@davillain said:
10+ is a great start as I think it's the best length for a SP game. 6 - 8+ is a bit short but that all depends on the game. Witcher 3 as an example, the length game is around 50/56 hours on the main game and depends on how you play it. For me, it took me 3 months just to beat the game when it came out. I really had a blast playing that long of a game and it's still the only longest game I ever played and enjoyed from start to finish. Truly got my money's worth on how long it took me to complete. More hours mean more worth my money/time when it comes to purchasing an SP game.
@BassMan said:
@R4gn4r0k said:
I think all my favourite games are between 7-9 hours and perfectly paced.
Replayed Bioshock recently and it took me 12 hours, I felt the end dragged on a bit and didn't offer anything new or exciting. You're stuck with the same roster of weapons and enemies. So yeah could've been shorter.
Don't think many people would be interested in paying 70-80 dollars for a 7-9 hour game anymore though. Eventhough this was the norm in the 80s-90s.
The shorter games can be priced lower. Considering the majority of gamers don't come close to finishing games, they should be pushing for shorter games with quality content and good pacing. Not the generic over bloated shit they pack into the big games.
The Order: 1886 comes to mind. A 4-hour game that was full price of $60 and the length that was ridiculously short, gamers were upset paying full price for a short game The Order: 1886, I actually like the game, but it wasn't worth replaying nor had replay value. Had it been just $20/$30, it would have been acceptable back then.
The Order: 1886 was a very short game and you're asking gamers pushing for a short game like 1886? Yeah right.
I am talking about games that have good pacing and aren't overly long. Games like Half-Life, Metro, Bioshock, SOMA, Portal, Resident Evil, Devil May Cry, old school God of War, Jak and Daxter, A Hat in Time, ICO, Shadow of the Colossus, Rime, Uncharted, Gears of War, Bulletstorm, Journey, ABZU, Inside, Brother: A Tale of Two Sons, The Vanishing of Ethan Carter, Batman Arkham Asylum, The Chronicles of Riddick: Escape from Butcher Bay, Max Payne, Beyond Good and Evil, Halo, Killzone, Ori and the Blind Forest, Death's Door, The Forgotten City, Cocoon, etc..
Those games offer satisfying and engaging experiences without the added bloat, grind, and shit that makes you stop playing. You can comfortably pick up any of those games and know that you can finish it in a reasonable amount of time. Long games are intimidating to even start playing because the time investment is a lot to ask of a person.
I think injecting RPG systems into games that don't need them has ruined a lot of games. Too much time wasted in menus, inventories, crafting, etc..
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