What happened to F.e.a.r ? Oo

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Fusiondonut

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#1 Fusiondonut
Member since 2011 • 140 Posts

New gameplay stuff http://www.gametrailers.com/video/behind-the-f-e-a-r-3/709332

The Fear series has declined unrecoverable in quality. It really doesn't look like the original anymore.

[spoiler] Consolized? [/spoiler]

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waltefmoney

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#2 waltefmoney
Member since 2010 • 18030 Posts

Day 1 Studios happened.

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DraugenCP

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#3 DraugenCP
Member since 2006 • 8486 Posts

It didn't look like Fear anymore since it was first revealed. I remember watching E3 footage of Fear 3 and thinking 'wow, they turned it into CoD with a horror gimmick'. It should be noted it isn't being developed by Monolith anymore, though. Too bad.

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Postal_Guy

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#4 Postal_Guy
Member since 2006 • 2643 Posts

After the first one (wich was an excellent excellent game) everything went downhill fast

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RickyRevolver

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#5 RickyRevolver
Member since 2010 • 1086 Posts

:cry:

I miss the old FEAR...

:cry:

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GeneralShowzer

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#6 GeneralShowzer
Member since 2010 • 11598 Posts
Consoles happened.
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waltefmoney

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#8 waltefmoney
Member since 2010 • 18030 Posts

FEAR was never a good game. I found Original FEAR incredibly overrated. FEAR 2 is even worse than First. not interested in FEAR 3.SNIPER4321

The original FEAR has some of the best(if not the best) gunplay out there.

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Luxen90

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#9 Luxen90
Member since 2006 • 7427 Posts
Consoles happened.GeneralShowzer
Not really.
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GeneralShowzer

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#10 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="GeneralShowzer"]Consoles happened.Luxen90
Not really.

Yes, really. it's not like it was a different developer. Monolith made FEAR 2. It was for new audience, focus on consoles. Poor gaming.
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Luxen90

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#11 Luxen90
Member since 2006 • 7427 Posts
[QUOTE="Luxen90"][QUOTE="GeneralShowzer"]Consoles happened.GeneralShowzer
Not really.

Yes, really. it's not like it was a different developer. Monolith made FEAR 2. It was for new audience, focus on consoles. Poor gaming.

That means you blame the developers, not consoles. I'm pretty sure Fear 1 did well enough on 360 to keep their same audience, if they decided to aim for a different audience then it's their fault.
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RickyRevolver

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#12 RickyRevolver
Member since 2010 • 1086 Posts

I think they just ran out of ideas with the story...

*Runs for Cover*

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GeneralShowzer

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#13 GeneralShowzer
Member since 2010 • 11598 Posts
[QUOTE="Luxen90"][QUOTE="GeneralShowzer"][QUOTE="Luxen90"] Not really.

Yes, really. it's not like it was a different developer. Monolith made FEAR 2. It was for new audience, focus on consoles. Poor gaming.

That means you blame the developers, not consoles. I'm pretty sure Fear 1 did well enough on 360 to keep their same audience, if they decided to aim for a different audience then it's their fault.

They aimed at the console audience. FEAR was a late port of a PC game, it really did well?
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ampiva

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#14 ampiva
Member since 2010 • 1251 Posts

[QUOTE="SNIPER4321"]FEAR was never a good game. I found Original FEAR incredibly overrated. FEAR 2 is even worse than First. not interested in FEAR 3.waltefmoney

The original FEAR has some of the best(if not the best) gunplay out there.

Agree. I haven't played a game with better gunplay than FEAR, simply amazing.
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dsgsdfgf

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#15 dsgsdfgf
Member since 2005 • 1004 Posts

[QUOTE="waltefmoney"]

[QUOTE="SNIPER4321"]FEAR was never a good game. I found Original FEAR incredibly overrated. FEAR 2 is even worse than First. not interested in FEAR 3.ampiva

The original FEAR has some of the best(if not the best) gunplay out there.

Agree. I haven't played a game with better gunplay than FEAR, simply amazing.

The first F.E.A.R has the best firefights ever by miles imo. http://www.youtube.com/watch?v=PZxeq-9SmKw

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HaloinventedFPS

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#16 HaloinventedFPS
Member since 2010 • 4738 Posts

Yeah, Consoles kinda did gimp fear 2

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campzor

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#17 campzor
Member since 2004 • 34932 Posts
first one was great.... not sure how they could make the sequel worse...and make the A.I brain dead
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Luxen90

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#18 Luxen90
Member since 2006 • 7427 Posts
[QUOTE="GeneralShowzer"] They aimed at the console audience. FEAR was a late port of a PC game, it really did well?

I take back what I said, because I can't find evidence, but my point still stands. I would blame developers not consoles. Fear didn't exactly do anything that wasn't possible on consoles, hell that late port of Fear 1 still got a higher score on 360 than Fear 2. This wasn't the case were a game went from somewhat being open world to linear. The designs of levels were worse, became too predictable, and A.i. wasn't as polished.
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dakan45

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#19 dakan45
Member since 2009 • 18819 Posts

[QUOTE="GeneralShowzer"]Consoles happened.Luxen90
Not really.



Not really i agree

Jeez, some of the replies here

What happen is this: they made a bad sequel because most of monolith members changed. I dont remember what exactly happened but some of the employes changed for some reason.

The sequel could work well. If they did not decide to disregard the story of the fear expansions for some reason related to the change of staff. Also turn most weapons into crap like the penatrator or the laser gun. Also try to be more like killzone 2 and cod while it wasn't and eventually make a weaker game with far weaker ai and graphics that were simply not up to date.

This reminds me deus ex invisible war all over again. They messed up. One can blame consoles for their mess up, but i blame their design choices. Eg: universal ammo. Fear 2 is kinda like that, bad design choices, not consoles.

As for fear 3? WHAT THE HELL ARE THEY THINKING? Seriosuly coop? Its supose to be a atmospheric horror game. You cant just play this on coop. Let alone an inbalanced coop from which one of the 2 characters is the villian of the first game and runs around as a red ghost killing everything.

What the hell? They messed up everything. The story, the gameplay, the atmosphere. how am i supose to get scared now?


Pay attention to what i am pointing out. Red ghost, why red? or why make the villian of the first game a coop buddy in the first place? Or another thing, big bulky monsters? WHY??? In what way? Whay for? From where the hell they came from?

Another thing is the slo mo, how it will work only on you and not the other player? How will you die as Fettel?

Or the mechs, whats the deal with the mechs? That aint fear.

Weird stuff that make no sense, only explanation is that the new studiod wanted to make something else and got stuck with the fear license so they took wayyyy too many liberties.

Although i got to admit that the level design looks vastly superior than the previous games.

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Rougehunter

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#20 Rougehunter
Member since 2004 • 5873 Posts

[QUOTE="ampiva"][QUOTE="waltefmoney"]

The original FEAR has some of the best(if not the best) gunplay out there.

dsgsdfgf

Agree. I haven't played a game with better gunplay than FEAR, simply amazing.

The first F.E.A.R has the best firefights ever by miles imo. http://www.youtube.com/watch?v=PZxeq-9SmKw

Needs more 10mm HV Penetrater

http://www.youtube.com/watch?v=-jzFp-pHgWw

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Wanderer5

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#21 Wanderer5
Member since 2006 • 25727 Posts

I haven't played the other Fear games (going to start playing the first one soon) but Fear 3 does look kinda crappy.

Consoles happened.GeneralShowzer

Fear on 360 seem to be great so I kinda doubt that.

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yellosnolvr

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#22 yellosnolvr
Member since 2005 • 19302 Posts
[QUOTE="GeneralShowzer"][QUOTE="Luxen90"][QUOTE="GeneralShowzer"] Yes, really. it's not like it was a different developer. Monolith made FEAR 2. It was for new audience, focus on consoles. Poor gaming.

That means you blame the developers, not consoles. I'm pretty sure Fear 1 did well enough on 360 to keep their same audience, if they decided to aim for a different audience then it's their fault.

They aimed at the console audience. FEAR was a late port of a PC game, it really did well?

i see your point. i have both the 360 and pc version of the game. the online (and general) player base for FEAR was absolutely horrendous on the 360. you could tell that it didn't belong on the 360, either. whereas, the second game didn't even seem like it was developed for pc. it didn't have proper pc support either lol. it was so much easier, like it was meant to be played with a controller rather than a mouse and keyboard.
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ROFLCOPTER603

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#23 ROFLCOPTER603
Member since 2010 • 2140 Posts

[QUOTE="Luxen90"][QUOTE="GeneralShowzer"]Consoles happened.dakan45

Not really.



As for fear 3? WHAT THE HELL ARE THEY THINKING? Seriosuly coop? Its supose to be a atmospheric horror game. You cant just play this on coop. Let alone an inbalanced coop from which one of the 2 characters is the villian of the first game and runs around as a red ghost killing everything.

What the hell? They messed up everything. The story, the gameplay, the atmosphere. how am i supose to get scared now?


Pay attention to what i am pointing out. Red ghost, why red? or why make the villian of the first game a coop buddy in the first place? Or another thing, big bulky monsters? WHY??? In what way? Whay for? From where the hell they came from?

Another thing is the slo mo, how it will work only on you and not the other player? How will you die as Fettel?

Or the mechs, whats the deal with the mechs? That aint fear.

Weird stuff that make no sense, only explanation is that the new studiod wanted to make something else and got stuck with the fear license so they took wayyyy too many liberties.

Although i got to admit that the level design looks vastly superior than the previous games.

If you don't like co op don't play it. No one is forcing you to play with friends.
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Crystal-Rush

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#24 Crystal-Rush
Member since 2005 • 2274 Posts
The original F.E.A.R. was a good game. The second was pretty terrible mainly due to Warner bros interactive. I'm sure if monolith was still with sierra fear 2 would have been a worthy sequel. Fear 3 is a completely different story. It's made by a different developer and every new trailer or news that comes out for it just gets worse and worse. The focus on co-op and multiplayer really killed it for me, afterall the original FEAR was mainly a single player experience and it should have stayed that way. Ghost Recon Future Soldier is also heading for disaster. Anyone with half a brain can tell that Ubisoft completely gimped the game. Less tactictal with more focus on explosions and co-op
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GreenGoblin2099

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#25 GreenGoblin2099
Member since 2004 • 16988 Posts

[QUOTE="GeneralShowzer"] They aimed at the console audience. FEAR was a late port of a PC game, it really did well? Luxen90
I take back what I said, because I can't find evidence, but my point still stands. I would blame developers not consoles. Fear didn't exactly do anything that wasn't possible on consoles, hell that late port of Fear 1 still got a higher score on 360 than Fear 2. This wasn't the case were a game went from somewhat being open world to linear. The designs of levels were worse, became too predictable, and A.i. wasn't as polished.

Yeah, I don't get why PC gamers blame consoles... that's a human decision, so devs (and/or publishers in some cases)are to blame. They just want a bigger slice of the cake.

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blangenakker

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#26 blangenakker
Member since 2006 • 3240 Posts
and I still haven't seen a game with better ai then FEAR
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Lto_thaG

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#27 Lto_thaG
Member since 2006 • 22611 Posts

The first Fear still rocks my boat.

The 2nd one is a horrible piece of ****.

And now this crap...I'm through with fear.

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MIYAMOTOnext007

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#28 MIYAMOTOnext007
Member since 2006 • 3061 Posts

What made FEAR amazing:

- unrelenting atmosphere

- feeling of being alone because of all the quiet and creepily empty buildings

- Guns that "felt" powerful without feeling overpowered

- great original sound effects (soldiers screaming)

- an artstyle that was dark, but not too bland

- enemies that seemed agile and like they were really trying to come and kill you

What FEAR 2 did:

- take all those things away :cry:

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GreenGoblin2099

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#29 GreenGoblin2099
Member since 2004 • 16988 Posts

What made FEAR amazing:

- unrelenting atmosphere

- feeling of being alone because of all the quiet and creepily empty buildings

- Guns that "felt" powerful without feeling overpowered

- great original sound effects (soldiers screaming)

- an artstyle that was dark, but not too bland

- enemies that seemed agile and like they were really trying to come and kill you

What FEAR 2 did:

- take all those things away :cry:

MIYAMOTOnext007

Gotta say I lol'd :P

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topgunmv

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#30 topgunmv
Member since 2003 • 10880 Posts

What made FEAR amazing:

- an artstyle that was dark, but not too bland

What FEAR 2 did:

- take all those things away :cry:

MIYAMOTOnext007

Fear's artstyle was incredibly bland. Nothing but office buildings and the same enemy types over and over.

Personally I liked the second one more.

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MIYAMOTOnext007

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#31 MIYAMOTOnext007
Member since 2006 • 3061 Posts

[QUOTE="MIYAMOTOnext007"]

What made FEAR amazing:

- an artstyle that was dark, but not too bland

What FEAR 2 did:

- take all those things away :cry:

topgunmv

Fear's artstyle was incredibly bland. Nothing but office buildings and the same enemy types over and over.

Personally I liked the second one more.

it was bland, but that made the particle effects stand out more to me. I do love FEAR 2's graphics, but I think they are to colorful and plastic-like for the FEAR series :?

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DJ_Headshot

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#32 DJ_Headshot
Member since 2010 • 6427 Posts

[QUOTE="SNIPER4321"]FEAR was never a good game. I found Original FEAR incredibly overrated. FEAR 2 is even worse than First. not interested in FEAR 3.waltefmoney

The original FEAR has some of the best(if not the best) gunplay out there.

Yeah the gunplay is awesome especially with the slow-mo which is hands down the best of any game but the game isn't as good as reviews make it out to be but defiantly worth playing for any fans of fps games especially with it being so cheap on steam nowadays only $10.

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aroxx_ab

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#33 aroxx_ab
Member since 2005 • 13236 Posts

Fear 3 is a "Mech warrior wannabe", can be fun tho :P

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deactivated-5c79c3cfce222

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#34 deactivated-5c79c3cfce222
Member since 2009 • 4715 Posts

I'm not much for co-op in general, so that being the big focus does not make it more compelling to me. And I don't know how that's supposed to work from the horror angle.

As a singleplayer experience I reckon there's little chance this will be better than Fear 2, which I wasn't all that fond of either. Fear was great, and then it wasn't. It just seems done.

And the plot of Fear 3 is just...what the f***? I guess Fear 2 is partially to blame for that.

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DarkGamer007

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#35 DarkGamer007
Member since 2008 • 6033 Posts

[QUOTE="Luxen90"][QUOTE="GeneralShowzer"]Consoles happened.GeneralShowzer
Not really.

Yes, really. it's not like it was a different developer. Monolith made FEAR 2. It was for new audience, focus on consoles. Poor gaming.

Except you know that F.E.A.R. was ported to consoles with everything intact, even the lean. :| But I guess it was "teh consoles" that forced Monalith to remove gameplay features from the sequel that were in the first game on consoles. :roll:

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DerpyMcDerp

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#36 DerpyMcDerp
Member since 2010 • 1165 Posts

PC pirates drove the games profit margin into the negative, so the publisher was forced to lower development costs to keep the game profitable.

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Warhawk_

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#37 Warhawk_
Member since 2006 • 1497 Posts

I remember how good the graphics were in the game and the A.I for the enemy was very smart. I liked the gameplay too for the fast pace action with things being destroyed and having smoke and particles appearing after finishing a gun fight with the enemies. But man is the game outdated though. I just played it recently and was shocked of how outdated the graphics aretoday but at least I will have good memories though and it's still fun. Sadly I can't say the same for F.E.A.R.2, the graphics and a.i already feels outdated and that was when the game had first came out and the gameplay was not that fun at all. So far F.E.A.R. 3 doesn't look good ether

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DragonfireXZ95

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#38 DragonfireXZ95
Member since 2005 • 26715 Posts
Yeah Fear was awesome, then the expansions came and mucked it all up. Then Fear 2 came and mucked it up even more.
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lamprey263

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#39 lamprey263
Member since 2006 • 45452 Posts
they didn't let Monolith develop it like they did with FEAR and FEAR 2, big mistake one thing I see missing in these gameplay videos that's been big in both FEAR titles is reflex time, reflex time was important in the first two FEAR titles because without it the AI would eat you up, it's missing because while reflex time works easy in single player mode, it's not really possible to pull off in multiplayer, and since Day 1 felt like adding co-op I feel they basically took out reflex time and to compensate for the difficulty turned the main character into a bullet sponge, I don't like these changes lots of people thought the series was already in a decline with FEAR 2, which I actually liked, now I do agree that things that made the first one great like the destructible environment and physics were scaled down greatly in the 2nd game, I still felt it was a decent game and worthy sequel, I think they scaled it down though just because of how graphically demanding it was to run... anyhow, I liked FEAR 2 despite many people not liking it, but I'm definitely having doubts about the 3rd game who knows though, I might just end up playing it anyways, kind of want to see how the story ends anyhow, video says "point man" will have reflex time, can see this working in SP, don't see it working in co-op unless you don't mind your friend slowing the game down for you
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#40 josh494
Member since 2008 • 841 Posts
I played F.E.A.R. on the PS3 and it was amazing. Fear 2 wasn't even a horror game. It was an action game. That's not because of consoles it's because of Day 1 studios ruining a franchise.