In 1990 a young computer programming whiz that worked for a company called Softdisc by the name of John Carmack created a new PC gaming engine and screen refeshing method he called "adaptive tile refresh". This allowed the 386 PC's of the time to produce character-point free scrolling games, like those seen on home consoles, but at higher resolutions and with a larger color palette. It was something never seen before on PC's and a huge leap in home PC gaming tech.
Carmack and two other Softdisc employees John Romero and Adrian Carmack (no relation), over the course of one weekend in Shreveport, Louisiana, coded and a pixel perfect port of Super Mario Brothers 3 playable on the 386 PC. They sent the disc to Nintendo Inc. as a demo of the new engine, and requested a partnership under the name Idea's from the Deep to port and publish Nintendo games on the surging PC gaming platform.
Nintendo replyed that they where very impressed with the technology, but had no interest in pursuing a market on the PC. Nintendo turned down a partnership with Idea's from the Deep and went on their way.
3 years later, Carmack, Romero and the rest of the team, now called ID Software released a game called Doom. Doom changed everything about gaming, and even today ,some 15 years later, the ripple effects of Doom still drive a huge portion of the gaming world.
So... WHAT IF....
What if Nintendo had picked up Carmack, Romero and the Id team back in 1990 as an in house developer? How do you think things would be different, for Nintendo, PC gaming, and the industry as a whole?
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