Well, my take would be:
Overall good mechanics, fairly good story.
Just too bad that those things fit each other like two pieces of cake sledgehammered together.
It was jarring to put it mildly, each on its own I had little complaints, but the final result was this unnerving game which had a lot of fascinating set pieces, and things which we could not interact with in any way, and mostly did not even account for a player.
A stale amusement park which you had a shootout in.
I often wonder how the game came to be like that, I doubt it was the plan all along, but where everything in Bioshock 1&2 had a reaction to you in some sense, and if not, was kept at a healthy distance of the player, Infinite had a lot of things you could go right up to, and would never be interactive in the slightest, nor would people really react in any way. Unnerving.
So, a game with really good individual parts, which did not come together all that well?
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