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It already does look better than kz3 as do gears 3bigboss5akI think you are jumping the gun. RAGE and Gears 3 don't have a beta yet. Any non-beta video doesn't count as it can be doctored. Besides, chances are Killzone 3 will have a larger number of multiplayers, which would make Killzone 3's graphics even more impressive.
Because I believe the 360 is a the weak console, and if Carmack can make a 360 game look as good as Killzone 3, then Carmack is still the programing god.Why would you compare different platforms if you are interested in Carmack's skills? You should compare Rage PS3 vs Killzone 3.
KiZZo1
[QUOTE="KiZZo1"]Because I believe the 360 is a the weak console, and if Carmack can make a 360 game look as good as Killzone 3, then Carmack is still the programing god. just so you know there are games that look better than killzone 2 so yeahWhy would you compare different platforms if you are interested in Carmack's skills? You should compare Rage PS3 vs Killzone 3.
booniga
What i have see of Gears 3 doesn't even surpass Uncharted 2 let alone Killzone 3.No because games already out prove 360 is as capable. RDR, Reach and Castlevania are some good examples of it. Also what i have seen of Gears3 seem to surpass anything currently on consoles.
PAL360
[QUOTE="Samvigote"][QUOTE="PAL360"]What i have see of Gears 3 doesn't even surpass Uncharted 2 let alone Killzone 3. how sad is this? your comparing games that aren't even out yet on five year old tech. why not get a PC if graphics is all that matter? First it was pal360 who say gears 3 look better than anything currently on consoles,so i told him that from what i have seen Gears 3 did not even beat Uncharted 2 graphically let alone Killzone 3,which by the way is not finish or released yet as gears 3. Second where did i say that graphics were all it matter quote please.No because games already out prove 360 is as capable. RDR, Reach and Castlevania are some good examples of it. Also what i have seen of Gears3 seem to surpass anything currently on consoles.
sts106mat
Same here, the lighting is pre-baked. And everything looks plastic, even the ground.I don't think RAGE is going to set the graphical benchmark on either console.
Filthybastrd
[QUOTE="worknow222"] just so you know there are games that look better than killzone 2 so yeahgpukingGod of war 3 and Uncharted 2 are arguably better looking, what else am I missing? Crysis...[QUOTE="booniga"]Carmack used to be a programmer god. That's a long time ago. Now I read he is working on RAGE for PC, PS3, and 360. It is probably a given that the PC version will look the best. However, what if RAGE on 360 doesn't look as good as Killzone 3 on PS3? That would mean the PS3 is more powerful than the 360 or Carmack is losing his programming touch. So far, no company can create a game on Xbox 360 that looks as good as Killzone 2 or Uncharted 2. If Carmack can't, then the PS3 must be significantly more powerful than the 360. A cow conveniently excluding the PC in their arguement so that the PS3 can actually win something graphics wise? Colour me surprised.
Funny because Killzone 2 was the King of inconsistent graphics.Killzone 3 Demolishes anything on 360. Rage looks messy in spots--very inconsistent.
Heirren
[QUOTE="Heirren"]Funny because Killzone 2 was the King of inconsistent graphics.Killzone 3 Demolishes anything on 360. Rage looks messy in spots--very inconsistent.
SAGE_OF_FIRE
I disagree. KZ2 definitely had a look.
[QUOTE="bigboss5ak"]It already does look better than kz3 as do gears 3boonigaI think you are jumping the gun. RAGE and Gears 3 don't have a beta yet. Any non-beta video doesn't count as it can be doctored. Besides, chances are Killzone 3 will have a larger number of multiplayers, which would make Killzone 3's graphics even more impressive.
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RAGE runs at 60fps which cannot be seen in screenshots (obviously), and this already gives it an advantage over KZ3/Gears3. Why is this always downplayed? The game is going to look amazing.
We have to see the final game,it could run at 60 FPS,but in other parts the game can suffer we have to see,not even sony was able to put Killzone 2 at 60 FPS,the same with Kilklzone 3,so i think that if rage runs at 60FPS,Killzone 3 even probably killzone 2 will look better than Rage on consoles,not PC the PC version like always will look better than anything on consoles for sure.RAGE runs at 60fps which cannot be seen in screenshots (obviously), and this already gives it an advantage over KZ3/Gears3. Why is this always downplayed? The game is going to look amazing.
RawDeal_basic
[QUOTE="RawDeal_basic"]We have to see the final game,it could run at 60 FPS,but in other parts the game can suffer we have to see,not even sony was able to put Killzone 2 at 60 FPS,the same with Kilklzone 3,so i think that if rage runs at 60FPS,Killzone 3 even probably killzone 2 will look better than Rage on consoles,not PC the PC version like always will look better than anything on consoles for sure.RAGE runs at 60fps which cannot be seen in screenshots (obviously), and this already gives it an advantage over KZ3/Gears3. Why is this always downplayed? The game is going to look amazing.
Samvigote
KZ2 did not run at 60fps and neither will KZ3.
We have to see the final game,it could run at 60 FPS,but in other parts the game can suffer we have to see,not even sony was able to put Killzone 2 at 60 FPS,the same with Kilklzone 3,so i think that if rage runs at 60FPS,Killzone 3 even probably killzone 2 will look better than Rage on consoles,not PC the PC version like always will look better than anything on consoles for sure.[QUOTE="Samvigote"][QUOTE="RawDeal_basic"]
RAGE runs at 60fps which cannot be seen in screenshots (obviously), and this already gives it an advantage over KZ3/Gears3. Why is this always downplayed? The game is going to look amazing.
Filthybastrd
KZ2 did not run at 60fps and neither will KZ3.
That is what i say that not even sony was able to put Killzone 2 or 3 on 60FPS with those graphics,so a trade in is in order for Rage to run at 60 fps,what can they trade.? Lower resolution,no AA,less details,smaller and more enclosed areas,are some of the things that can be trade of in order to get to the 60fps mark,which is what i want to see in the final version.what would be the trade in. Is like on PC where you lower resolution,turn off AA or lower detail to get more frames,sure you get them but at the cost of quality.[QUOTE="Filthybastrd"][QUOTE="Samvigote"] We have to see the final game,it could run at 60 FPS,but in other parts the game can suffer we have to see,not even sony was able to put Killzone 2 at 60 FPS,the same with Kilklzone 3,so i think that if rage runs at 60FPS,Killzone 3 even probably killzone 2 will look better than Rage on consoles,not PC the PC version like always will look better than anything on consoles for sure.Samvigote
KZ2 did not run at 60fps and neither will KZ3.
That is what i say that not even sony was able to put Killzone 2 or 3 on 60FPS with those graphics,so a trade in is in order for Rage to run at 60 fps,what can they trade.? Lower resolution,no AA,less details,smaller and more enclosed areas,are some of the things that can be trade of in order to get to the 60fps mark,which is what i want to see in the final version.what would be the trade in. Is like on PC where you lower resolution,turn off AA or lower detail to get more frames,sure you get them but at the cost of quality. Your mistake is using other games and devs to measure ID and Carmack against. Procedural Terrain and textures can be a big help, which Carmack is one of the leaders in developing further. Not to mention that RAGE uses the new MEGATexture technology he developed. It isnt the same as the methods currently in use, so your example would only apply in a limited scope. Also, not all devs are the same. Consoles are are more efficient than PC games since they have fixed resources to work with. It doesnt always translate into console game development.Carmack used to be a programmer god.boonigaYep..used to be...be he isnt anymore. Doom3 on xbox failed to beat Riddick and Chaos Theory. I doubt Rage will look better than games like Gears3, KZ3,GOW3 or Bulletstorm. Aspecially since its going to run in 60fps. Perhaps Doom4 will have a shot (same engine but 30 fps).
That is what i say that not even sony was able to put Killzone 2 or 3 on 60FPS with those graphics,so a trade in is in order for Rage to run at 60 fps,what can they trade.? Lower resolution,no AA,less details,smaller and more enclosed areas,are some of the things that can be trade of in order to get to the 60fps mark,which is what i want to see in the final version.what would be the trade in. Is like on PC where you lower resolution,turn off AA or lower detail to get more frames,sure you get them but at the cost of quality. Your mistake is using other games and devs to measure ID and Carmack against. Procedural Terrain and textures can be a big help, which Carmack is one of the leaders in developing further. Not to mention that RAGE uses the new MEGATexture technology he developed. It isnt the same as the methods currently in use, so your example would only apply in a limited scope. Also, not all devs are the same. Consoles are are more efficient than PC games since they have fixed resources to work with. It doesnt always translate into console game development. Consoles are more efficient than PC,because they don't have to run a fat OS, but they are limited by the same rules,it has been always a trade in the console market more than any where else graphics for frame rates. Why do you think the majority of games run at 30 and not 60 fps.? Rage on PC will be the same as Crysis 1 and 2 megatextures or not want more frames lower your details,AA or resolution.[QUOTE="Samvigote"][QUOTE="Filthybastrd"]
KZ2 did not run at 60fps and neither will KZ3.
navyguy21
[QUOTE="booniga"]Carmack used to be a programmer god.Magik85Yep..used to be...be he isnt anymore. Doom3 on xbox failed to beat Riddick and Chaos Theory. I doubt Rage will look better than games like Gears3, KZ3,GOW3 or Bulletstorm. Aspecially since its going to run in 60fps. Perhaps Doom4 will have a shot (same engine but 30 fps). See, thats where your mistake lies. Being an innovative, and creative programmer cant be judged by the way the game LOOKS. Sure it may allow resources to be freed that can be used for graphical operations, but that is almost never the aim with programmers. Carmack is STILL among the top PC and tech programmers in the world. You cant judge his prowess by how a game looks, especially when his engines and technology stretches across the industry and is used by so many devs. I can almost guarantee that Naughty Dog, GG, Epic Games, and Crytek developers have all been touched by the tech that was developed by Carmack in some way.
[QUOTE="navyguy21"]Your mistake is using other games and devs to measure ID and Carmack against. Procedural Terrain and textures can be a big help, which Carmack is one of the leaders in developing further. Not to mention that RAGE uses the new MEGATexture technology he developed. It isnt the same as the methods currently in use, so your example would only apply in a limited scope. Also, not all devs are the same. Consoles are are more efficient than PC games since they have fixed resources to work with. It doesnt always translate into console game development. Consoles are more efficient than PC,because they don't have to run a fat OS, but they are limited by the same rules,it has been always a trade in the console market more than any where else graphics for frame rates. Why do you think the majority of games run at 30 and not 60 fps.? Rage on PC will be the same as Crysis 1 and 2 megatextures or not want more frames lower your details,AA or resolution.Ok, i can see i will get no further with you and this discussion, so ill end it here. I clearly said "would only apply in a limited scope" and i stand by my statement.[QUOTE="Samvigote"] That is what i say that not even sony was able to put Killzone 2 or 3 on 60FPS with those graphics,so a trade in is in order for Rage to run at 60 fps,what can they trade.? Lower resolution,no AA,less details,smaller and more enclosed areas,are some of the things that can be trade of in order to get to the 60fps mark,which is what i want to see in the final version.what would be the trade in. Is like on PC where you lower resolution,turn off AA or lower detail to get more frames,sure you get them but at the cost of quality.Samvigote
Ok, i can see i will get no further with you and this discussion, so ill end it here. I clearly said "would only apply in a limited scope" and i stand by my statement.navyguy21Well is your opinion stand by it,the true is all the rules that apply to every developer apply to John Carmack and ID,and it has always been like that since ever,reason why PC games have graphics options not found on consoles games,since on consoles everything is the same on PC is not,so there is the option for you to down grade to your specs to run the game. On the consoles you will not get those options because the developer already downgraded and optimized the game for you,but consoles are bound by the same rules,more details and objects at once less frame rates,less details and less objects at once more frame rates,it has been like that always.
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