What makes or breaks a First Person Shooter?

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mariokart97

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#1 mariokart97
Member since 2009 • 913 Posts

Basically I mean what makes a Fps great or what makes a Fps bad. Thanks:)

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HaloinventedFPS

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#2 HaloinventedFPS
Member since 2010 • 4738 Posts

60fps

and a big budget for advertising

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deactivated-5bda06edf37ee

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#3 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

What makes one? Interesting and rock solid gameplay. Versatility. Freedom of choices.

What brakes it? Bugs. Broken gameplay/engine. Pointless and boring rail shooting (CoD campaigns. Also BFBC2's campaign. Both good online). Lack of features.

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Cherokee_Jack

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#4 Cherokee_Jack
Member since 2008 • 32198 Posts

Being good.

Most important thing is shooting mechanics if that's what you're wondering. Next to level/map design.

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foxhound_fox

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#5 foxhound_fox
Member since 2005 • 98532 Posts

What makes a FPS good? A game in a series that comes out every 4+ years and does something to improve and move the genre forward with every iteration. So basically, not very many released this generation (STALKER, Crysis, Portal and TF2 and a bunch of those community-built mods like Red Orchestra being the only ones that come to mind).

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kate_jones

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#6 kate_jones
Member since 2007 • 3221 Posts

heavy scripting breaks for it me, infinite spawning enemies etc

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aGOODdude

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#7 aGOODdude
Member since 2010 • 444 Posts

60fps

and a big budget for advertising

HaloinventedFPS

Worst answer ever...

But to answer your question.

I think in FPS it all boils down to the feel of the gunplay. You need to feel that it is awesome to handle the weapon, aim and shoot with it. You to get a semi sadistic feeling of satisfaction when you take your enemies down with a barrage of bullets.

Not to say that story, AI, level design (and all that good stuff) is not important but if the basic gunplay is dull an FPS is doomed.

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locopatho

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#8 locopatho
Member since 2003 • 24300 Posts
Solid mechanics, interesting levels, weapons and enemies, varied gameplay (stealth/horror/platforming/sniper/etc sections).
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biggest_loser

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#9 biggest_loser
Member since 2007 • 24508 Posts
I think the key is variety: You need to constantly surprise the player, throw curve balls at them. This can be accomplished through a combination of changing enemies, environments, puzzles etc. Half-Life does this the best. It hits the mark so often, despite how much it changes things up for you. I think that might also be why I didn't particularly enjoy Black Ops. Its all action, little change in momentum, same enemies. Even COD4 mixed things up nicely.
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deactivated-5bda06edf37ee

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#10 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

heavy scripting breaks for it me, infinite spawning enemies etc

kate_jones

agree on scripting, but infinite spawning depends on a game. in Far Cry 2 it sucked big time, but it works in L4D.

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xXDrPainXx

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#11 xXDrPainXx
Member since 2008 • 4001 Posts

One thing that breaks the enjoyment factor for me nowadays is the whole unlock /leveling/shorten classes. Bring back the sniper class, the assault class, the support class, the medic class and the engineer class. It seems today they just remove them and anybody can be a sniper with medic packs or ammo packs. There doesn't seem to be anymore games that require certain team functions.

The unlock/leveling system I think is also hurting FPS games now with getting bonuses or unlocking more powerful weapons. You either get the default gun or like older titles you run around in the levels picking up the more powerful gun.

I guess I've been spoiled with Counter Strike, Day of Defeat and early Battlefield titles over the years that most games today don't seem to bring that fun factor anymore or I loose interest more quickly.

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racing1750

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#12 racing1750
Member since 2010 • 14567 Posts
It a FPS controls well, then it's done it job imo.
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deactivated-5bda06edf37ee

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#13 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

One thing that breaks the enjoyment factor for me nowadays is the whole unlock /leveling/shorten classes. Bring back the sniper class, the assault class, the support class, the medic class and the engineer class. It seems today they just remove them and anybody can be a sniper with medic packs or ammo packs. There doesn't seem to be anymore games that require certain team functions.

The unlock/leveling system I think is also hurting FPS games now with getting bonuses or unlocking more powerful weapons. You either get the default gun or like older titles you run around in the levels picking up the more powerful gun.

I guess I've been spoiled with Counter Strike, Day of Defeat and early Battlefield titles over the years that most games today don't seem to bring that fun factor anymore or I loose interest more quickly.

xXDrPainXx

i personally love unlocks and leveling. it's not like those basic weapons are useless in BC2 for example and you can collect those unlocks pretty fast anyway. i agree that class balance is a bit off in it, though...

it does suck that key class items are unlockables like med kit, defibs, repair tool and stuff. that's just wrong.

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dakan45

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#14 dakan45
Member since 2009 • 18819 Posts
What makes a fps? Linear heavy scripting and good story. What breaks an fps? Big enviroments with big maps, nonlinearity and health packs.
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mo0ksi

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#15 mo0ksi
Member since 2007 • 12337 Posts
Variety and progression of core mechanics makes a shooter stand out. Clunky mechanics, poor AI, or all around derivative gameplay breaks a shooter.
What makes a fps? Linear heavy scripting and good story. What breaks an fps? Big enviroments with big maps, nonlinearity and health packs.dakan45
It's highly unfortunate that you're not joking.
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iano-87

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#16 iano-87
Member since 2010 • 685 Posts

A good multiplayer to resort to once you have strolled through the SP campaign.

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Dibdibdobdobo

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#17 Dibdibdobdobo
Member since 2008 • 6683 Posts

Sword Fighting makes a FPS.

Honestly i think abit of variation matters most to what we expect off a FPS. If it plays like every other FPS then it feels generic. This is probaly why i liked the Sword Fighting in Redsteel 2and its probaly my FPS of this year (buying Bioschock soon so might change). Multi-player doesnt matter to much to me as i prefer single player games the majority of the time but i can see why people have preference to Multi-player with FPS. Controls matter also, If it controls like Stephen Hawkins attempting a mexican wave then i'd rather not play the game at all. if the game has too many cutscenes i get bored easiely *cough* black ops.

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dakan45

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#18 dakan45
Member since 2009 • 18819 Posts
[QUOTE="mo0ksi"]Variety and progression of core mechanics makes a shooter stand out. Clunky mechanics, poor AI, or all around derivative gameplay breaks a shooter.
What makes a fps? Linear heavy scripting and good story. What breaks an fps? Big enviroments with big maps, nonlinearity and health packs.dakan45
It's highly unfortunate that you're not joking.

It highly unfortanute that you think that and choose to reply in that way. Anyway with some of the replies i am reading and the irony in those replies, i cant possibly take any of this serious.
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foxhound_fox

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#19 foxhound_fox
Member since 2005 • 98532 Posts

What makes a fps? Linear heavy scripting and good story. What breaks an fps? Big enviroments with big maps, nonlinearity and health packs.dakan45

So let me guess... Call of Duty 4 is an immensely better game than STALKER: Shadow of Chernobyl?

I personally think randomly generated enemy locations (like those in System Shock 2 and STALKER) are far superior to scripting, as it allows for increased replay value due to unpredictability. It also keeps things fresh and allows the player to move at their own pace. It also stops the game from being able to play itself *cough*BlackOps*cough*

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mo0ksi

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#20 mo0ksi
Member since 2007 • 12337 Posts
[QUOTE="dakan45"][QUOTE="mo0ksi"]Variety and progression of core mechanics makes a shooter stand out. Clunky mechanics, poor AI, or all around derivative gameplay breaks a shooter.
What makes a fps? Linear heavy scripting and good story. What breaks an fps? Big enviroments with big maps, nonlinearity and health packs.dakan45
It's highly unfortunate that you're not joking.

It highly unfortanute that you think that and choose to reply in that way. Anyway with some of the replies i am reading and the irony in those replies, i cant possibly take any of this serious.

:lol: What? Make sense please. The reason why I said what I said was because what you think makes a good FPS is the exact same reason why the genre is in such a sad state of affairs.
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dakan45

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#21 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"]What makes a fps? Linear heavy scripting and good story. What breaks an fps? Big enviroments with big maps, nonlinearity and health packs.foxhound_fox


So let me guess... Call of Duty 4 is an immensely better game than STALKER: Shadow of Chernobyl?

I personally think randomly generated enemy locations (like those in System Shock 2 and STALKER) are far superior to scripting, as it allows for increased replay value due to unpredictability. It also keeps things fresh and allows the player to move at their own pace. It also stops the game from being able to play itself *cough*BlackOps*cough*

Yes,because the story makes more sense, the characters are better and the shooting feels better. Plus its less borring. I could care less for nonlinear gameplay and replayability if it so damn borring and nothing is going on. With that in mind, the whole idea of replaying the game in diffirent ways is thrown out of the windows since its borring as hell.

Oh and for the record i liked cod4's Pripyat far more than anything i saw in stalker's version of Chernobyl.It felt so weak with such big lack of atmopshere.

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foxhound_fox

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#22 foxhound_fox
Member since 2005 • 98532 Posts

Oh and for the record i liked cod4's Pripyat far more than anything i saw in stalker's version of Chernobyl.It felt so weak with such big lack of atmopshere.

dakan45




Really... STALKER, lacking atmosphere? :lol:

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dakan45

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#23 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][QUOTE="mo0ksi"] It's highly unfortunate that you're not joking.mo0ksi
It highly unfortanute that you think that and choose to reply in that way. Anyway with some of the replies i am reading and the irony in those replies, i cant possibly take any of this serious.

:lol: What? Make sense please. The reason why I said what I said was because what you think makes a good FPS is the exact same reason why the genre is in such a sad state of affairs.

Again its highly unfortunate that you choose to reply in such dissrespectfull way but with some of the replies here, i wouldnt bother so much. One guy said that sword fighting makes a fps beter. Why dont you choose to quote him instead of me?

Really? Is that why people buy those games? Because of the "sad state" the fps are nowadays or simply because they like them and you dont like it so you have to argue about it? As for the fps nowadays, there is a reason fps have changed to the way they are.That certainly is not because health packs>health regeneration and so on with the rest of the points. Who are you to argue on the opposite when THAT type of fps sell and not the ones you are pointing out.

That being said i have nothing else to say to you till you learn to respect the poster you quote rather mocking him.

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Heil68

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#24 Heil68
Member since 2004 • 60835 Posts
If it's on the PC or not. :)
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dakan45

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#25 dakan45
Member since 2009 • 18819 Posts

Really... STALKER, lacking atmosphere? :lol:

foxhound_fox

Well, yeah, cod4's version of chernobyl certainly had a better atmosphere and feeling. That is a fact. Now on stalker, cant say i find anything impressive in the series including atmosphere.

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foxhound_fox

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#26 foxhound_fox
Member since 2005 • 98532 Posts

Well, yeah, cod4's version of chernobyl certainly had a better atmosphere and feeling. That is a fact. Now on stalker, cant say i find anything impressive in the series including atmosphere.

dakan45


I highly doubt you played STALKER long enough to even see its version of Pripyat.

You clearly have no idea what "atmosphere" entails.

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Dibdibdobdobo

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#27 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="mo0ksi"][QUOTE="dakan45"] It highly unfortanute that you think that and choose to reply in that way. Anyway with some of the replies i am reading and the irony in those replies, i cant possibly take any of this serious.dakan45

:lol: What? Make sense please. The reason why I said what I said was because what you think makes a good FPS is the exact same reason why the genre is in such a sad state of affairs.

Again its highly unfortunate that you choose to reply in such dissrespectfull way but with some of the replies here, i wouldnt bother so much. One guy said that sword fighting makes a fps beter. Why dont you choose to quote him instead of me?

Really? Is that why people buy those games? Because of the "sad state" the fps are nowadays or simply because they like them and you dont like it so you have to argue about it? As for the fps nowadays, there is a reason fps have changed to the way they are.That certainly is not because health packs>health regeneration and so on with the rest of the points. Who are you to argue on the opposite when THAT type of fps sell and not the ones you are pointing out.

That being said i have nothing else to say to you till you learn to respect the poster you quote rather mocking him.

Sword Fighting in Redsteel 2 was good, It added a new dimension to FPS. Rather than just blowing away an enemy you can hack'em to death.

He can quote me if he likes but his opinion wont matter if he hasnt played the game to give a opinion.

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Dibdibdobdobo

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#29 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="dakan45"]Well, yeah, cod4's version of chernobyl certainly had a better atmosphere and feeling. That is a fact. Now on stalker, cant say i find anything impressive in the series including atmosphere.

foxhound_fox


I highly doubt you played STALKER long enough to even see its version of Pripyat.

You clearly have no idea what "atmosphere" entails.

From what i have been told (not played the game) that Stalkers atmosphere rivals my favourite games ever which is Metroid Prime Trilogy. So i have to say the person doesnt know what hes on about.

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foxhound_fox

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#30 foxhound_fox
Member since 2005 • 98532 Posts

From what i have been told (not played the game) that Stalkers atmosphere rivals my favourite games ever which is Metroid Prime Trilogy. So i have to say the person doesnt know what hes on about.

Dibdibdobdobo


Honestly, Metroid Prime has nothing on STALKER. And I love Prime.

Though... neither comes close to System Shock 2.

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Dibdibdobdobo

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#31 Dibdibdobdobo
Member since 2008 • 6683 Posts

[QUOTE="Dibdibdobdobo"]

From what i have been told (not played the game) that Stalkers atmosphere rivals my favourite games ever which is Metroid Prime Trilogy. So i have to say the person doesnt know what hes on about.

foxhound_fox


Honestly, Metroid Prime has nothing on STALKER. And I love Prime.

Though... neither comes close to System Shock 2.

Too poor to buy a good pc to find out myself lol. Heard its quality game with brilliant atmosphere.

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mo0ksi

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#32 mo0ksi
Member since 2007 • 12337 Posts

Again its highly unfortunate that you choose to reply in such dissrespectfull way but with some of the replies here, i wouldnt bother so much. One guy said that sword fighting makes a fps beter. Why dont you choose to quote him instead of me?

Really? Is that why people buy those games? Because of the "sad state" the fps are nowadays or simply because they like them and you dont like it so you have to argue about it? As for the fps nowadays, there is a reason fps have changed to the way they are.That certainly is not because health packs>health regeneration and so on with the rest of the points. Who are you to argue on the opposite when THAT type of fps sell and not the ones you are pointing out.

That being said i have nothing else to say to you till you learn to respect the poster you quote rather mocking him.

dakan45

I quoted you because your idea of what makes an FPS good is, quite frankly, backwards. You're basically saying "To hell with progression. Let me just play the same kind of shooter I've been playing for years."

Now you're implying that popularity = quality, and that it's okay for the genre to remain in complete stasis because, you know, it's what the general audience wants, right? Pardon me, but that mindset is absurd.

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dakan45

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#33 dakan45
Member since 2009 • 18819 Posts

I highly doubt you played STALKER long enough to even see its version of Pripyat.

You clearly have no idea what "atmosphere" entails.

foxhound_fox

I finished all games. and i KNOW what atmosphere is. Condemned had the best atmosphere ever in game. Hell if you had a good sound system you could hear some whispers that you cant hear with normal speakers. That alone increased the atmosphere. Stalker on the other hand...not impressive at all. Neither visually or in sound. Isnt it awesome how you can disregard someones opinion because his experiance on what is good and what is not is completly diffirent thant your own? Besides gameplay is just a feeling. There is no best and worst as fact. I tend not to argue with people with your perspective. I find it closed minded and disrespectfull. I like having and open mind and understand and respect the other user's opinion on what is what.

From what i have been told (not played the game) that Stalkers atmosphere rivals my favourite games ever which is Metroid Prime Trilogy. So i have to say the person doesnt know what hes on about.

Dibdibdobdobo

How about playing the game before judging what someone else says or what a review says. I mean mostly people point out reviews only if they agree with the context. But when they give cod a 9 and call killzone 2 the new techologically and graphically superior game they call it crap statements. So since what someone says or what a review says could be selective wherever one agrees with or not. Thus calling it a fact or a crap statement. It will be best to make your own opinion before judging.

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Verge_6

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#34 Verge_6
Member since 2007 • 20282 Posts

Gunplay. If it's a modern or historic FPS, then weapons list comes after that.

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foxhound_fox

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#35 foxhound_fox
Member since 2005 • 98532 Posts

[...]. and i KNOW what atmosphere is. Condemned had the best atmosphere ever in game. Hell if you had a good sound system you could hear some whispers that you cant hear with normal speakers. That alone increased the atmosphere. Stalker on the other hand...not impressive at all. [...]

dakan45


I'm confused here. You think Condemned's atmosphere is the best in a game... then say STALKER is unimpressive and boring. That seems like a complete contradiction in your own mind. They are both quality games in terms of atmosphere, and very similar to one another.

On one hand... you have a sense of what is a good atmosphere... and on the other, can't recognize a game that has it in spades.

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Verge_6

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#36 Verge_6
Member since 2007 • 20282 Posts

[QUOTE="foxhound_fox"]Really... STALKER, lacking atmosphere? :lol:

dakan45

Well, yeah, cod4's version of chernobyl certainly had a better atmosphere and feeling. That is a fact. Now on stalker, cant say i find anything impressive in the series including atmosphere.

...I'm at a loss for words here. Seriously. I think I feel tears welling up in my eyelids.
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dakan45

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#37 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"]

Again its highly unfortunate that you choose to reply in such dissrespectfull way but with some of the replies here, i wouldnt bother so much. One guy said that sword fighting makes a fps beter. Why dont you choose to quote him instead of me?

Really? Is that why people buy those games? Because of the "sad state" the fps are nowadays or simply because they like them and you dont like it so you have to argue about it? As for the fps nowadays, there is a reason fps have changed to the way they are.That certainly is not because health packs>health regeneration and so on with the rest of the points. Who are you to argue on the opposite when THAT type of fps sell and not the ones you are pointing out.

That being said i have nothing else to say to you till you learn to respect the poster you quote rather mocking him.

mo0ksi

I quoted you because your idea of what makes an FPS good is, quite frankly, backwards. You're basically saying "To hell with progression. Let me just play the same kind of shooter I've been playing for years."

Now you're implying that popularity = quality, and that it's okay for the genre to remain in complete stasis because, you know, it's what the general audience wants, right? Pardon me, but that mindset is absurd.

"To hell with progression" Kinda what gamedevelopers did once they realized that the amazing ai in fear was not what pushed the genre further and pretty much the same with "non linearity" on games such as far cry 2. Yet even EA decided to make the nex moh game as a linear scripted generic game rather a nonlinear non generic game like airborne. See a pattern here? Its mostly what the market want. Which equals to what gamers want. You may make the most advanced game ever but if people dont like it, then you have failed as a developer. Besides most of us pc gamers are stuck back in the 90s and disregard all the new games. Yes i like playing doom and half life more than say cod or hl2 or crysis or stalker or whatever new fps is outhere but endlessly hyping those "old kind of shooters" we have been playing all those years and refuse to like enjoy the new ones, does not really do anything. We just praise old forgotten games, and games will never be like them again. So we can might as well try to enjoy the "Bad state" fps are nowadays. I think this argument is settled.
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devious742

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#38 devious742
Member since 2003 • 3924 Posts

[QUOTE="dakan45"]

[QUOTE="foxhound_fox"]Really... STALKER, lacking atmosphere? :lol:

Verge_6

Well, yeah, cod4's version of chernobyl certainly had a better atmosphere and feeling. That is a fact. Now on stalker, cant say i find anything impressive in the series including atmosphere.

...I'm at a loss for words here. Seriously. I think I feel tears welling up in my eyelids.

I know how you guys feel:? Im going to post this here better...

Link

also remember that COD4 also came out that year and didnt even make it into the Best Atmosphere category

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h575309

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#39 h575309
Member since 2005 • 8551 Posts

Are we talking about SP or MP?

Mostly it comes down to the shooting mechanics. If the guns are fun to shoot, Id say thats a good start. As for SP, atmosphere definitely makes a difference (Half Life 2, Bioshock, Metroid Prime)

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dakan45

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#40 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"][...]. and i KNOW what atmosphere is. Condemned had the best atmosphere ever in game. Hell if you had a good sound system you could hear some whispers that you cant hear with normal speakers. That alone increased the atmosphere. Stalker on the other hand...not impressive at all. [...]

foxhound_fox


I'm confused here. You think Condemned's atmosphere is the best in a game... then say STALKER is unimpressive and boring. That seems like a complete contradiction in your own mind. They are both quality games in terms of atmosphere, and very similar to one another.

On one hand... you have a sense of what is a good atmosphere... and on the other, can't recognize a game that has it in spades.

Also ss2 had great atmosphere, even now it feels pretty good. But stalker? Well cod4 had that white foggy silent wasteland type of chernobyl So did metro 2033. Both those games had echo sounds in the background and so did ss2 and condemned. Especially condemned did wonders with the visual effects. Bust stalker has rather poor sound and effects. I cant say that i felt any immersion anywhere. The maps just did not remind of chernobyl, they did not gave me that feeling. Neither did the graphics. Most buildings in call of pripyat are very well designed but apart from that both on visually and sound wise on what makes a game atmopsheric, stalker is just inferior. I could never say "oh what a nice place for a screenshot" Or "those sounds are creepy" For that matter even silent hill was more creepy.

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Juken7

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#41 Juken7
Member since 2009 • 626 Posts

Stalker on the other hand...not impressive at all. Neither visually or in sound. Isnt it awesome how you can disregard someones opinion because his experiance on what is good and what is not is completly diffirent thant your own?

dakan45

Saying COD4 has better atmosphere than STALKER is pretty much proof there is such a thing as a bad/wrong opinion.

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mo0ksi

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#43 mo0ksi
Member since 2007 • 12337 Posts



"To hell with progression" Kinda what gamedevelopers did once they realized that the amazing ai in fear was not what pushed the genre further and pretty much the same with "non linearity" on games such as far cry 2.

Yet even EA decided to make the nex moh game as a linear scripted generic game rather a nonlinear non generic game like airborne. See a pattern here? Its mostly what the market want. Which equals to what gamers want. You may make the most advanced game ever but if people dont like it, then you have failed as a developer. Besides most of us pc gamers are stuck back in the 90s and disregard all the new games.

Yes i like playing doom and half life more than say cod or hl2 or crysis or stalker or whatever new fps is outhere but endlessly hyping those "old kind of shooters" we have been playing all those years and refuse to like enjoy the new ones, does not really do anything. We just praise old forgotten games, and games will never be like them again. So we can might as well try to enjoy the "Bad state" fps are nowadays.

I think this argument is settled.dakan45
And tell me, how well was Medal of Honor recieved? It was criticized for those exact same reasons.

I must say, I admire how you desperately defend your warped opinions.

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DudeNtheRoom

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#44 DudeNtheRoom
Member since 2010 • 1276 Posts
level design.
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dakan45

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#45 dakan45
Member since 2009 • 18819 Posts

[QUOTE="dakan45"]

Stalker on the other hand...not impressive at all. Neither visually or in sound. Isnt it awesome how you can disregard someones opinion because his experiance on what is good and what is not is completly diffirent thant your own?

Juken7

Saying COD4 has better atmosphere than STALKER is pretty much proof there is such a thing as a bad/wrong opinion.

I said the chernobyl section damn it, dont twist my words. But for what it does, "cinematic action" that is, it certainly has the best atmosphere on that. Also regarding the review about Stalker that the other user seems to keep posting. Cod4 review says that it has a "high quallity campaign" when most people back then said that stalker and crysis were much better because of the nonlinear gameplay. So yeah, this pretty much proves that there is no right or wrong opinion and neither the reviews are always right. So pretty much what i said. I believe linear well scripted fps are better than nonlinear borring ones and there is nothing wrong with that.
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Maroxad

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#46 Maroxad
Member since 2007 • 25419 Posts

That is a difficult question actually, it dephends on the game to be honest. But the one most important thing for any shooter is the gunplay, but that doesnt mean a FPS is bad if the gunplay is bad. Half Life 2 had pretty poor gunplay and yet that is considered to be one of the best games of all time.

For me, I cant stand insultinginly linear, generic campaigns with an uninspired multiplayer.

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deactivated-5bda06edf37ee

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#47 deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

I believe linear well scripted fps are better than nonlinear borring ones and there is nothing wrong with that.dakan45

no, nothing wrong with that, but i also disagree.

for story and scripted action scenes, i go see a movie. when i'm gaming, i wan't to play myself not having someone holding my hand all the time.

CoDs' and BFBCs campaigns suck, but i don't care; they are more about multiplayer. that's where they shine.

for singleplayer, i prefer games like Crysis and Stalker.

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dakan45

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#48 dakan45
Member since 2009 • 18819 Posts

And tell me, how well was Medal of Honor recieved? It was criticized for those exact same reasons.

I must say, I admire how you desperately defend your warped opinions.

mo0ksi

Yet it did so much better than the previous moh game, and besides, it was criticized for the same reasons but because it tried to copy cod and it did it terrible while cod is the best in what it does. We talking about a deathboring camapain and filled with script holes and bugs. It did what cod did but terribly. Pretty much like saying that Boiling point did what stalker did but soooo terribly.

There is a thing called quality that most people like you seem to dissregard just because a game has big maps, nolinearity, etc,etc and be convinced that linearity and scripted gameplay is always what is the bad gameplay. But the truth is a game can be good or bad for what it does. Take boiling point for example, its a perfect example of a game with alot of stuff but so horribly made that its not a good game not even in the slightest. Thats how moh was. It tried to copy cod's greatness but it was done so badly. I believe thats the problem with you. You cant understand "quality" you can only understand the amound of features rather how well they are done and this how well a game is.

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dakan45

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#49 dakan45
Member since 2009 • 18819 Posts

That is a difficult question actually, it dephends on the game to be honest. But the one most important thing for any shooter is the gunplay, but that doesnt mean a FPS is bad if the gunplay is bad. Half Life 2 had pretty poor gunplay and yet that is considered to be one of the best games of all time.

For me, I cant stand insultinginly linear, generic campaigns with an uninspired multiplayer.

Maroxad
Here comes a point i have to make myself. So many people bash fps for having simplistic gameplay and bad ai. Yet hl2 which also has simplistic gameplay and very bad ai and purelly cosmetic gunplay is considered one of the best fps ever. What metters in fps is gunplay first and then all the rest. If the shooting is bad...well, the rest are second. So how can i take seriously arguments about how fps are nowdays are "inferior" when hl2 is considered to be one of the best fps ever and better than half life which had commando ai that was farrr better than anything else i have ever seen. YET they made it very simplistic in the sequel. So where is the actual "progress" that people say fps nowdays lack? Like i said, those things are done for a reason. Saying that "this" game is inferior because of bad ai and defending hl2, a game that had an intentionally dumbed down ai in the sequel in comparison with the first game, is just hypocritical. Pretty much liked defending a game because you like it, rather because it trully is "Superior" That being said with what i am supose to argue here when its like that?

[QUOTE="dakan45"]I believe linear well scripted fps are better than nonlinear borring ones and there is nothing wrong with that.groowagon

no, nothing wrong with that, but i also disagree.

for story and scripted action scenes, i go see a movie. when i'm gaming, i wan't to play myself not having someone holding my hand all the time.

Exactly my thing too. I did not quote anyone telling them that what they say is wrong. I just stated my opinion and there is nothing wrong with that but some people want to believe that their opinion on the matter is the right one.
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mo0ksi

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#50 mo0ksi
Member since 2007 • 12337 Posts

Yet it did so much better than the previous moh game, and besides, it was criticized for the same reasons but because it tried to copy cod and it did it terrible while cod is the best in what it does. We talking about a deathboring camapain and filled with script holes and bugs. It did what cod did but terribly. Pretty much like saying that Boiling point did what stalker did but soooo terribly.

There is a thing called quality that most people like you seem to dissregard just because a game has big maps, nolinearity, etc,etc and be convinced that linearity and scripted gameplay is always what is the bad gameplay. But the truth is a game can be good or bad for what it does. Take boiling point for example, its a perfect example of a game with alot of stuff but so horribly made that its not a good game not even in the slightest. Thats how moh was. It tried to copy cod's greatness but it was done so badly. I believe thats the problem with you. You cant understand "quality" you can only understand the amound of features rather how well they are done and this how well a game is.

dakan45

Because being better than previous MoH games is such a mean feat, right? Have you forgotten how lackluster the franchise became after Frontline? Have you forgotten this MoH is a copy of a copy?

I love how you what I regard and or disregard. Mind you, I liked Modern Warfare, World at War, Black Ops, and even Modern Warfare 2. But they're still part of the reason why the genre is at a standstill, because the complete lack of progression in its core game.

Crysis & STALKER are the only two games this gen to progress core shooter gameplay, not necessarily because of their non-linearity, but also through the introduction of unique elements and mechanics that are well-incorporated into its core game. Those extra features are nice contributions to the overall result. But they're not what makes their respective games progressive.