Whats the most important? like textures, lighting etc.
For me it has to be Lighting.
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lighting. If half life 2 didnt have such great lighting it wouldnt look nearly as good. Same goes for crysis and killzone 2.Sully28
I don't remember half life 2 ever haveing fantastic lighting. Mainly back then HDR wasen't really in games at the time.
[QUOTE="Sully28"]lighting. If half life 2 didnt have such great lighting it wouldnt look nearly as good. Same goes for crysis and killzone 2.JangoWuzHere
I don't remember half life 2 ever haveing fantastic lighting. Mainly back then HDR wasen't really in games at the time.
HDR can be considered an effect. Half-life 2 had good enviromental lighting, but not animated lighting, for example Doom 3 had really great animated lighting.
[QUOTE="Sully28"]lighting. If half life 2 didnt have such great lighting it wouldnt look nearly as good. Same goes for crysis and killzone 2.JangoWuzHere
I don't remember half life 2 ever haveing fantastic lighting. Mainly back then HDR wasen't really in games at the time.
For its time, Half Life 2 had very good lighting. Play around with lights in Garry's Mod sometime and you'll be able to see the Source engine's lighting capabilities a little better.[QUOTE="JangoWuzHere"][QUOTE="Sully28"]lighting. If half life 2 didnt have such great lighting it wouldnt look nearly as good. Same goes for crysis and killzone 2.dream431ca
I don't remember half life 2 ever haveing fantastic lighting. Mainly back then HDR wasen't really in games at the time.
HDR can be considered an effect. Half-life 2 had good enviromental lighting, but not animated lighting, for example Doom 3 had really great animated lighting.
Framerate and artistic design.foxhound_fox
I agree.I don't care how real it looks unless it's Gran Turismo.
Rikusaki
Other than artistic style. Technically it's the textures for me how detailed they are and small details thrown here and there for everything overall, character models, environments, weapons, fire, water etc...
I don't know any of the technical terms but I'll just list games that really do the job for me;
Final Fantasy XIII, Final Fantasy Versus XIII, Banjo 3, Prince of Persia, Killzone 2, Heavy Rain, MGS4, Heavenly Sword, Uncharted, Half Life 2, Valkyria Chronicles, Mirror's Edge (almost a flawless presentation), Star Ocean 4, Resident Evil 5, and a few others. Lol :P
it has to be ligthing, atmosphere and great art style
a game may have the best textures ever!!!! but without the lighting and atmosphere and art to compliment it, its as good having no textures at all!
this is the reason so many fanboy arguements about a game having superior textures fail cos that dont mean squat without the rest of the packagae
Polygons >>>>>>>>> everything else
Where's the old school polygon love? :( I need a game with 9999 enemies on screen or a tree with infinite leaves. I don't care in video games are in black and white, but without polygons, there's no 3D world to venture in. I need a game to render so many poly counts that we can have grounds that are not flat or even better with movable dust laying all over the ground.
texture is inferior to polygons, if you can have different colour for each polygons, then you can leave the rest to lighting
(assume the frame rate is stable and above 24) For graphic it goes like this Polygon > physics > draw distance (depends on the game) > lighting > texture
As for art style... think sega saturn era. How I missed all those quirky and lovable, yet weird and funny looking things. I need more of those!!
[QUOTE="IgorVitaly"]To NOt have vaseline filter as in KZ2 or GTA4 for PS3 and no ultra low-res shadows like MGS4.lesner87
Are you kidding me ? Do you know what youre talking about ?
yes i am but you are implying that you are half-blind that never noticed these issues with those games.
Hmmm the most important aspect of graphics, well its something I like to call prettyness...Philmon
That, if you mean prettiness as in happy looking places, I'm all for it. OutRun> Grand Turismo or MotorSport anyone? There're just too many diablos now adays.
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