The Order?
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Thief.
Was really excited for it.
Turend out to the most boring fucking game in a long time....like, really fucking boring.
The one in Brussels.
ooh dude
Thief.
Was really excited for it.
Turend out to the most boring fucking game in a long time....like, really fucking boring.
A contender for sure imo.
Going off "review scores", which apparently mean everything on these forums, either The Order or Driveclub probably.
The one in Brussels.
Real talk right there.
Biggest bomb was SF5 i would say so far. Its hard to believe they screwed up such a great game so bad.
It has to be Halo MCC. A flagship title got rekt scorewise. I would say Quantum Break, but its a new IP.
@Syn_Valence: How can you say that when games like the Order or Driveclub scored way less overall? Oh wait, I know why...
@Legend002: Yep. Quantum Break was was supposed to be the next mega-franchise for Xbox. Guess they will have lean on Halo and Gears even harder now.
@Legend002: Yep. Quantum Break was was supposed to be the next mega-franchise for Xbox. Guess they will have lean on Halo and Gears even harder now.
I'd say The Order but that already had bad press prior to release by people like Collin Moriarty. Quantum Break was WAY too overhyped.
@Legend002: Yeah had lots of negative previews before it released. Quantum Break had glowing previews then flopped.
@hrt_rulz01: fair point...then again in that big Xbox One thread made by char....all the lemmings are saying scores don't matter.
Whatever shall we do?
I don't think people deserve to gauge a bomb unless it effects them personally:
Quantum Break. Mostly because everyone thought it would save the XB1, but in the end it only did what everything else involving the XB1 does, which is flop.
@DressYouUp: Isn't it obvious? Master Chief Collection. Four Halo games that were released in a nearly unplayable state and had issues for months. Sales were and scores were bad. It was a huge bomb. Knack was a new IP no one really knew or cared about. Killzone Didn't do as poorly as knack and actually outscored Quantum Break here.
Any answer than MCC is wrong. It was such a play-it-safe holiday system seller on paper. It was such a monumental eff up that it ended up flopping a legendary franchise, sowed the seeds of discontent for the new developer house, and laid the groundwork for Halo 5 to be critically panned.
MCC wasn't just the flop of the generation, it flopped an entire gaming phenomenon by souring the nostalgia factor of a strong franchise. It wasn't a mega flop, giga flop, or even a Tera flop, it was a Peta flop. The first of its kind. It explored new depths of floptitude. You'd call it an astroflop if that didn't immediately endear the assumption it ever left the ground in the first place.
Actually it's probably Knack or Killzone
Knack isn't a AAA title. It sold very well considering.
It was widely given out with consoles.
And was the most traded in game with Killzone for a while
Doesn't matter it was neither hyped up nor did it receive a AAA budget. It did about as well as anyone could have expected it to.
Personally, Halo.
MCC was a disaster at launch, and Halo 5 was a disappointment all around. Congratulations to 343 on screwing my favorite franchise to the point where I nearly don't give a damn about it. Luckily, Bethesda Game Studios manages to continues to excel, and Creative Assembly is still going strong... although, they're working on Halo Wars 2 so I hope they don't screw that up.
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