Honestly it depends on the capabilities of the developer.
There are developers that can take the CryEngine and make it look like absolute garbage. Meanwhile, there are modders that can take the 15-year old Source engine and make it look surprisingly relevant.
Likewise, smaller studios might go for a cel-shaded or cartoonish aesthetic because they don't have millions to dump on a fancy game engine license, but they put so much effort into it--hand-crafting textures, rending models artistically, and so forth--that it goes beyond realism into something so much better. It goes into art territory.
Context is also important. I wouldn't want to play a realistic flight sim if it had cartoonish visuals; on the flipside, I could totally get down playing an arcadey space-sim if it had cartoonish art direction.
@vfighter said:
@ajstyles: Bullshit, complete bullshit.
That's all the guys says. @ajstyles's mouth opens, bullshit spills out.
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