@Grey_Eyed_Elf said:
Stadia's success depends on the games available and the price and the performance of the service on the average consumers ISP speeds.
Its literally advertised as UP to 4K, with Stadia's own site CLEARLY stating that your visual perfomance is heavily impacted by your internet... Only time will tell, I mean even at the reveal they had the 4K previews behind closed doors under heavily controlled situations and everything on the floor was 1080/60. If the price is right and the average person with a 30-50Mb connection can get 4K/60 and the big games will be on the platform then I don't see why it wouldn't be a hit.
To be honest if the latency is improved and the input lag for mouse and keyboard... My next PC might just be a Intel NUC stuck to my monitor with Stadia running on it.
This has the potential to kill physical hardware.
I've talked about it before but it's totally worth stating again.
Higher cloud resources and bandwidth costs MONEY. Google themselves stated they will offer a 720P stream option. The underlying hardware would need to be able to render the game in 4K/60fps before the issue of even bandwidth comes up. We can extrapolate the approximate costs of game streaming by the services that already exist (Most are built with an average of 20-25 hours of gaming per month, in the interest of this exercise we will assume 20 hours per month average because the proposed pricing of GeForce Now):
Shadow:
The current PC streaming service costs $35 per month although it first launched at $50 per month. The specs are slightly lower than that of Google Stadia. However this does NOT include games. At 20 hours per month, this would cost $1.75.
PaperSpace:
They have an excellent breakdown of what you should expect price-wise. https://www.paperspace.com/pricing. The equivalent of Stadia specs would cost you $0.78 per hour or about $15.60 for 20 hours of gaming. Again NO GAMES, no OS.
Geforce NOW. Although still in beta it is proposing a cost of $25 per 20 hours of gaming. This would be for up to 1080P streaming and include only free to play games users would need to bring there own through services such as Steam, etc. The cost per hour would be approximately $1.25.
PS Now. When first launched it presented a rental proposition of 4 hours for $3. Or about $0.75 per hour. At its current monthly offering using the 20 hour metric it would be $1 per hour of gaming. However if we use its $100 per year metric. ($8.33 per month, the price for 20 hours falls to $0.42 per hour.)
Direct comparison of price-feature
Shadow: $1.50 - $1.75 per hour No Games, Includes OS , 4K/60
Paperspace $0.51 - $0.78 per hour No Games, No OS VM dependent.
Geforce Now $1.25 per hour FtP Games, Includes OS, 1080P/60
PSNow $0.41- $1 per hour 700 Games, Custom OS, 720P/30 Downloadable
From our outline above we can see typical PS4 level games would likely fall in the $0.50 and below price per hour for the cloud resources. Where as we could double or even triple that cost per hour as we talk about 4K/60 cloud hardware. Again, this is before we have the discussion of games content which will further the cost. Considering Google's talk of having streams from between 720P/30 to 4K/60 I think they are setting up a tiered model.
My personal guess is as follows for Stadia pricing:
Base tier: $6-$15 or Ad- supported month/ FtP games 720P/30. Purchase games or rentals per hour price: $0.30-$0.75
Mid tier: $25, AA games 1080P/60 some games included. First party games included. Per hour price $1.25
Top tier: $35, AAA games 4K/60 many games included. Some third party games included. Per hour price $1.75
The above seems very reasonable for the market price of running these cloud services because an hour of high-end gaming is NOT free.
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