, espiacally AI. (from my expirience). Even a simple "move towards the player" function would take many lines of code to make._Zac_
are you serious? have you ever heard of an RTS?
Yes, Im serious.
An RTS "move toward point" function would also be difficult to make with all those objects to go around, but I never tried making one so I can't say from expirience.
An SRPG "move towards point" function would be the same thing, but you have to keep to the rules of the grid also.
the difference is that SRPG usually works something along the lines of a clockwork AI while the RTS genre it is in realtime and therefore sublte changes in realtime can make it act in amy different ways, now a days RTS dont just send units to your base hoping to kill you, they ambush you, they atack from various sides, they pay atention to the defense and so on...
i think its very difficult to make good wrpgs. very few dev studios have been able to do sonaval
I agree. The hardcore WRPG fanbase has been absolutely tickled to get The Witcher, Mask of the Betrayer, AND Mass Effect all in one year.
I'd imagine doing voiceovers in multiple languages would be very difficult.musicalmac
It's actually pretty easy. VO and Music are typically tacked on at the tail end of development as an afterthought. Most smaller studios don't even have dedicated music/sound guys but instead use a freelancer or have a programmer with secondary talents in that area.
[QUOTE="Meu2k7"]MMORPGs by a mile .... or MMO anything.Grodus5Yeah, not only do you have to test the balance, you also need technical testing too, more then any other genre.
Yeah, but on a massively larger budget. Honestly for a while investors were throwing money at MMO's to try to get a slice of the WOW pie and that made life for devs hunky dory until no one played their MMO. Making an original MMO that innovates is rough, but it's only been done three times or so (UO, EQ, EVE) so maybe it IS harder than the WRPG to make. The level of support for MMO devs as opposed to WRPG devs still makes me say that producing a great WRPG is a more difficult task.
Yeah, not only do you have to test the balance, you also need technical testing too, more then any other genre.[QUOTE="Grodus5"][QUOTE="Meu2k7"]MMORPGs by a mile .... or MMO anything.Uberbadassmufuh
Yeah, but on a massively larger budget. Honestly for a while investors were throwing money at MMO's to try to get a slice of the WOW pie and that made life for devs hunky dory until no one played their MMO. Making an original MMO that innovates is rough, but it's only been done three times or so (UO, EQ, EVE) so maybe it IS harder than the WRPG to make. The level of support for MMO devs as opposed to WRPG devs still makes me say that producing a great WRPG is a more difficult task.
Sorry budget doesnt make a game .... MMO's are still alot harder, most WRPGs as much as I love them make you think your having a very deep game but the ammount of "Side Quests" that are completely tedious is overwhelming.
[QUOTE="JPOBS"]whats so hard about making a JRPG?
i'd imagine a WRPG is far more difficult to create because you have so many OPTIONS to explore that the developers have to create. JRPG's for the most part are extremely linear experiences.
odin2019
Whats so hard about making a JRPG is that most companies can only dream of making a game that matchs the FF games. There are few companies out there that even take a stab at trying to make profit in the rpg business. Like I said I think I can count all of the companies out there on one hand. I'm trying to figure out why there isn't more of them out there entering the rpg business because there is so few and it seems like an a good oppertunity to make some good money instead of making an fps, action/adventure, or some other type of game. Also, I stated above that this was a about console jrpgs and not wrpgs. I still don't really consider those console rpgs because they didn't originate from the console.
they are "role playing games"in jrpgs, you dont play any more of a role than u do in a fps :|
wrpg are true role playing games.
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