What Nintendo Franchises Need To Rely Less on Nostalgic Effect In Future Titles?

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ms555

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#1 ms555
Member since 2007 • 2665 Posts

Do you guys find that Nintendo's games rely too much on nostalgic effect, or that games like zelda and metroid would do better to break away more from their traditional formulas more often? In other words, what Nintendo games do you think need to be at least slightly reinvented so that their primary method of entertaining you isnt just to remind you of the franchise's past successes?

That opinion doesnt have to apply to ALL nintendo games of course. It could be with a specific game. And if you thinkall nintendo games are fine, thats okay too, just say so

I thinkthis isa verylegitimate question in 2011 because, with the currentgame genres being squeezed for juice more and more every year, I personally think Nintendo has to ask themselves as a company how long do they think their current franchises can keep their relevance? There has to be a point when you run out of ways to use the same formula, and there has to come a time when you need to chang e more than just the setting or story. You could argue that nintendo doesnt have to worry about this because they have been around for a long time, and just slapping the name mario on a game will make it sell...but, if you really think about it, video games in the sense that they are understood today is very very young...look ahead of our time twenty thirty years and ask yourself again if throwing around the name mario gaurentees profit. It very well could, but to make sure that it could sometimes you dont just need to change your cars oil, you need to change its engine. I think that in 2011, nintendo franchises can definitely still get away with being very nostalgic as their prime method of catching attention. However, i think pokemon relies alot on just reminding you of pokemon blue and red, and i think zelda does alot to try and remind you of ocarina of time now.

There are exceptions, and i think mario galaxy is a great example of a game that perfectly balances reinvention and nostalgic effect....so i think in the end what im saying is that if nintendo franchises want to keep their reputations of being fun, great originals, we need more "mario galaxies" from characters besides just mario.

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funsohng

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#2 funsohng
Member since 2005 • 29976 Posts
Zelda.... I really loved that speculation idea based on the Skyward Sword teaser poster where the blue girl was supposed to be link's sword, so it kinda worked like Elika in Prince of Persia 2008 but a lot deeper. That way the combat would have been a lot fresher and the game design would have to be changed from the original Zelda formula.
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ThePlothole

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#3 ThePlothole
Member since 2007 • 11515 Posts

There hasn't been a traditional Metroid since Fusion was released in 2002.

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-The-G-Man-

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#4 -The-G-Man-
Member since 2007 • 6414 Posts

what ones rely too much on nostalgia other than the ones that are MEANT to, like Donkey Kong Country Returns or New Super Mario Bros?

Other M was, by most accounts, a disaster, but it was a big break from tradition by focusing on storytelling and then changing up the combat. before that, Metroid Prime, which took the series into first person. Zelda has only Twilight Princess, which arguably belongs with the "meant to" ones, and Skyward Sword is said to be changing things. i don't see how Majora's Mask or Wind Waker were meant to remind us about Ocarina of Time and not much else. Kirby's Epic Yarn is almost not even a Kirby game.

so again, where are these games you're referring to? Pokemon is certainly true, but that's not necessarily relying on nostalgia; the series just doesn't change much

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#5 _BlueDuck_
Member since 2003 • 11986 Posts

I don't think Nintendo's franchises rely on nostalgia at all. Yes, a lot of Nintendo games have it. But that's fine because nostalgia is a good thing. But just about every game is build on a foundation of solid gameplay, level design, imagination and polish; that would be there regardless of nostalgia.

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Nintendonly

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#6 Nintendonly
Member since 2009 • 1409 Posts

_

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#7 ms555
Member since 2007 • 2665 Posts
[QUOTE="-The-G-Man-"]

what ones rely too much on nostalgia other than the ones that are MEANT to, like Donkey Kong Country Returns or New Super Mario Bros?

Other M was, by most accounts, a disaster, but it was a big break from tradition by focusing on storytelling and then changing up the combat. before that, Metroid Prime, which took the series into first person. Zelda has only Twilight Princess, which arguably belongs with the "meant to" ones, and Skyward Sword is said to be changing things. i don't see how Majora's Mask or Wind Waker were meant to remind us about Ocarina of Time and not much else. Kirby's Epic Yarn is almost not even a Kirby game.

so again, where are these games you're referring to?

like i said, not ALL nintendo games rely too much on notsalgea, there are exceptions...and i was really asking you guys if you though any relied too much on nostalgea as opposed to making the claim myself that they do..... if u want me to give examples, honestly pokemon is the biggest most obvious example....you could say kirby has broken tradition with epic yarn, but i honestly dont think so.... it still was based on side scrolling, collecting, changing form, etc.....where as i think mario galaxy shows the leap games like zelda and others SHOULD be making more often, where with mario the things that make us feel nostalgic are usually visual rather than gameplay. Mario galaxy gameplay very much reinvented mario gameplay, very much. I dont think any other nintendo game has made the same effort to do that.... zelda always feels extremely familiar unless ur playing toon link, and after metroid became 3D it has felt repetitive ever since, they are good games but once again very much of the same, not making the leaps mario galaxy did...u know what i mean?
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#8 -The-G-Man-
Member since 2007 • 6414 Posts

like i said, not ALL nintendo games rely too much on notsalgea, there are exceptions...and i was really asking you guys if you though any relied too much on nostalgea as opposed to making the claim myself that they do..... if u want me to give examples, honestly pokemon is the biggest most obvious example....you could say kirby has broken tradition with epic yarn, but i honestly dont think so.... it still was based on side scrolling, collecting, changing form, etc.....where as i think mario galaxy shows the leap games like zelda and others SHOULD be making more often, where with mario the things that make us feel nostalgic are usually visual rather than gameplay. Mario galaxy gameplay very much reinvented mario gameplay, very much. I dont think any other nintendo game has made the same effort to do that.... zelda always feels extremely familiar unless ur playing toon link, and after metroid became 3D it has felt repetitive ever since, they are good games but once again very much of the same, not making the leaps mario galaxy did...u know what i mean?ms555

With Epic Yarn, you just described 90% of platformers. if it had a different lead character, no one would be thinking "Kirby"

Majora's Mask recycled character models and such from Ocarina, but it is a VASTLY different experience

and "repetitive" does not necessarily mean "relying on nostalgia". the leap into first person was huge, not to mention that Mario Galaxy 2, part of the series you've been referring to as basically brand new, was basically a glorified expansion pack. true, it was massive and if it were an expansion it would be unquestionably the greatest expansion ever created, but it barely changed from its predecessor

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Wild_man_22

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#9 Wild_man_22
Member since 2010 • 907 Posts

_

Nintendonly

Is a great game. It doesn't need nostalgia to help it.

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ms555

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#10 ms555
Member since 2007 • 2665 Posts

[QUOTE="ms555"] like i said, not ALL nintendo games rely too much on notsalgea, there are exceptions...and i was really asking you guys if you though any relied too much on nostalgea as opposed to making the claim myself that they do..... if u want me to give examples, honestly pokemon is the biggest most obvious example....you could say kirby has broken tradition with epic yarn, but i honestly dont think so.... it still was based on side scrolling, collecting, changing form, etc.....where as i think mario galaxy shows the leap games like zelda and others SHOULD be making more often, where with mario the things that make us feel nostalgic are usually visual rather than gameplay. Mario galaxy gameplay very much reinvented mario gameplay, very much. I dont think any other nintendo game has made the same effort to do that.... zelda always feels extremely familiar unless ur playing toon link, and after metroid became 3D it has felt repetitive ever since, they are good games but once again very much of the same, not making the leaps mario galaxy did...u know what i mean?-The-G-Man-

With Epic Yarn, you just described 90% of platformers. if it had a different lead character, no one would be thinking "Kirby"

Majora's Mask recycled character models and such from Ocarina, but it is a VASTLY different experience

and "repetitive" does not necessarily mean "relying on nostalgia". the leap into first person was huge, not to mention that Mario Galaxy 2, part of the series you've been referring to as basically brand new, was basically a glorified expansion pack. true, it was massive and if it were an expansion it would be unquestionably the greatest expansion ever created, but it barely changed from its predecessor

i didnt even mention mario galaxy 2 haha, and ur a bit wrong there it changed things, just maybe u didnt appreciate them....the game levels introduced more ingenuity than the first one, and at the same time having more 2D levels also increased nostalgia...so the game increased what we loved about old mario games and new mario games to, in a sense, make the game that mario galaxy 1 should have been from the start...mario galaxy 1 was fabulous, and mario galaxy 2 was trying to improve the mario galaxy formula, not just continue it and ur thinking too black and white with everything ur saying...u cant use exceptions and things that are a minority to make claims on a majority, u cant say that one game somewhat changed the formula to deduce that overall nintendo doesnt rely on nostalgia....in the world everything has an exception, but it is also safe to make logical assertions despite the fact that those assertions dont apply 100% to the subject. And thats what im doing here.. i have in my topic respected the fact that nintendo doesnt entirely rely on nostalgea, but i have also logically deduced that their games strive to be nostalgic more often than not, and that that isnt a problem currently, but maybe they need to change things more in the future or for it. Your honestly just arguing semantics
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#11 vashkey
Member since 2005 • 33781 Posts
If people didn't enjoy Nintendo properties as they were then maybe Nintendo would change things up.
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#12 ms555
Member since 2007 • 2665 Posts
If people didn't enjoy Nintendo properties as they were then maybe Nintendo would change things up. vashkey
Ur very right, but i also have another question....would u rather have nintendo change things when they realize they have to to keep sales up, or change them becuase they have an urge to and they surprise you with changes they made willingly even though they didnt have to to sell their first party games? Nintendo doesnt HAVE to ever change the formula of their zelda games because the name zelda is recognizable, but wouldnt u respect ninteno more for reinventing zelda to make fans overjoyed rather than change it when its obvious they must
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#13 -The-G-Man-
Member since 2007 • 6414 Posts

[QUOTE="-The-G-Man-"]

[QUOTE="ms555"] like i said, not ALL nintendo games rely too much on notsalgea, there are exceptions...and i was really asking you guys if you though any relied too much on nostalgea as opposed to making the claim myself that they do..... if u want me to give examples, honestly pokemon is the biggest most obvious example....you could say kirby has broken tradition with epic yarn, but i honestly dont think so.... it still was based on side scrolling, collecting, changing form, etc.....where as i think mario galaxy shows the leap games like zelda and others SHOULD be making more often, where with mario the things that make us feel nostalgic are usually visual rather than gameplay. Mario galaxy gameplay very much reinvented mario gameplay, very much. I dont think any other nintendo game has made the same effort to do that.... zelda always feels extremely familiar unless ur playing toon link, and after metroid became 3D it has felt repetitive ever since, they are good games but once again very much of the same, not making the leaps mario galaxy did...u know what i mean?ms555

With Epic Yarn, you just described 90% of platformers. if it had a different lead character, no one would be thinking "Kirby"

Majora's Mask recycled character models and such from Ocarina, but it is a VASTLY different experience

and "repetitive" does not necessarily mean "relying on nostalgia". the leap into first person was huge, not to mention that Mario Galaxy 2, part of the series you've been referring to as basically brand new, was basically a glorified expansion pack. true, it was massive and if it were an expansion it would be unquestionably the greatest expansion ever created, but it barely changed from its predecessor

i didnt even mention mario galaxy 2 haha, and ur a bit wrong there it changed things, just maybe u didnt appreciate them....the game levels introduced more ingenuity than the first one, and at the same time having more 2D levels also increased nostalgia...so the game increased what we loved about old mario games and new mario games to, in a sense, make the game that mario galaxy 1 should have been from the start...mario galaxy 1 was fabulous, and mario galaxy 2 was trying to improve the mario galaxy formula, not just continue it and ur thinking too black and white with everything ur saying...u cant use exceptions and things that are a minority to make claims on a majority, u cant say that one game somewhat changed the formula to deduce that overall nintendo doesnt rely on nostalgia....in the world everything has an exception, but it is also safe to make logical assertions despite the fact that those assertions dont apply 100% to the subject. And thats what im doing here.. i have in my topic respected the fact that nintendo doesnt entirely rely on nostalgea, but i have also logically deduced that their games strive to be nostalgic more often than not, and that that isnt a problem currently, but maybe they need to change things more in the future or for it. Your honestly just arguing semantics

how am i thinking black and white?

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#14 FatCatPatRat
Member since 2010 • 550 Posts

a new IP would be nice, but other than the characters, most of Nintendo's games are different each time. different setting, different levels etc. so they feel different enough.

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Shirokishi_

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#15 Shirokishi_
Member since 2009 • 11206 Posts

The scores and reviews speak for themselves. Most of the newer Nintendo titles from long running franchises are quality titles no matter how you look at them.

Nostalgia effect is just nonsense.

EDIT: Post 7000!

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HarlockJC

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#16 HarlockJC
Member since 2006 • 25546 Posts
More IPs would be nice, but not at the cost of making sequels to the IPs I know and love. I could care less what others say I want Nintendo to milk all their IPs to the day I die.
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#17 ms555
Member since 2007 • 2665 Posts
[QUOTE="-The-G-Man-"]

[QUOTE="ms555"][QUOTE="-The-G-Man-"]

With Epic Yarn, you just described 90% of platformers. if it had a different lead character, no one would be thinking "Kirby"

Majora's Mask recycled character models and such from Ocarina, but it is a VASTLY different experience

and "repetitive" does not necessarily mean "relying on nostalgia". the leap into first person was huge, not to mention that Mario Galaxy 2, part of the series you've been referring to as basically brand new, was basically a glorified expansion pack. true, it was massive and if it were an expansion it would be unquestionably the greatest expansion ever created, but it barely changed from its predecessor

i didnt even mention mario galaxy 2 haha, and ur a bit wrong there it changed things, just maybe u didnt appreciate them....the game levels introduced more ingenuity than the first one, and at the same time having more 2D levels also increased nostalgia...so the game increased what we loved about old mario games and new mario games to, in a sense, make the game that mario galaxy 1 should have been from the start...mario galaxy 1 was fabulous, and mario galaxy 2 was trying to improve the mario galaxy formula, not just continue it and ur thinking too black and white with everything ur saying...u cant use exceptions and things that are a minority to make claims on a majority, u cant say that one game somewhat changed the formula to deduce that overall nintendo doesnt rely on nostalgia....in the world everything has an exception, but it is also safe to make logical assertions despite the fact that those assertions dont apply 100% to the subject. And thats what im doing here.. i have in my topic respected the fact that nintendo doesnt entirely rely on nostalgea, but i have also logically deduced that their games strive to be nostalgic more often than not, and that that isnt a problem currently, but maybe they need to change things more in the future or for it. Your honestly just arguing semantics

how am i thinking black and white?

it doesn have to be all or nothing, it doesnt have to be that either nintendo is comepletely fine and doesnt rely too much on nostalgea or that they do and that therefore they have to change everything they are doing....cus honestly i think nintendo is still doing great doing what they do and that using nostalgic effect is completley fine in any video game so long as its balanced with some sort of revolution in gameplay or design. I think nintendo does that, windwaker, mario galaxy, and the pokemon game on gamecube for example broke traditions, yes........ But i say u think black or white cus u seam to think i imply that nintendo is doing something overall wrong, and that by bringing up some exceptions u are succesfully proving the complete opposite is true, having no consideration that perhaps there is a middle ground argument. I am trying to post a grey argument, and ur giving me a black argument because you think my argument is white. You understand... like i said, u cant use facts on a minority to make claims on a majority, thats an invalid argument. Thats what ur doing, and doing that is making ur argument very one sided because ur only considering facts from one side.
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ms555

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#18 ms555
Member since 2007 • 2665 Posts
More IPs would be nice, but not at the cost of making sequels to the IPs I know and love. I could care less what others say I want Nintendo to milk all their IPs to the day I die. HarlockJC
hahaha... i respect that....i think nintendo, of all companies, can make sequels to IPs and still "milk" their classics... if anything i think pikmin and fzero could use some more milking to be honest, their alot of potential in those two franchises that havent been fully realized.....gosh darn it wheres my Fzero wii Game haha
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#19 -The-G-Man-
Member since 2007 • 6414 Posts

it doesn have to be all or nothing, it doesnt have to be that either nintendo is comepletely fine and doesnt rely too much on nostalgea or that they do and that therefore they have to change everything they are doing....cus honestly i think nintendo is still doing great doing what they do and that using nostalgic effect is completley fine in any video game so long as its balanced with some sort of revolution in gameplay or design. I think nintendo does that, windwaker, mario galaxy, and the pokemon game on gamecube for example broke traditions, yes........ But i say u think black or white cus u seam to think i imply that nintendo is doing something overall wrong, and that by bringing up some exceptions u are succesfully proving the complete opposite is true, having no consideration that perhaps there is a middle ground argument. I am trying to post a grey argument, and ur giving me a black argument because you think my argument is white. You understand... like i said, u cant use facts on a minority to make claims on a majority, thats an invalid argument. Thats what ur doing, and doing that is making ur argument very one sided because ur only considering facts from one side.ms555

actually i just think you've got your terms mixed up and "their franchises need to change" would better suit what you're coming up with because the only ones that rely on nostalgia are DKCR and NSMB, which are meant to bring up feelings of nostalgia

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#20 ms555
Member since 2007 • 2665 Posts

[QUOTE="ms555"]it doesn have to be all or nothing, it doesnt have to be that either nintendo is comepletely fine and doesnt rely too much on nostalgea or that they do and that therefore they have to change everything they are doing....cus honestly i think nintendo is still doing great doing what they do and that using nostalgic effect is completley fine in any video game so long as its balanced with some sort of revolution in gameplay or design. I think nintendo does that, windwaker, mario galaxy, and the pokemon game on gamecube for example broke traditions, yes........ But i say u think black or white cus u seam to think i imply that nintendo is doing something overall wrong, and that by bringing up some exceptions u are succesfully proving the complete opposite is true, having no consideration that perhaps there is a middle ground argument. I am trying to post a grey argument, and ur giving me a black argument because you think my argument is white. You understand... like i said, u cant use facts on a minority to make claims on a majority, thats an invalid argument. Thats what ur doing, and doing that is making ur argument very one sided because ur only considering facts from one side.-The-G-Man-

actually i just think you've got your terms mixed up and "their franchises need to change" would better suit what you're coming up with because the only ones that rely on nostalgia are DKCR and NSMB, which are meant to bring up feelings of nostalgia

just letting u know, im not saying that i dont respect ur argument at all, please dont think that...u have a right to what u think and though i dont agree with u i will defend to the death ur right to say it. I personally think that sometimes nintendo changes setting, story, and maybe one tiny gameplay element to make sequels, when they should be doing more. Only sometimes, but like u said epic yarn is different, and u said that an argument saying otherwise can easily be implied on any other platformer...well i agree with you its very different, but i dont think different enough. If you think about it , more things are kept than changed in epic yarn. They changed art style and u change ur form differently, but that doesnt mean they arent keeping everything else, u know? Whereas i defend mario galaxy because the opposite is true, more things are changed than kept but mario never loses his identity. Which is why maybe i should have made the central theme of my topic to be that im asking for more mario galaxy like games, kirby or donkey kong or metroid or link games that change alot about themsleves to reinvent their formulas, but still hang on to their identities to stay true to their names
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#21 -The-G-Man-
Member since 2007 • 6414 Posts

just letting u know, im not saying that i dont respect ur argument at all, please dont think that...u have a right to what u think and though i dont agree with u i will defend to the death ur right to say it. I personally think that sometimes nintendo changes setting, story, and maybe one tiny gameplay element to make sequels, when they should be doing more. Only sometimes, but like u said epic yarn is different, and u said that an argument saying otherwise can easily be implied on any other platformer...well i agree with you its very different, but i dont think different enough. If you think about it , more things are kept than changed in epic yarn. They changed art style and u change ur form differently, but that doesnt mean they arent keeping everything else, u know? Whereas i defend mario galaxy because the opposite is true, more things are changed than kept but mario never loses his identity. Which is why maybe i should have made the central theme of my topic to be that im asking for more mario galaxy like games, kirby or donkey kong or metroid or link games that change alot about themsleves to reinvent their formulas, but still hang on to their identities to stay true to their namesms555

well i think there are Nintendo games that do that every generation. i already mentioned Metroid Prime and Majora's Mask, and unfortunately Majora wasn't as praised as Ocarina so they did sort of revert to Ocarina-style. the only game i've ever played where i felt the lack of change was a problem was Twilight Princess.

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ms555

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#22 ms555
Member since 2007 • 2665 Posts

[QUOTE="ms555"] just letting u know, im not saying that i dont respect ur argument at all, please dont think that...u have a right to what u think and though i dont agree with u i will defend to the death ur right to say it. I personally think that sometimes nintendo changes setting, story, and maybe one tiny gameplay element to make sequels, when they should be doing more. Only sometimes, but like u said epic yarn is different, and u said that an argument saying otherwise can easily be implied on any other platformer...well i agree with you its very different, but i dont think different enough. If you think about it , more things are kept than changed in epic yarn. They changed art style and u change ur form differently, but that doesnt mean they arent keeping everything else, u know? Whereas i defend mario galaxy because the opposite is true, more things are changed than kept but mario never loses his identity. Which is why maybe i should have made the central theme of my topic to be that im asking for more mario galaxy like games, kirby or donkey kong or metroid or link games that change alot about themsleves to reinvent their formulas, but still hang on to their identities to stay true to their names-The-G-Man-

well i think there are Nintendo games that do that every generation. i already mentioned Metroid Prime and Majora's Mask, and unfortunately Majora wasn't as praised as Ocarina so they did sort of revert to Ocarina-style. the only game i've ever played where i felt the lack of change was a problem was Twilight Princess.

i know what u mean, ya twilight princess is a game extremely, deliberatly trying to just make u remember ocarina of time i thought...majoras mask was different, yea, but u know when i played it i still felt the same aura that ocarina of time had. Now maybe im asking a bit too much from iwata and miyamotot over there haha. But maybe im not. See, theres a feeling u get from mario galaxy, a special one, where u say to urself WOW THIS IS NOT A TYPICAL MARIO GAME...it really does hit you, and its not a coincidence. Im sure nintendo deliberatly tried to reinvent mario platforming....well if they could do that with mario, why arent they trying to invent that same feeling in their other franchises, you know? When u played majoras mask, i dont think the first thing u said to urself was WOW THIS ISNT A TYPICAL ZELDA.. what changes majora made were honestly a side note. Now the question u can ask me is "Well, genius, how the heck do u expect nintendo to recreate all their franchises like that!" If i had the answer, well, i guess i would be making those games right haha....nintendo needs to figure out for themselves what they do, and they know what they are doing. I think the new metroid was trying to be metroid's "mario galaxy" but it failed...thats a shame, they will get another chance tho lol
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#23 GunSmith1_basic
Member since 2002 • 10548 Posts

People often crticize nintendo about Zelda for this reason, but I don't see the connection at all. Critics makes it seem like Nintendo is just taking the easy route all the time and just going with what works. Truth is that Nintendo AGONIZES over Zelda, trying to find that right mix between new and familiar to appease ALL fans, mainstream and hardcore alike. It's an incredible challenge and the Zelda series is notorious for having either Miyamoto or Aonuma simply say trash everything in the development and start over.

People say they want Zelda to go darker with a different villain with a mix to the formula, and yet somehow they don't want Majora's Mask, who's only crime is that it isn't familiar enough. Too difficult, too dark,... not Zelda. Then look at Twilight Princess, which feels A LOT like Majora's Mask but never strays too far from the Ocarina formula, walking a tightrope of moving away from Ocarina as far as possible while still playing exactly like Ocarina. In that way TP really was an amazing success. I really think that Nintendo views Majora's Mask as a failure in that the game moved too far away from Ocarina (and Link to the Past) and became too hardcore, alienating the mainstream audience.

I see nods to Majora not only in Zelda but in other series like Elder Scrolls, but it always seems like the lesson is that you don't want to go too far off the edge like Majora did.Tofans of Majora's Mask itis frustrating knowing that Nintendo has it in them to be devoted to the art of gaming but they are ultimately selling a console and have to appeal to as wide an audience as possible. So we are supposed to cling to the hardcore elements of a game like TP, even though the game was ultimately unsatisfying compared to a pieceo of art like Majora's Mask. I wish that instead of making Zelda torn between 2 audience bases they could just make 2 zelda series (one for hardcores and one for mainstream) but I know that that is not possible.

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-The-G-Man-

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#24 -The-G-Man-
Member since 2007 • 6414 Posts

[QUOTE="-The-G-Man-"]

[QUOTE="ms555"] just letting u know, im not saying that i dont respect ur argument at all, please dont think that...u have a right to what u think and though i dont agree with u i will defend to the death ur right to say it. I personally think that sometimes nintendo changes setting, story, and maybe one tiny gameplay element to make sequels, when they should be doing more. Only sometimes, but like u said epic yarn is different, and u said that an argument saying otherwise can easily be implied on any other platformer...well i agree with you its very different, but i dont think different enough. If you think about it , more things are kept than changed in epic yarn. They changed art style and u change ur form differently, but that doesnt mean they arent keeping everything else, u know? Whereas i defend mario galaxy because the opposite is true, more things are changed than kept but mario never loses his identity. Which is why maybe i should have made the central theme of my topic to be that im asking for more mario galaxy like games, kirby or donkey kong or metroid or link games that change alot about themsleves to reinvent their formulas, but still hang on to their identities to stay true to their namesms555

well i think there are Nintendo games that do that every generation. i already mentioned Metroid Prime and Majora's Mask, and unfortunately Majora wasn't as praised as Ocarina so they did sort of revert to Ocarina-style. the only game i've ever played where i felt the lack of change was a problem was Twilight Princess.

i know what u mean, ya twilight princess is a game extremely, deliberatly trying to just make u remember ocarina of time i thought...majoras mask was different, yea, but u know when i played it i still felt the same aura that ocarina of time had. Now maybe im asking a bit too much from iwata and miyamotot over there haha. But maybe im not. See, theres a feeling u get from mario galaxy, a special one, where u say to urself WOW THIS IS NOT A TYPICAL MARIO GAME...it really does hit you, and its not a coincidence. Im sure nintendo deliberatly tried to reinvent mario platforming....well if they could do that with mario, why arent they trying to invent that same feeling in their other franchises, you know? When u played majoras mask, i dont think the first thing u said to urself was WOW THIS ISNT A TYPICAL ZELDA.. what changes majora made were honestly a side note. Now the question u can ask me is "Well, genius, how the heck do u expect nintendo to recreate all their franchises like that!" If i had the answer, well, i guess i would be making those games right haha....nintendo needs to figure out for themselves what they do, and they know what they are doing. I think the new metroid was trying to be metroid's "mario galaxy" but it failed...thats a shame, they will get another chance tho lol

i think you're in the minority with Majora's Mask actually. it's BASICALLY the same gameplay, but the focus on side quests is huge, Link can even change forms, and of course the time limit. not to mention Clock Town being the way it was happened to be years ahead of its time

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GunSmith1_basic

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#25 GunSmith1_basic
Member since 2002 • 10548 Posts

[QUOTE="ms555"] just letting u know, im not saying that i dont respect ur argument at all, please dont think that...u have a right to what u think and though i dont agree with u i will defend to the death ur right to say it. I personally think that sometimes nintendo changes setting, story, and maybe one tiny gameplay element to make sequels, when they should be doing more. Only sometimes, but like u said epic yarn is different, and u said that an argument saying otherwise can easily be implied on any other platformer...well i agree with you its very different, but i dont think different enough. If you think about it , more things are kept than changed in epic yarn. They changed art style and u change ur form differently, but that doesnt mean they arent keeping everything else, u know? Whereas i defend mario galaxy because the opposite is true, more things are changed than kept but mario never loses his identity. Which is why maybe i should have made the central theme of my topic to be that im asking for more mario galaxy like games, kirby or donkey kong or metroid or link games that change alot about themsleves to reinvent their formulas, but still hang on to their identities to stay true to their names-The-G-Man-

well i think there are Nintendo games that do that every generation. i already mentioned Metroid Prime and Majora's Mask, and unfortunately Majora wasn't as praised as Ocarina so they did sort of revert to Ocarina-style. the only game i've ever played where i felt the lack of change was a problem was Twilight Princess.

Twilgiht Princess might have been alright if the bosses were tougher. The problem with Zelda formula has become that you have to have the freedom to do sidequests to develop your character but that makes the game too easy. Why? Because you have to be able to beat the game without doing any side quests at all. So you have Zelda hardcores who do all the side quests and so they breeze through the end portion because they are over powered, and the casuals who just do the plot who will be underpowered but who will rail on the game for sucking if they can't get through it.
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DerpyMcDerp

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#26 DerpyMcDerp
Member since 2010 • 1165 Posts

All of them.

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#27 ms555
Member since 2007 • 2665 Posts
[QUOTE="GunSmith1_basic"]

People often crticize nintendo about Zelda for this reason, but I don't see the connection at all. Critics makes it seem like Nintendo is just taking the easy route all the time and just going with what works. Truth is that Nintendo AGONIZES over Zelda, trying to find that right mix between new and familiar to appease ALL fans, mainstream and hardcore alike. It's an incredible challenge and the Zelda series is notorious for having either Miyamoto or Aonuma simply say trash everything in the development and start over.

People say they want Zelda to go darker with a different villain with a mix to the formula, and yet somehow they don't want Majora's Mask, who's only crime is that it isn't familiar enough. Too difficult, too dark,... not Zelda. Then look at Twilight Princess, which feels A LOT like Majora's Mask but never strays too far from the Ocarina formula, walking a tightrope of moving away from Ocarina as far as possible while still playing exactly like Ocarina. In that way TP really was an amazing success. I really think that Nintendo views Majora's Mask as a failure in that the game moved too far away from Ocarina (and Link to the Past) and became too hardcore, alienating the mainstream audience.

I see nods to Majora not only in Zelda but in other series like Elder Scrolls, but it always seems like the lesson is that you don't want to go too far off the edge like Majora did.Tofans of Majora's Mask itis frustrating knowing that Nintendo has it in them to be devoted to the art of gaming but they are ultimately selling a console and have to appeal to as wide an audience as possible. So we are supposed to cling to the hardcore elements of a game like TP, even though the game was ultimately unsatisfying compared to a pieceo of art like Majora's Mask. I wish that instead of making Zelda torn between 2 audience bases they could just make 2 zelda series (one for hardcores and one for mainstream) but I know that that is not possible.

of course its possible! Sorry that i keep bringing up mario galaxy,( it must be annoying haha,) but seriously MARIO GALAXY did that!! Mario galaxy found a way to appeal to everybody, it appealed to both the people that wanted classic mario elements and the people that wanted total reinvention....it did both! Hardcore and mainstream both praised it...if thats not proof that nintendo can find ways to please both hardcore and mainstream, idk what is. So heres what zelda could do that mario did, change the gameplay! Change the layout and design! Change it alot! HOWEVER, balance structural changes with proper use of nostalgicvisuals and/or presentation to keep the zelda identity! That way u get a new, very fresh zelda experience and u still know ur playing zelda! U dont have to change everything or change nothing about zelda, u can do a proper amount of both, recognize where zelda needs change and where it doesnt....when zelda does that the way it should, ALL FANS WILL BE SATISFIED
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-The-G-Man-

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#28 -The-G-Man-
Member since 2007 • 6414 Posts

Twilgiht Princess might have been alright if the bosses were tougher. The problem with Zelda formula has become that you have to have the freedom to do sidequests to develop your character but that makes the game too easy. Why? Because you have to be able to beat the game without doing any side quests at all. So you have Zelda hardcores who do all the side quests and so they breeze through the end portion because they are over powered, and the casuals who just do the plot who will be underpowered but who will rail on the game for sucking if they can't get through it.GunSmith1_basic

my main complaint with Twilight Princess seems to be something nobody else has, but i felt like everything about the game got bigger and more complex except for the dungeon design. to me they felt basically the same size and scope as the ones in Ocarina and Wind Waker; the bosses were certainly much bigger but not necessarily more complex

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ms555

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#29 ms555
Member since 2007 • 2665 Posts
[QUOTE="-The-G-Man-"]

[QUOTE="ms555"][QUOTE="-The-G-Man-"]

well i think there are Nintendo games that do that every generation. i already mentioned Metroid Prime and Majora's Mask, and unfortunately Majora wasn't as praised as Ocarina so they did sort of revert to Ocarina-style. the only game i've ever played where i felt the lack of change was a problem was Twilight Princess.

i know what u mean, ya twilight princess is a game extremely, deliberatly trying to just make u remember ocarina of time i thought...majoras mask was different, yea, but u know when i played it i still felt the same aura that ocarina of time had. Now maybe im asking a bit too much from iwata and miyamotot over there haha. But maybe im not. See, theres a feeling u get from mario galaxy, a special one, where u say to urself WOW THIS IS NOT A TYPICAL MARIO GAME...it really does hit you, and its not a coincidence. Im sure nintendo deliberatly tried to reinvent mario platforming....well if they could do that with mario, why arent they trying to invent that same feeling in their other franchises, you know? When u played majoras mask, i dont think the first thing u said to urself was WOW THIS ISNT A TYPICAL ZELDA.. what changes majora made were honestly a side note. Now the question u can ask me is "Well, genius, how the heck do u expect nintendo to recreate all their franchises like that!" If i had the answer, well, i guess i would be making those games right haha....nintendo needs to figure out for themselves what they do, and they know what they are doing. I think the new metroid was trying to be metroid's "mario galaxy" but it failed...thats a shame, they will get another chance tho lol

i think you're in the minority with Majora's Mask actually. it's BASICALLY the same gameplay, but the focus on side quests is huge, Link can even change forms, and of course the time limit. not to mention Clock Town being the way it was happened to be years ahead of its time

maybe i am haha, thats my opinion at least. You make some valid points there bout majora.. idk what it is, i cant put it down, but majora is just too familiar i thought
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#30 blizzvalve
Member since 2007 • 14052 Posts

Nintendo always had the "if it ain't broke, don't fix it" mentality. If Nintendo is able to use the same formula for games and still get tons of praise and sales for it, they will continue to use this formula. In fact, the last game that Nintendo tried to innovate on their franchise is Metroid: Other M. They added an in-depth story, more voice acting, and brand-new gameplay mechanics, but got panned by fans and critics alike for these changes. Because of this, nintendo does not like to take risks with their game franchises.

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ms555

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#31 ms555
Member since 2007 • 2665 Posts

Nintendo always had the "if it ain't broke, don't fix it" mentality. If Nintendo is able to use the same formula for games and still get tons of praise and sales for it, they will continue to use this formula. In fact, the last game that Nintendo tried to innovate on their franchise is Metroid: Other M. They added an in-depth story, more voice acting, and brand-new gameplay mechanics, but got panned by fans and critics alike for these changes. Because of this, nintendo does not like to take risks with their game franchises.

blizzvalve
ur kinda right there, and if i could speak to nintendo personally i would tell them not to make the other m failure discourage them from taking risks with their franchises......the reason why it failed because what it tried to do it did it improperly...the changes it made did not stay true to the metroid identity. It wasnt a failure cus they took risks, it was a failure because they took the wrong risks
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#32 -The-G-Man-
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maybe i am haha, thats my opinion at least. You make some valid points there bout majora.. idk what it is, i cant put it down, but majora is just too familiar i thoughtms555

it's probably the way it looked. it had the same character models, similar graphics, the same interface when you discount the timer at the bottom, some of the same enemies. if it was a launch title for the Gamecube or something you might feel differently

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#33 LordQuorthon
Member since 2008 • 5803 Posts

They need to add firearms, online deathmatch and co-op if they want to save Mario.

They need to add firearms, online deathmatch and co-op if they want to save Zelda.

They need to add firearms (not laser crap; that's for nerds), online deatchmatch and co-op if they want to save Metroid.

They need to add firearms, online deatchmatch and co-op if they want to save Donkey Kong.

Kirby can be an RPG if they add firearms and ask Bethesda to give them a hand with the franchise. KIRBY NEEDS A DEEP POST APOCALYPTIC STORY WITH BOOBIES. PINK BALLS ARE FOR WUSSIES!

Super Smash Bros. should be an online-only FPS where people use the recently added arsenal that their Nintendo characters have now to headshot each other in the face for online ranks and achievements.

There. Innovation!

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#34 ms555
Member since 2007 • 2665 Posts

[QUOTE="ms555"] maybe i am haha, thats my opinion at least. You make some valid points there bout majora.. idk what it is, i cant put it down, but majora is just too familiar i thought-The-G-Man-

it's probably the way it looked. it had the same character models, similar graphics, the same interface when you discount the timer at the bottom, some of the same enemies. if it was a launch title for the Gamecube or something you might feel differently

now, im sure nintendo die hards will kill me for saying this i know they would, but a way i think a game like zelda could be very well reinvented and feel less familiar is to maybe a take a hint from the adventure games on other systems... i think zelda would do well to ditch the constant dungeon levels, random feeling enemies, and occasional dull erands that every zelda likes to implement. Bear with me for a second cus my argument might get bumpy here, but u see how a game like mass effect or assassins creed does nothing that feels random or "copy and paste" like? Like the enemies and their motives actually have context, ur side missions have depth and reason, and ur challenges always change form? Well i think when people ask for a grittier zelda, what they are really asking for is a zelda game with more depth in every sense of the word....imagine a zelda game with the deep, detailed story and presentation of an adventure game on xbox or ps3, i think when people ask for grittier zelda thats what they are asking for... and i dont think at all that doing that would be betraying zelda fans...not in the slightest, so long as they find ways to make sure the game keeps its identity.
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#35 GunSmith1_basic
Member since 2002 • 10548 Posts

of course its possible! Sorry that i keep bringing up mario galaxy,( it must be annoying haha,) but seriously MARIO GALAXY did that!! Mario galaxy found a way to appeal to everybody, it appealed to both the people that wanted classic mario elements and the people that wanted total reinvention....it did both! Hardcore and mainstream both praised it...if thats not proof that nintendo can find ways to please both hardcore and mainstream, idk what is. So heres what zelda could do that mario did, change the gameplay! Change the layout and design! Change it alot! HOWEVER, balance structural changes with proper use of nostalgicvisuals and/or presentation to keep the zelda identity! That way u get a new, very fresh zelda experience and u still know ur playing zelda! U dont have to change everything or change nothing about zelda, u can do a proper amount of both, recognize where zelda needs change and where it doesnt....when zelda does that the way it should, ALL FANS WILL BE SATISFIEDms555
again, that sounds exactly like what Majora's Mask is. Majora's Mask even recycled character models and enemies from Ocarina, so that game is COMPLETELY grounded in mainstream Zelda in terms of presentation. (maybe too much so)

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ms555

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#36 ms555
Member since 2007 • 2665 Posts
[QUOTE="LordQuorthon"]

They need to add firearms, online deathmatch and co-op if they want to save Mario.

They need to add firearms, online deathmatch and co-op if they want to save Zelda.

They need to add firearms (not laser crap; that's for nerds), online deatchmatch and co-op if they want to save Metroid.

They need to add firearms, online deatchmatch and co-op if they want to save Donkey Kong.

Kirby can be an RPG if they add firearms and ask Bethesda to give them a hand with the franchise. KIRBY NEEDS A DEEP POST APOCALYPTIC STORY WITH BOOBIES. PINK BALLS ARE FOR WUSSIES!

Super Smash Bros. should be an online-only FPS where people use the recently added arsenal that their Nintendo characters have now to headshot each other in the face for online ranks and achievements.

There. Innovation!

well i suppose if nintendo wanted to attract gears of war and call of duty fans....yeah that would work hahaha
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#37 VendettaRed07
Member since 2007 • 14012 Posts

Zelda... Though I kinda of want them to go back even further because each game has been heavily based off of Alttp more than anything.. I just want them to go back to the formula of the original. Just let all of hyrule be open from the beginning. Dont lead us through the game by the nose, make us figure out which dungeons you can go to first what you need to get where instead of just giving us a certain weapon and having us use it on that single dungeon and then rarely need to use them again.

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#38 blizzvalve
Member since 2007 • 14052 Posts

[QUOTE="blizzvalve"]

Nintendo always had the "if it ain't broke, don't fix it" mentality. If Nintendo is able to use the same formula for games and still get tons of praise and sales for it, they will continue to use this formula. In fact, the last game that Nintendo tried to innovate on their franchise is Metroid: Other M. They added an in-depth story, more voice acting, and brand-new gameplay mechanics, but got panned by fans and critics alike for these changes. Because of this, nintendo does not like to take risks with their game franchises.

ms555

ur kinda right there, and if i could speak to nintendo personally i would tell them not to make the other m failure discourage them from taking risks with their franchises......the reason why it failed because what it tried to do it did it improperly...the changes it made did not stay true to the metroid identity. It wasnt a failure cus they took risks, it was a failure because they took the wrong risks

True. It's lucky for nintendo that the Metroid series was never a huge seller so the backlash from fans didn't hurt them too much, but it'll probably discouraging them from trying to change their other franchises.

If you analyze all of Nintendo's franchises, it's hard to see how Nintendo could expand them. Mario is all about platforming and saving the princess and {okemon is mainly about running around and catching monsters. There's nothing more that you can expand from those concepts.

However, there are a few franchises that Nintendo could change some things. Nintendo tried to make a darker Zelda game with twilight Princess, but they kept with the main, silent protagonist mechanic and the same gameplay mechanics from other games. Nintendo could make a great Zelda game with an in-depth story, voice acting, and major changes in gameplay, but there could be a major backlash with that as well. Nintendo's too afraid to branch out into other fields.