instead of just being all flash.
is it how long the game is?
how the controls are fluid, precise and natural?
variety?
robust online mode?
what has to be in a game before you pay 59.99$ for it?:?
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instead of just being all flash.
is it how long the game is?
how the controls are fluid, precise and natural?
variety?
robust online mode?
what has to be in a game before you pay 59.99$ for it?:?
Mfals
For me a game has to leave a lasting emotional feeling. I have to feel like I've just been through an experience. For example most of Bioware's games not only play great, but they force you to make emotional choices and invest more of yourself personally in the actual gaming experience.
KOTOR and Jade Empire are the finest examples I can think of in terms of making me feel like a game has substance and depth.
For me a game has to leave a lasting emotional feeling. I have to feel like I've just been through an experience. For example most of Bioware's games not only play great, but they force you to make emotional choices and invest more of yourself personally in the actual gaming experience.KOTOR and Jade Empire are the finest examples I can think of in terms of making me feel like a game has substance and depth.
Mcgreggers
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