[QUOTE="NielsNL"][QUOTE="Ghost_Dub"] I'm asking which side you are on when the inevitable "hardcore" conversations spring up here. You know, what kind of game is catered more to the hardcore gamer.
One side of the philosophical fence says online multiplayer games with great graphics are for the hardcore gamer because of being more expensive and requiring more high-end components. The other side of the fence says games that focus on gameplay elements and things like length over the HD graphics determine what the term hardcore means.
Sure, everyone wants it all. Who would not? But at this stage of game development we have not acheived the total package yet. So where do you stand?
Ghost_Dub
Do you mean by that there aren't any games that have both good graphics and gameplay? If so I disagree. I can think of a few.
No of course not. Those games are usually the great ones and the exceptions to the rule. Sadly though today devs tend to sacrifice one for the other like Heavenly Sword for instance. If the team that made it had not focused on fifty Andy Circes facial animations and things like that, the game might have been longer and better.Speaking from experience, technology never dictates the length of a game. Why your game was shorter than usual or whatever, is a direct consequence of producers pushing release dates around and wanting more content spanned over multiple releases (sequels, prequels). There's enough space especially on a BD disk to fit all the animations you talk about yet have a lengthy game.
I'm not saying graphical assets do not affect the size of the install (or space on disk), of course it does, but developers, even Crytek, don't go "oh, alright, so this game will be all about graphics, thus it will be short and have no substance". No matter what you think about Crysis, that is not the case. Graphics are always there to support a game, not to over-rule it, unless it's a tech demo.
You can have a very beautiful and long game, it depends on the team if they are up to the task to work on efficiency and effectiveness.
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