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is it possible? can you do it in soft ware or would you need more ram?Juice_24
If you have a proper upconverter that uses a good algorithm, it will make the games look less jaggie on larger HDTVs... Here's an example using SNES sprites...
Original image:
Upscaled (built in, crappy)
Upscaled, using a good upscaler (with good algorithm)
Notice how it doesn't add image detail, just clarity...
A good upconverter can do wonders with SD content. It'll never quite have the same crispness that you see in native 720p/1080i/p content but it'll definitely smooth things out and hide alot of the ugliness that people normally associate with SD content on an HDTV. The problem is that most good commericial upconverters introduce a bit too much processing time, making them not ideal for gaming. However, every year they're just getting better and better as the chips that handle this are a major selling point of higher-end HD TV's, home theatre recievers, and upconverting DVD players. They also make stand alone upconverters but they are usually very high end and expensive, though I think there is one with an MSRP of $600 (might be cheaper now) that is pretty awesome.
Anyways, if you're really interested in getting something like this head over to AVS forums and educate yourself . . .
These are not effective examples of upscaling Wii games, they only show the use of techniques such as hq2x, hq3x and hq4x (and sometimes scale2x etc..) which will work great on small sprites in 8-bit and 16-bit games, perhaps usefull for the VC games on the Wii, but not in 3D.
For 408i/480p 3D games, lanczos, spline16/36 would be a better choice, even bicubic would work ^^
Cheers.
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