What is the difference between used games and piracy FOR A DEVELOPER?

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True_Gamer_

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#1 True_Gamer_
Member since 2006 • 6750 Posts

Can someone enlighten me cause I cant find any....

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gameofthering

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#2 gameofthering
Member since 2004 • 11286 Posts

I think they are the same. Just that one is legal :P

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lawlessx

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#3 lawlessx
Member since 2004 • 48753 Posts

I think they are the same. Just that one is legal :P

gameofthering
pretty much..either way the developers lose
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SaltyMeatballs

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#4 SaltyMeatballs
Member since 2009 • 25165 Posts
Nothing to enlighten.
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Pug-Nasty

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#5 Pug-Nasty
Member since 2009 • 8508 Posts

One they aren't losing money from because the pirate probably wouldn't pay for the game.

The other they aren't losing money from because the used game buyer probably only bought the game because they found it cheap, and the developer's publisher is too tight to drop the price. Plus, every used game exists because someone bought it new.

So, there really isn't any difference, especially since developers tend to ***** about both pretty equally.

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True_Gamer_

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#6 True_Gamer_
Member since 2006 • 6750 Posts

I think they are the same. Just that one is legal :P

gameofthering
So its like smoking pot in Amsterdam?
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danish-death

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#7 danish-death
Member since 2004 • 5314 Posts
[QUOTE="lawlessx"][QUOTE="gameofthering"] pretty much..either way the developers lose

[QUOTE="gameofthering"]

I think they are the same. Just that one is legal :P

lawlessx
pretty much..either way the developers lose

They don't lose anything. Piracy isn't the same as stealing.
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rumbalumba

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#8 rumbalumba
Member since 2011 • 2445 Posts

Can someone enlighten me cause I cant find any....

True_Gamer_

why should i?

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BPoole96

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#9 BPoole96
Member since 2008 • 22818 Posts
Nothing at all aside from legal differences.
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True_Gamer_

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#10 True_Gamer_
Member since 2006 • 6750 Posts
[QUOTE="danish-death"][QUOTE="lawlessx"][QUOTE="gameofthering"]
[QUOTE="gameofthering"]

I think they are the same. Just that one is legal :P

lawlessx
pretty much..either way the developers lose

They don't lose anything. Piracy isn't the same as stealing.

sshhh if i copy your only bread you will starve to death.
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GhoX

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#11 GhoX
Member since 2006 • 6267 Posts
It's all about supply and demand. At a set price (say, $80), some players may be willing to buy the game. While other players won't even bother touching the game unless they can get it at a lower price. Some players may be willing to get a game second-handed if it's at $20, while even more players will only be interested in the game if they get it for free. Even if piracy and used-game sales don't exist, a large portion of those gamers who want to get the game cheaper won't buy the game at full price anyway. Services like Steam use similar tactics with their promotions. During promotions a lot of gamers who'd only buy a game at a lower price may find the incentive to open their wallet.
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danish-death

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#12 danish-death
Member since 2004 • 5314 Posts
[QUOTE="True_Gamer_"][QUOTE="danish-death"][QUOTE="lawlessx"] pretty much..either way the developers lose

They don't lose anything. Piracy isn't the same as stealing.

sshhh if i copy your only bread you will starve to death.

Are you being sarcastic? At any rate it doesn't make sense.
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Warhawk_

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#13 Warhawk_
Member since 2006 • 1497 Posts

The only thing the developers should be worried about is piracy since they never made money off it. Used games though they did because they started out new and were bought so the money went to them. But noooooo! they have to say that they are same or go as far as thinking that used game sales is worse then piracy.

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deactivated-586249e1b64ba

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#14 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

I haven't seen that username in a while...

Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.

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GhoX

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#15 GhoX
Member since 2006 • 6267 Posts

The only thing the developers should be worried about is piracy since they never made money off it. Used games though they did because they started out new and were bought so the money went to them. But noooooo! they have to say that they are same or go as far as thinking that used game sales is worse then piracy.

Warhawk_
Anyone who has done basic accounting can see the flaw in your argument.
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danish-death

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#16 danish-death
Member since 2004 • 5314 Posts

I haven't seen that username in a while...

Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.

Technoweirdo
I've sold good games because I was done with them and couldn't see myself going through them again so that really doesn't make sense, especially considering how some people trade several games for a new at Gamestop.
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illmatic87

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#18 illmatic87
Member since 2008 • 17935 Posts

One is stealing something that someone wouldnt have paid for and the other is a lost sale--a sidestep of royalties.

One remains ethical and the other does not.

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crimsonman1245

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#19 crimsonman1245
Member since 2011 • 4253 Posts

Because used games are good for the industry and piracy doesnt make them anything?

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fueled-system

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#20 fueled-system
Member since 2008 • 6529 Posts

Used games keep stores like gamestop alive and stores like gamestop do exclusive deals with developers

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kage_53

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#21 kage_53
Member since 2006 • 12671 Posts

Because used games are good for the industry and piracy doesnt make them anything?

crimsonman1245
Used games aren't good for developers. It takes away their sales.
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danish-death

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#22 danish-death
Member since 2004 • 5314 Posts
[QUOTE="illmatic87"]One is stealing and the other is a lost sale. One remains ethical and the other does not.

No and no. It's not stealing and it's not a lost sale.
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KC_Hokie

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#26 KC_Hokie
Member since 2006 • 16099 Posts

Used games have to be purchased new in the first place to be sold used. So developers/publishers make some money.

Pirating is theft. No money made.

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crimsonman1245

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#27 crimsonman1245
Member since 2011 • 4253 Posts

[QUOTE="crimsonman1245"]

Because used games are good for the industry and piracy doesnt make them anything?

kage_53

Used games aren't good for developers. It takes away their sales.

Gamefly has made me buy at least 10-15 games that i otherwise would NOT have bought because im not gambling on a 60 dollar game.

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Nonstop-Madness

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#28 Nonstop-Madness
Member since 2008 • 12861 Posts
[QUOTE="crimsonman1245"]

Because used games are good for the industry and piracy doesnt make them anything?

kage_53
Used games aren't good for developers. It takes away their sales.

true but it also allows people who wouldn't buy their game at full price to purchase their game and increase the demand for a potential sequel.
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topgunmv

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#29 topgunmv
Member since 2003 • 10880 Posts

Used games will have a higher original sales origin.

A heavily circulated used game will still service less than a hundred people (probably less than 10).

A heavily downloaded pirated game will probably service thousands.

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danish-death

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#30 danish-death
Member since 2004 • 5314 Posts
[QUOTE="Technoweirdo"]

I haven't seen that username in a while...

Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.

AncientDozer
This person puts it more eloquently.

And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.
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GhoX

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#31 GhoX
Member since 2006 • 6267 Posts
[QUOTE="GhoX"][QUOTE="Warhawk_"]

The only thing the developers should be worried about is piracy since they never made money off it. Used games though they did because they started out new and were bought so the money went to them. But noooooo! they have to say that they are same or go as far as thinking that used game sales is worse then piracy.

AncientDozer
Anyone who has done basic accounting can see the flaw in your argument.

I'm sure the developers lose some hypothetical money, as there's no way to tell if a person who buys used would buy new if there was no alternative, but not nearly as significant as one could argue with piracy. It's all theory and speculation at this point. How much money is really lost by either. What we do know is a developer gets no money from piracy but will have received some money from the used cycle because a new copy needs to be sold and then sold back before it enters the second hand market. Every person has a price. Some are cheaper than others. Some spend more because they want to flaunt it.

That's not how it should be calculated. Let's assume that 1000 copies were sold at full price. Okay, the devs made a revenue of say... 60k. That revenue is already sunk, anything which happens afterwards is irrelevant to that revenue. Afterwards whether there were 1000 copies pirated or 1000 copies sold as used, the developer doesn't make an additional cent after that initial 60k. Simple as that.
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Nonstop-Madness

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#32 Nonstop-Madness
Member since 2008 • 12861 Posts

[QUOTE="kage_53"][QUOTE="crimsonman1245"]

Because used games are good for the industry and piracy doesnt make them anything?

crimsonman1245

Used games aren't good for developers. It takes away their sales.

Gamefly has made me buy at least 10-15 games that i otherwise would NOT have bought because im not gambling on a 60 dollar game.

are you more willing to gamble $60 on a sequel to a game that you rented and enjoyed ? probably and thats why used games aren't completely bad.
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-ArchAngeL-777-

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#33 -ArchAngeL-777-
Member since 2007 • 3840 Posts
Used games help developers more than they realize. The availability of used games allows more people to try their games. They might take the used game back and buy it new if they like it and the prices are comparable. Or they tell a friend who cant find it used and buys new. The losses in revenue on used games are far less than pirating.
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GhoX

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#34 GhoX
Member since 2006 • 6267 Posts
Used games help developers more than they realize. The availability of used games allows more people to try their games. They might take the used game back and buy it new if they like it and the prices are comparable. Or they tell a friend who cant find it used and buys new. The losses in revenue on used games are far less than pirating.-ArchAngeL-777-
Piracy also allows more people to try their games. Pirates also might buy the game new if they like it and the prices are low enough. Pirates also may tell their friends to buy the game new. Although I don't support piracy, I'd like to point out that used game sales isn't morally superior than piracy. The only difference is the legal status. At the end of the year when the directors at a publishing company look at their statements, used game sales won't add to their net profit any more than piracy would.
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danish-death

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#35 danish-death
Member since 2004 • 5314 Posts
Used games help developers more than they realize. The availability of used games allows more people to try their games. They might take the used game back and buy it new if they like it and the prices are comparable. Or they tell a friend who cant find it used and buys new. The losses in revenue on used games are far less than pirating.-ArchAngeL-777-
Well while I don't think people will buy the game new after they've already bough it used and tried it you might still have some truht in what you're saying. For instance, one might buy Unchared 1 used and consider to buy the sequal(s).
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fueled-system

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#36 fueled-system
Member since 2008 • 6529 Posts

[QUOTE="-ArchAngeL-777-"]Used games help developers more than they realize. The availability of used games allows more people to try their games. They might take the used game back and buy it new if they like it and the prices are comparable. Or they tell a friend who cant find it used and buys new. The losses in revenue on used games are far less than pirating.GhoX
Piracy also allows more people to try their games. Pirates also might buy the game new if they like it and the prices are low enough. Pirates also may tell their friends to buy the game new. Although I don't support piracy, I'd like to point out that used game sales isn't morally superior than piracy. The only difference is the legal status. At the end of the year when the directors at a publishing company look at their statements, used game sales won't add to their net profit any more than piracy would.

Oh give me a BREAK.

Without used games gamefly would die, gamestop would have layoffs all over etc etc. I love the people who act as though piracy and used games are the same

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N30F3N1X

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#37 N30F3N1X
Member since 2009 • 8923 Posts

I think they are the same. Just that one is legal :P

gameofthering

Correct.

Any other addition to this is rationalization and logical fallacies.

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JohnF111

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#38 JohnF111
Member since 2010 • 14190 Posts
One is where the developer is apparently losing money because people want to save money and get a better investment. The other is when the developer apparently loses money because people don't find they need to spend money when there's a free alternative, kinda like how MS made it harder and harder for open office to support Word files because they didn't like that people got the same software for free.
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deactivated-586249e1b64ba

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#39 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

[QUOTE="AncientDozer"][QUOTE="Technoweirdo"]

I haven't seen that username in a while...

Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.

danish-death

This person puts it more eloquently.

And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.

Logic dictates that I should have sold 99% of my game collection a long time ago.
Collector's pride is only one reason but it's a strong one. 'Hardcore' gamers are a testament to that.

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DerekLoffin

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#40 DerekLoffin
Member since 2002 • 9095 Posts
Let's see: For starters, a used game must be bought new somewhere along the line and that money goes to the developer. A pirated game does not and no money ever goes to the developer. A used game also doesn't multiply itself, it remains in one user's hand at any particular time, a pirated game can multiply and one copy can quickly become 10, 100, 1000, etc. The pirate may or may not have bought a legal copy if piracy was not an option. The used game buyer is much the same. However, a new game buyer may or not continue to buy if used game resale is not a option as many take the resale into consideration when buying new. Used game mechanics also happen to be used in rentals, game trading, bringing a game to a friends, etc, so anything that inhibits used games also inhibits all of those.
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Slow_Show

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#41 Slow_Show
Member since 2011 • 2018 Posts

A used sale represents a market failure: someone was perfectly willing to spend their hard-earned cash on your game, but for whatever reason (the new copy was too expensive, it's their way of protesting some sh*tty dev/pub decision while still buying a legitimate copy, the game is simply too hard to find new, etc.) decided they'd rather take a chance on a used copy.

A pirated copy doesn't represent anything: there are so many rationales for piracy -- from the reasonable "I bought a legit copy and just don't want to deal with some bullsh*t always-online DRM" to the fact some people are just entitled assh*les -- that unless there's an obvious cause to learn from you really can't read anything into it.

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Vesica_Prime

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#42 Vesica_Prime
Member since 2009 • 7062 Posts

I think they are the same. Just that one is legal :P

gameofthering

This pretty much, without bringing in consumer rights and everything.

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danish-death

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#43 danish-death
Member since 2004 • 5314 Posts

[QUOTE="danish-death"][QUOTE="AncientDozer"] This person puts it more eloquently.Technoweirdo

And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.

Logic dictates that I should have sold 99% of my game collection a long time ago.
Collector's pride is only one reason but it's a strong one. 'Hardcore' gamers are a testament to that.

I didn't say that you have to sell each SP game when you are done with them I mere pointed out that it would be logical to assume that the used game marked has more SP games oppose to MP games.

At any rate your original point isn't exactly true IMO. People sell their games for various reasons and not just because games are bad, something with you assumed: "Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. ".

Hardcore gamers/collectors are only a minority.

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lowe0

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#44 lowe0
Member since 2004 • 13692 Posts
The ability to resell games adds value to them, enticing customers to take a chance on games knowing they'll only be out $35 if they flip it for another game. It's not going to generate as many sales as they lose due to used games, but it does direct some revenue to them.
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Pug-Nasty

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#45 Pug-Nasty
Member since 2009 • 8508 Posts

[QUOTE="crimsonman1245"]

Because used games are good for the industry and piracy doesnt make them anything?

kage_53

Used games aren't good for developers. It takes away their sales.

What basis do you have to make this statement? Stores like Gamestop are everywhere, and they thrive because of the used game industry. If you don't think brick and mortar game stores being everywhere don't make gaming more popular, thus increasing the sales for all games, then you are simply not thinking at all.

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deactivated-586249e1b64ba

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#46 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

[QUOTE="Technoweirdo"]

[QUOTE="danish-death"] And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.danish-death

Logic dictates that I should have sold 99% of my game collection a long time ago.
Collector's pride is only one reason but it's a strong one. 'Hardcore' gamers are a testament to that.

I didn't say that you have to sell each SP game when you are done with them I mere pointed out that it would be logical to assume that the used game marked has more SP games oppose to MP games.

At any rate your original point isn't exactly true IMO. People sell their games for various reasons and not just because games are bad, something with you assumed: "Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. ".

Hardcore gamers/collectors are only a minority.

I didn't say anything about single player or multiplayer. :? I think you misunderstood me when I said that I should have sold 99% of my game collection a long time ago. Let me put it this way: Even the most pragmatic gamer must have at least one game in their collection. One can't be much of a gamer if one doesn't have a game to play. :P

Anyway, I don't see how pragmatists affect my statement in any way. They're always going to be a factor and I didn't state the opposite. If everyone else is trading their copies too, there is clearly a problem.

Tangential to this is the hardcore population. I merely used them as the most extreme example of how strong collector's pride can be. Going back to the topic, simply liking a game can put pause to the most casual of gamers. For f***'s sake, the simple act of buying games means one isn't very pragmatic, even if the copy one buys is used. Collector's pride could end the used cycle.

Nothing but a change of heart or the law (Read: Really stupid DRM) can stop pirates.

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Strakha

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#47 Strakha
Member since 2003 • 1824 Posts
Each used game must be bought by someone before it can be sold to someone else. Pirated games only need to be bought by one person to be transferred to multiple users. Used games are also often used to generate money for the seller who bought the game to be used to purchase another game. There is money circulation in used games and much of it still ends up in the hands of the developer beyond the original purchase of each used game that is necessary before it can be sold to the buyer of the used game.
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Vari3ty

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#48 Vari3ty
Member since 2009 • 11111 Posts

With used games someone at one point at least purchased your product. With piracy, no such thing.

You're obviously lacking in logic if you can't figure this out yourself, TC.

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ghostofzabis

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#49 ghostofzabis
Member since 2005 • 2601 Posts

From what I've seen (in Taiwan), even pirated games have difference...

1. Stores with only pirated hardcopy - they usually have crime syndicates backing them up, and they pay certain tax to the police, 0 contribute to the developer

2. Stores with both legal copies of video games and pirated regional games(mostly from Japnese niche dev)- they pay tax to the police and sometimes the crime syndicates, however with enough profit gained from pirated copies, they might lower the price for legal games to promote sales... a little contribute to developers (?), but also damage the game market pricing. (others without profits from piracy cannot lower legal game copies' prices as fast and would fail in competition)

3. Pirated games through downloading. Pirate gamers claim they advertise the games for free and if the products are of good quality they'll buy them. (well that's what they say anyway) They don't need to pay any money to crime groups/police though~

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foxhound_fox

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#50 foxhound_fox
Member since 2005 • 98532 Posts
A used game is a copy that has been paid for. A pirated game is a copy that was made without expressed consent of the copyright holder.