[QUOTE="AMD655"][QUOTE="ClassicRockFTW"]
The Cell is a super computer chip designed by Sony. DARPA and the US Army are reported to buy PS3's into order to gain Cell chips.
The problem is that the Cell's architecture is so foreign and alien (perhaps a hint to it's origins) and only a fraction of it's power was unlocked.
ND and GG both managed to get more out of the Cell producing this gen's best looking games (Uncharted2/3, Killzone2/3).
The question is what is the Cell's faith next gen?
This is interesting because the Xbox 360 has inferior GPU and CPU and it has held back the PS3 for so long, meanwhile next gen starts and games like GTA V on the PS3 rival even the most graphics intensive PC exclusives. The future sure looks bright for the Cell.
Kinthalis
CELL does well in parallel work loads, it does Folding @ home really well also. Game wise, it is harder to program for because the nature of games are not parallel work loads. The CPU in the 360 would get it's backside handed to it in any compute task.
It's not just an issue of parallel workloads. The cell's "cores" are ectremly paired down and specialized. Soem workloads, even if they could well parallelized, would simply not run efficiently on it.
It's the same issue as with GPU's. There are some workloads that simply aren't optimized ot be run on compute shader cores. They simply run better on a CPU.
Take Video encoding as an example. Throw 2 CPu cores at a video renderer and it'lls clae well, throw 6, and that scaling is even better. But run the same process on a GPU and there's almost no improvement in performance, even though you are running the process on a HUNDRED+ GPU cores.
I am just comparing CELL to the X360 CPU ;)
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