Can someone enlighten me cause I cant find any....
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One they aren't losing money from because the pirate probably wouldn't pay for the game.
The other they aren't losing money from because the used game buyer probably only bought the game because they found it cheap, and the developer's publisher is too tight to drop the price. Plus, every used game exists because someone bought it new.
So, there really isn't any difference, especially since developers tend to ***** about both pretty equally.
So its like smoking pot in Amsterdam?I think they are the same. Just that one is legal :P
gameofthering
[QUOTE="gameofthering"]pretty much..either way the developers lose They don't lose anything. Piracy isn't the same as stealing.I think they are the same. Just that one is legal :P
lawlessx
[QUOTE="gameofthering"]pretty much..either way the developers lose They don't lose anything. Piracy isn't the same as stealing. sshhh if i copy your only bread you will starve to death.I think they are the same. Just that one is legal :P
lawlessx
The only thing the developers should be worried about is piracy since they never made money off it. Used games though they did because they started out new and were bought so the money went to them. But noooooo! they have to say that they are same or go as far as thinking that used game sales is worse then piracy.
I haven't seen that username in a while...
Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.
Anyone who has done basic accounting can see the flaw in your argument.The only thing the developers should be worried about is piracy since they never made money off it. Used games though they did because they started out new and were bought so the money went to them. But noooooo! they have to say that they are same or go as far as thinking that used game sales is worse then piracy.
Warhawk_
I've sold good games because I was done with them and couldn't see myself going through them again so that really doesn't make sense, especially considering how some people trade several games for a new at Gamestop.I haven't seen that username in a while...
Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.
Technoweirdo
One is stealing something that someone wouldnt have paid for and the other is a lost sale--a sidestep of royalties.
One remains ethical and the other does not.
Used games keep stores like gamestop alive and stores like gamestop do exclusive deals with developers
[QUOTE="crimsonman1245"]Used games aren't good for developers. It takes away their sales.Because used games are good for the industry and piracy doesnt make them anything?
kage_53
Gamefly has made me buy at least 10-15 games that i otherwise would NOT have bought because im not gambling on a 60 dollar game.
[QUOTE="crimsonman1245"]Used games aren't good for developers. It takes away their sales. true but it also allows people who wouldn't buy their game at full price to purchase their game and increase the demand for a potential sequel.Because used games are good for the industry and piracy doesnt make them anything?
kage_53
[QUOTE="Technoweirdo"]This person puts it more eloquently. And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.I haven't seen that username in a while...
Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.
AncientDozer
[QUOTE="GhoX"][QUOTE="Warhawk_"]Anyone who has done basic accounting can see the flaw in your argument.I'm sure the developers lose some hypothetical money, as there's no way to tell if a person who buys used would buy new if there was no alternative, but not nearly as significant as one could argue with piracy. It's all theory and speculation at this point. How much money is really lost by either. What we do know is a developer gets no money from piracy but will have received some money from the used cycle because a new copy needs to be sold and then sold back before it enters the second hand market. Every person has a price. Some are cheaper than others. Some spend more because they want to flaunt it. That's not how it should be calculated. Let's assume that 1000 copies were sold at full price. Okay, the devs made a revenue of say... 60k. That revenue is already sunk, anything which happens afterwards is irrelevant to that revenue. Afterwards whether there were 1000 copies pirated or 1000 copies sold as used, the developer doesn't make an additional cent after that initial 60k. Simple as that.The only thing the developers should be worried about is piracy since they never made money off it. Used games though they did because they started out new and were bought so the money went to them. But noooooo! they have to say that they are same or go as far as thinking that used game sales is worse then piracy.
AncientDozer
Used games aren't good for developers. It takes away their sales.[QUOTE="kage_53"][QUOTE="crimsonman1245"]
Because used games are good for the industry and piracy doesnt make them anything?
crimsonman1245
Gamefly has made me buy at least 10-15 games that i otherwise would NOT have bought because im not gambling on a 60 dollar game.
are you more willing to gamble $60 on a sequel to a game that you rented and enjoyed ? probably and thats why used games aren't completely bad.Used games help developers more than they realize. The availability of used games allows more people to try their games. They might take the used game back and buy it new if they like it and the prices are comparable. Or they tell a friend who cant find it used and buys new. The losses in revenue on used games are far less than pirating.-ArchAngeL-777-Piracy also allows more people to try their games. Pirates also might buy the game new if they like it and the prices are low enough. Pirates also may tell their friends to buy the game new. Although I don't support piracy, I'd like to point out that used game sales isn't morally superior than piracy. The only difference is the legal status. At the end of the year when the directors at a publishing company look at their statements, used game sales won't add to their net profit any more than piracy would.
Used games help developers more than they realize. The availability of used games allows more people to try their games. They might take the used game back and buy it new if they like it and the prices are comparable. Or they tell a friend who cant find it used and buys new. The losses in revenue on used games are far less than pirating.-ArchAngeL-777-Well while I don't think people will buy the game new after they've already bough it used and tried it you might still have some truht in what you're saying. For instance, one might buy Unchared 1 used and consider to buy the sequal(s).
[QUOTE="-ArchAngeL-777-"]Used games help developers more than they realize. The availability of used games allows more people to try their games. They might take the used game back and buy it new if they like it and the prices are comparable. Or they tell a friend who cant find it used and buys new. The losses in revenue on used games are far less than pirating.GhoXPiracy also allows more people to try their games. Pirates also might buy the game new if they like it and the prices are low enough. Pirates also may tell their friends to buy the game new. Although I don't support piracy, I'd like to point out that used game sales isn't morally superior than piracy. The only difference is the legal status. At the end of the year when the directors at a publishing company look at their statements, used game sales won't add to their net profit any more than piracy would.Oh give me a BREAK.
Without used games gamefly would die, gamestop would have layoffs all over etc etc. I love the people who act as though piracy and used games are the same
[QUOTE="AncientDozer"][QUOTE="Technoweirdo"]This person puts it more eloquently. And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.I haven't seen that username in a while...
Anyways, pirates pirate games regardless of the game's quality. Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. If a developer's having trouble with used games, that should say quite a lot.
danish-death
Logic dictates that I should have sold 99% of my game collection a long time ago.
Collector's pride is only one reason but it's a strong one. 'Hardcore' gamers are a testament to that.
A used sale represents a market failure: someone was perfectly willing to spend their hard-earned cash on your game, but for whatever reason (the new copy was too expensive, it's their way of protesting some sh*tty dev/pub decision while still buying a legitimate copy, the game is simply too hard to find new, etc.) decided they'd rather take a chance on a used copy.
A pirated copy doesn't represent anything: there are so many rationales for piracy -- from the reasonable "I bought a legit copy and just don't want to deal with some bullsh*t always-online DRM" to the fact some people are just entitled assh*les -- that unless there's an obvious cause to learn from you really can't read anything into it.
I think they are the same. Just that one is legal :P
gameofthering
This pretty much, without bringing in consumer rights and everything.
And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.[QUOTE="danish-death"][QUOTE="AncientDozer"] This person puts it more eloquently.Technoweirdo
Logic dictates that I should have sold 99% of my game collection a long time ago.
Collector's pride is only one reason but it's a strong one. 'Hardcore' gamers are a testament to that.
I didn't say that you have to sell each SP game when you are done with them I mere pointed out that it would be logical to assume that the used game marked has more SP games oppose to MP games.
At any rate your original point isn't exactly true IMO. People sell their games for various reasons and not just because games are bad, something with you assumed: "Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. ".
Hardcore gamers/collectors are only a minority.
[QUOTE="crimsonman1245"]Used games aren't good for developers. It takes away their sales.Because used games are good for the industry and piracy doesnt make them anything?
kage_53
What basis do you have to make this statement? Stores like Gamestop are everywhere, and they thrive because of the used game industry. If you don't think brick and mortar game stores being everywhere don't make gaming more popular, thus increasing the sales for all games, then you are simply not thinking at all.
[QUOTE="Technoweirdo"]
[QUOTE="danish-death"] And yet it doesn't really make sense. Without having done any research I'd say it's only logical that *short* singleplayer games will be sold to stores and then resold as used a lot more than multiplayer oriented games and this is despit the quality of the game. People have tons of reasons to sell their game and it's not just because they're bad.danish-death
Logic dictates that I should have sold 99% of my game collection a long time ago.
Collector's pride is only one reason but it's a strong one. 'Hardcore' gamers are a testament to that.
I didn't say that you have to sell each SP game when you are done with them I mere pointed out that it would be logical to assume that the used game marked has more SP games oppose to MP games.
At any rate your original point isn't exactly true IMO. People sell their games for various reasons and not just because games are bad, something with you assumed: "Used game sellers, on the other hand, sell games that they don't like. One indicates popularity, the other indicates whether or not a developer's done a good job. ".
Hardcore gamers/collectors are only a minority.
I didn't say anything about single player or multiplayer. :? I think you misunderstood me when I said that I should have sold 99% of my game collection a long time ago. Let me put it this way: Even the most pragmatic gamer must have at least one game in their collection. One can't be much of a gamer if one doesn't have a game to play. :P
Anyway, I don't see how pragmatists affect my statement in any way. They're always going to be a factor and I didn't state the opposite. If everyone else is trading their copies too, there is clearly a problem.
Tangential to this is the hardcore population. I merely used them as the most extreme example of how strong collector's pride can be. Going back to the topic, simply liking a game can put pause to the most casual of gamers. For f***'s sake, the simple act of buying games means one isn't very pragmatic, even if the copy one buys is used. Collector's pride could end the used cycle.
Nothing but a change of heart or the law (Read: Really stupid DRM) can stop pirates.
From what I've seen (in Taiwan), even pirated games have difference...
1. Stores with only pirated hardcopy - they usually have crime syndicates backing them up, and they pay certain tax to the police, 0 contribute to the developer
2. Stores with both legal copies of video games and pirated regional games(mostly from Japnese niche dev)- they pay tax to the police and sometimes the crime syndicates, however with enough profit gained from pirated copies, they might lower the price for legal games to promote sales... a little contribute to developers (?), but also damage the game market pricing. (others without profits from piracy cannot lower legal game copies' prices as fast and would fail in competition)
3. Pirated games through downloading. Pirate gamers claim they advertise the games for free and if the products are of good quality they'll buy them. (well that's what they say anyway) They don't need to pay any money to crime groups/police though~
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