Devil May Cry 5. I still had a lot of fun with the game and while I do think it's worth the money I spent, a lot of the enemy design decisions really had me wondering how certain things got greenlit in a world where PlatinumGames exists.
King Cerberus and Urizen have attacks that aren't telegraphed at all, so you'll often end up eating a bunch of damage because you can't realistically react to those attacks. In the case of Urizen, you better hope you didn't take a lot of damage by the time you're at the second half of the boss fight because there's no avoiding those ground spikes. From there, the game just becomes a DPS race which is probably out of place in an action game.
Another issue i have which i guess is also in DMC4 is my questioning as to whether or not it's mandatory for Devil May Cry to have an enemy that's just an absolute slog to fight. I don't remember Metal Gear Rising having a counterpart to 4's Blitz or 5's Fury and in NieR Automata, the closest thing i can think of are the Linked Sphere Machines, which go down relatively quickly but I still don't like those guys for disrupting the game flow.
tl;dr: I dunno why Capcom didn't just pony up and outsource DMC5's development to PlatinumGames. It also comes off to me as a bit of a shoddy PC port, too.
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